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That could make DH a crowd pleaser :)

in Guardian

Posted by: Lokicore.4027

Lokicore.4027

Yeah what you mentioned about every class feeling left aside by Anet is true, I admit that but in my opinion its another thing with guardians. Litterally EVERY guardian is sick of hearing the words “guardian is in a good spot” and seeing nothing but some bigfixes and nerfs on the balance updates. Also you have to admid that the dissatisfaction about the Dragonhunter is by far the strongest. I dont know about you and it may just be me, but ive seen alot of daredevils, chronos, berserks and reapers, while ive seen deahonhunters and tempests very rarely in PvP i tried every elite spec right now and DH just feels like anet rushed it to finish it fast, it feels uncreative and is paradox running a rage class with traps (which i even wouldnt play when they woulf be ground target – traps suck) and thats why Our Guard community is so upset with it. Hearing litterally every balance update “Guard is in a good spot” and getting such an uncreative and rushed elite spec ofc makes this community rage. I personally just want to be viable in HoT PvP, not OP (i dont want any scrub switching to guard) – just viable enough for my team, because at the moment guardian is sure NOT in a good spot

But also i have to say i like your ideas alot too, i thought about the scepter idea too. I can see that you know what you are talking about and understand the class mechanic of guardians very well. Hope Anet considers some of your ideas, they are great

It comes down to a case of indirect nerfing. I’ve seen it many many times in other MMOs and MOBAs. Class X is in a good spot, they are among the favored in game mode 1, 2, 3 and 4. With Class X in a good spot, no real need to work on it, lets help the others “Catch Up”. Class Y and Z get some twinks and reworks. Now I don’t know too in-depth about Anet’s twinking and rework history, but I do know with other devs in other companies, these twinks and reworks tend to overshot the mark. Or what I’ve come to call Knee Jerk. So, now Class Y and Z are a little above, or maybe a little below Class X. A little more work is needed, they’re on a roll. Remember though, Class X is in a good spot, we’ll keep him there as the middle base. With heavier focus on Class Y and Z, their buffs, twinks and reworks have, even though Class X is the middle base, actually nerfed them by not touching them, because now Y and Z have moved up in the favored status and become ‘better’ at the tasks at hand. Before it was, in order from top to bottom, X, Y, Z, now has become Y,Z,X.

What this has created, is the famous Flavor of the Month. Leap frogging through alts while you swing with the meta.

So why can’t you have you have X, Y and Z all on a middle line? Well, as that might be the dream of every Dev, its not possible. If you do, then every class is just the same class with maybe different appearance models. Yay boring. Even then though, you can’t balance players.

One of the biggest things that drew me to this game was they’ve concept of “Bring the player, not the Profession.” I still think GW2 is among the closets MMO to actually reach that goal. The upcoming Raid concept is going to bring in a new chapter though, and there is a lot riding on it and how well that concept is going to hold up. Even today, its still “Bring the player, not the Profession… Except these two Professions.” Yes I’ve heard of certain that even among those exiled professions from whatever game mode they bottom out on, there exist a few that are able to do ‘well’ in it. But, this is more for the community at large. My buddy plays a Necro and has been rejected on several accounts in dungeons because it would make their run 5-10 minutes longer. So sad.

That could make DH a crowd pleaser :)

in Guardian

Posted by: Lokicore.4027

Lokicore.4027

I totally share your opinion, guardians get so often left aside by anet that it makes me angry.

I think I’ve this statement posted in every other profession’s forum page over the past month, just replacing ‘Guardian’ with whatever profession that forum is dedicated to. Even just a few minutes ago before coming here I can remember off the top of my head seeing it in the Engineer, Ranger, Necromancer and even Mesmer forums. Maybe its just an MMO thing, because I see it everywhere, but every class/profession seems to be the most ignored and most paid attention too, all at the same time, just depends who you ask.

Sorry though, back on topic, just amusing consider how I read that same statement in different places in just the span of about 20 minutes.

Delgotta had a lot of great points to help move Guardian in the right direction. I’ve always loved shields in MMOs, but here they just seems very under used expect in a tiny handful of cases.

