Showing Posts Upvoted By Lord of Rings.5371:

[Concept] Elite Specialisation - The Weaver

in Elementalist

Posted by: Jekkt.6045

Jekkt.6045

Disclaimer: This is an idea for a future elite specialisation and was not made in order to replace Tempest. I tried to give close range melee dps options (offensively and defensively) aswell as some options for condition scepter players.

Introduction

Weavers are Elementalists that are capable of weaving elements together, allowing them to use combination effects for their fluid fighting style, using a sword as their main weapon.

While their name sounds harlmess they should not be taken lightly, they are slippery, fast and when things don’t go too well they still have some aces up their sleeves: elemental stances.

Specialisation Mechanic

(weaver attunement spells have an internal cooldown of 8.5s to match them with the attunement cooldown of the arcane line)

Swapping attunement will weave them together, causing an effect at your current location depending on which attunements are used together. Instead of your attunement icons the combination spells will be shown expect for the attunement you’re currently in, which will show its normal icon.

Two attunements will always be tied together, going from attunement A to B will have the same effect as going from B to A.

Fire Attunement + Water Attunement
Steam appears at your location, blinding foes standing in it (smoke field, similar size of a thief’s pistol 5). if a smoke field would be too strong it could simply just be a blind field.

Fire Attunement + Air Attunement
The Air around you explodes, knocking enemies back. (a small knockback similar to engi’s turret knockback. blast finisher).

Fire Attunement + Earth Attunement
Melt the ground below your feet. (lava font, a fire field, similar to ele’s staff 2 on fire).

Water Attunement + Air Attunement
Electrifies water on the ground, creating a lightning field that stuns enemies crossing it.

Water Attunement + Earth Attunement
The ground under your feet turns to mud. (creates gunk at your location, similar to thief’s stolen engi item, applying random conditions, ethereal field).

Air Attunement + Earth Attunement
Magnetize the area around you, destroying projectiles. (a magnetic field that destroys projectiles when you stand in it).

Sword Skills

Fire

Auto Attack:
Chain:
Slash your foe. 1/2s casting time
Slice your foe. 1/2s casting time
Set your sword ablaze to burn your foe with a final strike (1/2s), giving you one stack of might (15s). 1/2s casting time.

Skill 2 – Smoldering Dismemberment:
Deliver a fiery cone slash with increased range. 1/2s casting time, 5 target cleave 15s cooldown

Skill 3 – Star Burst: Pierce the ground with your sword, sending fire blasts along the ground, causing heavy damage to enemies hit. 1/4s casting time, 25s cooldown

Water

Auto Attack
Chain:
Slash your foe. 1/2s casting time
Slice your foe again. 1/2s casting time
Turn into mist, evade for 1/2s, and damage your foe with a final strike. 1/2s casting time

Skill 2 – Slippery Leap:
Dash forward (600 range), leaving an ice trail behind you (narrow long ice field) and chill enemies hit by your strike for 2 seconds. (leap finisher) 1s casting time (whole leap duration) 15s cooldown.

Skill 3 – Ice Prison:
Stab your foe with a frozen sword, engulfing them in ice and stunning them for 2 seconds.
3/4s casting time. 25s cooldown.

Air

Auto Attack:
Chain:
Slash your foe. 1/2s casting time.
Slice your foe. 1/2s casting time.
Teleport to your target, strike them and blind nearby enemy players (1/2s or even 1/4s). 300 range 1/2s casting time.

Skill 2 – Lightning Retreat:
Strike your foe and “bolt” backwards. 1/4s castimg time, 600 range, 15s cooldown

Skill 3 – Invoke Lightning:
Strike your foe with your sword, sending lightning bolts through their body, deriving the bolts to nearby enemy players and causing weakness (6s) to all enemies hit. 3/4s casting time. 15s cooldown.

Earth

Auto Attack:
Chain:
Slash your foe. 1/2s casting time
Slice your foe. 1/2s casting time
Strike your foe, causing a magnetic impulse around you, reflecting projectiles for a very short duration (1/2s or even 1/4s). 1/2s casting time

Skill 2 – Earthen Shackles:
Block incoming attacks for 3 seconds, crippling (2s) and bleeding (6s) them for each time they hit you if they are close to you. 30s cooldown, 3s duration, 240 radius

Skill 3 – Stone Wave:
Leap at your foe (600 range), tearing up the ground, dealing heavy damage and cause cripple (4s). 1s casting (whole leap, leap finisher) 25s cooldown

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

(edited by Jekkt.6045)

