Showing Posts For Loopyslop.8172:

Rewards, Mystery Quest, Activity, & Consumes

in Suggestions

Posted by: Loopyslop.8172

Loopyslop.8172

Introduction- GW2 is an amazing game with a very dynamic world but something seems to hold it back, make it less “addictive”, and l feel this is because Arenanet has tried so hard to individualize itself and abolish traditional questing and a gear treadmill, this makes me feel once I get the skills I want and get to max level I have no motivation to continue playing, I mean yes I could grind for months for a legendary but that doesn’t sound fun if I still have no motivation to play.

I totally agree with the lack of gear treadmill, it makes it a more rounded experience, BUT some sort of progression system needs to be added and to satisfy this I suggest that when we get more activities like keg brawl, make them based on gear or have some cosmetic/ extra functionality that will have a collect them all approach. Like in polymoc we could collect polymoc battle pets, or in the Trading card game we could collect a strong deck of trading cards.
This brings me to my next suggestion. When we venture out around the world of Tyria we are presented with Dynamic events and Heart quests. While I find both exciting they both keep us in one place doing a repetitive task. What I found really enjoyable is the Halloween quest line with the mystery quest that had no actually quest log but was dependent on our interpretations of interactions between us and a NPC. I also found the whole Pipe organ mystery very fascinating also, it brought the feeling of an adventure leading to a riddle, and the feeling of a quest that wasn’t about fighting but about our thinking. I could see this being a common thing, you could talk to an NPC and they might lead you on a path to solving a mystery, some people might not even realize that the NPC is trying to lead them on to go and find something, like they might say something hinting about something in a graveyard, this could be a tomb stone to interact with but its only intractable after you talked to the first NPC. a NPC along the quest could also give you items to help on the quest or be a part of it. Once the quest is finished you could end up in the next building, in the next city, the next map, or on the other side of the world depending on the complexity of the quest. Once you where finished you could be in a new small area only unlock-able by doing the quest where it could be a jumping puzzle with a rare chest or you might be talking to an NPC where you get your final reward… The rewards could be in the lines of town clothes, mini game gear (mini pets for polymoc, trading cards for the TCG) or it could be weapon/armor skins or gold, low level zones could give you decent weapons or armor and backslot gear.

This would promote exploration and adventure and give us a reason to interact with more NPC and other things like statues. Hell doing this could spawn new dynamic events that only occur when someone triggers the event via mystery quest interaction.

Next gw2 Expansion Class?

in Guild Wars 2 Discussion

Posted by: Loopyslop.8172

Loopyslop.8172

Idk I would just like more diversity in our current classes before we hay a new one, but as for new races, I can’t see Kodan Tengu or Largos as playable as of now, Of course they are the only viable canidates but their models need to be improved. I would love to play a Tengu or a Largos, but all tengu now have the same model and its kinda blah, I’ve seen some really nice concept art of like an owl, parrot, and raven tengu. Largos have a cool theme but they seem to lack any really defining features other than the wings, but those are ugly when moving on land and their actual bodies need a special sillouete, maybe being especially slender, id be excited to see dark elf like Largos with really intricate wing design

More Skills through Consumables

in Suggestions

Posted by: Loopyslop.8172

Loopyslop.8172

Arena Net always has shown an interest in environmental weapons, and we have some very unique and useful consumables. I was watching Wooden potatoes and saw him displaying some of the more powerful consumables and I was blown away that some of these things exist, like the ember summoning one and the orge pet whistle. ANYWAYS I feel adding more hidden consumables that actually make a difference in how we play could really help diversify PvE builds and add more options. Now where I’m trying to go is basically add another hotkey bar of 3, 4 , or 5 slots where we can put consumables that would otherwise be in our inventory and then we can collect new higher level or level equaivilant consumables that would aid us in dungeons and in normal PvE. It could be a belt armor slot that could act as a back slot item where it is visible in some cases and would be rare, then it would give you a certain amount of belt slots for consumables. Either have consumables or have random special skills that you can learn while exploring and if a DE npc becomes a merchant. The item amount limit would have people redoing events in different areas and always seeing if the npc could possibly have a new consumable ability

Reaper's Rumble addition

in Suggestions

Posted by: Loopyslop.8172

Loopyslop.8172

I LOVE REAPER RUMBLE!!! yea I really hope they add to it and make it into some form of permanent pvp, and instead of the preset weapons you could choose one of like 3-5 builds with the preset weapons of course… BUT it would be like a moba within a massive mmo… which would be beast