It might a simple request, and nowhere near as pressing as the other big issues that Guardians have. However, I’d like it if they added a trait or change to a utility, that could help with our mobility a bit. Every other professions seems to have a way to keep up at least a good amount of swiftness, if not a flat +25% movement speed. We seems to suffer greatly from a lack of disengage when the going gets a little out of hand.

I fear though that Dragonhunter mostly suffers from just a lack of purpose. I think this could be said about most, if not all the Elite Specializations. Whether conscious or unconscious, I think its become too embedded that Elite means must have. I have been seeing more ideas on how to use the specializations, but dropping the new weapon that comes with them just for some of the utilities and traits. Don’t really see that happening with Dragonhunter though. Very little synergy exists between the Dragonhunter trait line and our other ones. Even more so for Traps. Dragon’s Maw really seems to be the only worth while trap, imo, but even then, other elite skills I think just work better with the rest of our toolkit.

I was really hopeful for the Dragonhunter, the concept around it anyways, because I love bows, generally combined with magic. When I first heard about them, I sort of jumped the gun and thought it’d be a nice substitute for Ice Bow with some flare. I was looking forward to a different range style, because I’ve always found scepter to be rather boring and bland. My friend always compared the painfully slow moving auto attack of scepter, to a dodge ball that even the second to last picked kid could catch and get you out. I personally always felt that the scepter auto attack should be a beam of holy fire, similar to the elementalist lightning scepter auto or Mesmer’s GS auto.

(edited by Lokicore.4027)

soo no forger or druid teaser today?

in Guild Wars 2: Heart of Thorns

Posted by: Lokicore.4027

Lokicore.4027

Ultimately its a double edged sword. The final two elite specialization haven’t even been announced to the point where their skills and utilities can be looked at. There is only a handful of weeks left before the release of HoT and Anet could be backing themselves into a corner if they aren’t careful.

I’ve played way too many MMOs to know, that what the devs feel is super clean and polished on there end, I’m looking at you Dragon Hunter; is nothing till its put on the chopping block and actually played by the people that are going to be playing it.

Each weekend that goes by, is less testing for Druid and Forge, which can cause one of two problems: The specializations aren’t polished enough, so the expansion release gets pushed back. Or the specializations get released unpolished and they try to fix it as they go. Neither is a very good option for their reputations, let alone marketing.

They need to be released soon for testing, or Anet better hope they got it right the first time.

Charr Farmers

in Lore

Posted by: Lokicore.4027

Lokicore.4027

Warbands are more than just troops for the battle field. They replace the family structure in Charr society while at the same time providing the discipline of a job. The ultimate goal of the Warband is to support the war effort which is done in many different ways. They never really state the level of choice a Charr has on picking it’s Warband. It would be most likely that those not fit for battle go to the other efforts.

Love between a Charr and a Human?

in Lore

Posted by: Lokicore.4027

Lokicore.4027

When you RP, you can really spin anything you want. The question that it really comes down to, is the level of depth your wanting to take it into the set lore. The set lore also isn’t just the limit to think about, but also the rest of the RP community, and that changes daily, from person to person. If the community you RP with doesn’t really seem to have much reaction to a Charr and Human couple, then you pull from that. The other side of the coin can be true too, other players taking it the other way. Both sides aid in fleshing out the level of immersion into the lore and RP.

Now, if your just looking to see how the coupling works in the set lore, that has its own fun issues. I say fun, because it could be. There is always that Romeo and Juliet effect that can occur, and each culture has its deviants from the norm.

A lot will also come with how your boyfriend plays his Charr. Keep in mind, romance just doesn’t really seem to be a Charr thing. Applying human morals and values doesn’t always work across species. Romance is much rarer to them, relationships being much more casual for the majority. They do seem to not mind at all the act of physical and mental pleasures though. Mostly drawing on one of my favorite Charr dialogues from Soure Doomsday: “My dreams involve a barrel of whiskey, an Ash Legion minx, and you, dead at my feet,” but lovey dovey isn’t really in their culture.