What about the WvW guild buffs with multiple banners active? They could stack, or you wouldn’t be able to activate yours if another guild already activated them. The numbers above are just an example, maybe they’re too much, maybe less. Guild could be able to remove their flags, too (with a 15-min timer so they don’t remove it when they see they’re going to lose the position; this could make the enemy rush to don’t let them escape, too). Scouts could have 1 flag, too, for smaller guilds that just want to watch the road.
Also, important: You’d need to research or buy some stuff to be able to claim big locations. We don’t want one-man guilds trolling or sabotaging server morale.
It’s just an example, but guilds should have a reason to defend the positions with their flags at any cost.
Events and guilds
Events and whatever are nice, but why are guilds marginalized out of them? There could be event-limited influence stuff, so guilds can party together and spend their influence on event stuff for the entire community.
And not just vanity stuff, guilds could drop event-specific buff banners, things like “Aetherblade slaying banner”, for example. There’s so much potential, I’m really surprised and saddened of how guilds do nothing special during events. Think of all the influence sinks, too!
Last logged in
I won’t ask for a “how much influence every member produces” option. I don’t think that could be positive in any way. However, inactivity detection is a must.
We should have two types: Last represented, and last connected. Last represented could require a minimum of time, like 30min, to make sure it wasn’t a flash represent that doesn’t show any kind of activity.
It’s a pain to clean inactives to make space. This is probably the most important point of the list.
Calendar with alerts
A basic calendar, where officers can write notes on specific days and hours, with customized alerts to remember members what’s going on, 30 or 5 minutes before it begins.
It could use the mail system, to make sure every member notices it, and doesn’t lost the information, or just the chat through whisper. Maybe even an alert on the screen, like when you’re told the server’s going to reset.
Guild achievements
Why do guild missions have ZERO achievements? Giving all guild missions achievements would encourage people to play them more than once per week, as well as to help other guilds complete theirs.
There should be a “Guild” section in achievements, with a huge list including guild mission achievements and other simpler things like “events/dungeons completed with guildmates”. Achievements can encourage team play and socializing, but instead they completelly ignore guilds (Except that get 10,000 influence achievement, which doesn’t encourage socializing in any way).
These achievements could give specific visual rewards, to show you’re part of a guild that did kitten stuff, too. The guild itself could have an achivement list of its own, unlocking flag ornaments or siege weapon skins for the guild, and even custom armors (not necessarily new) for guards defending positions you raised your flag at, so the enemy knows there’s good players defending the place.
TL;DR:
- Options to write long and classified pieces of text on your guild panel, for guild news and links. Editing shouldn’t remove the previous text.
- Ability to mass whisper and mail members of the selected ranks.
- Control on who is able to activate and who has activated guild mission objectives.
- Reasons in WvW to defend positions with your flags raised.
- Guild influence stuff during events, so guilds can join the party with guild-specific stuff.
- Last logged and last 30min represented options to check activity.
- Calendar with mail alerts minutes before it begins.
- Guild missions and playing with guildmates should have achievements of their own, with rewards that show guild progress and effort.
The biggest part of MMOs is people and communities, and guilds are a big part of this, keeping people playing just because of friends. Not giving guilds the priority they deserve isn’t a good decision, at all.
Well, just 8 suggestions to improve the guild system. You can find a first version of this thread on reddit: http://www.reddit.com/r/Guildwars2/comments/1i0yqs/improving_the_guild_system_and_why_it_should_be_a/ which I improved a bit before reposting it here.
If you want to see more development around the guild system, support this thread, and maybe we’ll get some upgrades once they see people is interested.
Check this other thread, too: https://forum-en.gw2archive.eu/forum/game/suggestions/Open-world-loot-skins-need-to-be-improved/first
M: Bladedancer – N: Scourge – En: Occultist – Ra: Swampstalker
T: Sharpshooter – G: Sunspear – Re: Hierophant – W: Corsair
(edited by Lonami.2987)