[SCTY][RAID][FOW] Yaks bend
Showing Highly Rated Posts By LonelyRaven.8106:
[SCTY][RAID][FOW] Yaks bend
Op just block people that rage in team chat, they serve zero purpose and hurt the team more than anything you “might” have done wrong. I started blocking people cussing and crying in team chat, and my PvP experience improved 100% =)
[SCTY][RAID][FOW] Yaks bend
(edited by LonelyRaven.8106)
I think they are fine as is, sever stacking and population needs to be fixed before they take away a viable strategy from under pop severs.
Omegas are stronger than sup rams as they have better defense, can kill defensive siege and can hammer a wall. The fact that they move and can be kept up an entire week is ridiculously OP. This wouldn’t be a problem if 20+ Omegas couldn’t capture a fully upgraded T3 in a few dozen seconds. There is no part of this design that is balanced or makes any practical sense.
So my suggestion stands, reduce the longevity thus preventing piling up a ridiculous amount of mobile siege or gut the damage golems can unleash.
I really think this is a learn to play issue ,if you place guards and refresh siege you can stop a golem rush, I have pulled a lot of guard time at water gate garri, it takes one guy/gal on the cannon to stop the rush or at least hold it back while reinforcements arrive. And seeing as you have a heck of a lot more players than us it shouldn’t be an issue to get a few trained guards, it can be boring but it will pay off 100fold.
[SCTY][RAID][FOW] Yaks bend