Showing Highly Rated Posts By LonelyRaven.8106:

Team Raven [TR] | Small close knit guild

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Posted by: LonelyRaven.8106

LonelyRaven.8106

Yay! More yaks! Can’t go wrong with [TR], plus we need more Ravens! =)

Raven. Thief, Necro,Warrior
[SCTY][RAID][FOW] Yaks bend

Profanity against teammates

in PvP

Posted by: LonelyRaven.8106

LonelyRaven.8106

Op just block people that rage in team chat, they serve zero purpose and hurt the team more than anything you “might” have done wrong. I started blocking people cussing and crying in team chat, and my PvP experience improved 100% =)

Raven. Thief, Necro,Warrior
[SCTY][RAID][FOW] Yaks bend

(edited by LonelyRaven.8106)

Golems should decay

in WvW

Posted by: LonelyRaven.8106

LonelyRaven.8106

I think they are fine as is, sever stacking and population needs to be fixed before they take away a viable strategy from under pop severs.

Omegas are stronger than sup rams as they have better defense, can kill defensive siege and can hammer a wall. The fact that they move and can be kept up an entire week is ridiculously OP. This wouldn’t be a problem if 20+ Omegas couldn’t capture a fully upgraded T3 in a few dozen seconds. There is no part of this design that is balanced or makes any practical sense.

So my suggestion stands, reduce the longevity thus preventing piling up a ridiculous amount of mobile siege or gut the damage golems can unleash.

I really think this is a learn to play issue ,if you place guards and refresh siege you can stop a golem rush, I have pulled a lot of guard time at water gate garri, it takes one guy/gal on the cannon to stop the rush or at least hold it back while reinforcements arrive. And seeing as you have a heck of a lot more players than us it shouldn’t be an issue to get a few trained guards, it can be boring but it will pay off 100fold.

Raven. Thief, Necro,Warrior
[SCTY][RAID][FOW] Yaks bend