WvW Film study with a commander

in WvW

Posted by: laffingseals.5934

laffingseals.5934

Hi everyone, thanks for stopping by. Wanted to drop the latest official Phat Seals video, here I am doing a film study/play by play on a raid clip. This is intended for newer commanders, and most definitely one tool out of many to keep improving. Watch GvG’s, listen to great commanders, and run with different WvW guilds to keep getting better!

twitch.tv/manaspell
https://www.youtube.com/channel/UCeULWbbiVWCuIzt-6EMq1Iw
twitter.com/manaspell0

WvW Timeline: Situation Explained

in WvW

Posted by: Ragnar.4257

Ragnar.4257

So I see alot of people asking “what happened?” and I see alot of other people trying to explain things who clearly haven’t been around since the start and don’t understand the context. For instance, many players think the stability change is what killed-off hammer-trains, when the reality is that most top-end guilds had shifted away from hammers more than a year before this.

I will try to explain here the history of WvW and show the major changes that had a material impact on how WvW is played, to give some proper context to how we have ended up where we are. I don’t think I’ve missed anything important (obviously plenty of insignificant things missing) but shout if you think I have.

It is important to understand the timing of events, as this is what explains why HoT changes have been poorly received. For instance, the Desert BLs are not inherently bad maps, however the series of events from 2012 to 2015 resulted in a player-base which was conditioned to not like them.

August 2012:
GW2 Launched

Obvious hype at new game, massive queues for WvW. “Turtle” meta emerges, abusing unlimited AoE heals, bundling together, and nuking from ranged.

November 2012:
Ascended Trinkets introduced.
Orbs of Power removed due to hacking.
AoE Heal skills limited to 5 targets.

Meta shifts from turtling to maximising abuse of culling through portal-bombs and chaining veils.

January 2013:
Gem-cost for transferring server introduced.

Feb 2013:
First organised GvGs take place in EU.

March 2013:
Culling removed.
WXP Ranks and Masteries introduced.

Emergence of the “hammer-train” meta, making heavy use of guardian stability uptime, warrior warhorn cleanses, elementalist water-fields, and hammer-stuns.

April 2013:
Confusion and Retaliation adjusted to match PvP values. The “confusion-bomb” tactic dies out.
Siege randomly despawning fixed.
Arrow-cart damage buffed by 80%.

May 2013:
Obsidian Sanctum moved out of EB into its own map instance.
Supply/Stealth Traps introduced.

July 2013:
Siege blueprints become trade-able, significantly increasing availability of superior siege.

September 2013:
Lake in borderlands replaced with Bloodlust Ruins.
Ascended weapons introduced.
“Violate my game-mode” incident where an ANet employee deliberately trolls an organised GvG, producing significant backlash on forums.

Bloodlust Ruins were controversial when first introduced, but quickly became totally irrelevant to most people. Generally only used by people to do daily’s.

“Violate my game-mode” incident severely damaged the relationship between ANet and hardcore WvW guilds.

October 2013:
First WvW Tournament Season
Boons and heals adjusted to prioritise party members.

Tournament sees highest participation in WvW since initial release.
There is extreme disappointment at the lack-luster rewards given at the end of the tournament. Bug (which was never fixed) means many players receive nothing at all, and those who do generally just get a few blues/greens.

At this point many players become dis-illusioned with “PPT” play and server-rankings, as tournaments highlight how dominant coverage/population is, and the poor rewards. “Fights” over-take “Points” as the most popular reason for playing.

November 2013:
Arena added to Obsidian Sanctum, assumed to be a consequence of “violate-gate”.
Toys and town-clothes disabled in WvW.

GvGs mainly move into OS, reducing some of the tension between hardcore PPTers and GvG guilds.
Move to OS sees the emergence of the focus-party meta, as OS has significantly more space than old windmill site.
Dis-abling toys in WvW means there is little reason for WvW players to buy things from the gem-store.

December 2013:
Ascended armour introduced.

Meta among guilds shifts from hard-CC to soft-CC. Warriors become most valuable for Flurry rather than Hammer-stun. Flurry+WellBomb becomes dominant guild meta. Pug-blobs still follow hammer-train meta.

February 2014:
Edge of the Mists map added.
Queues fixed to show your queue position.

Introduction of EoTM sees a significant population shift, as the more casual WvW players move there permanently, enticed by the significantly higher badge/karma/XP rewards. New players no longer need to enter “proper” WvW in order to earn badges for legendary.
This is initially received as a good thing, as now “true” WvW players don’t have to compete for queue-spaces with “PvErs”. Long-term result is significant drain of WvW population.

March 2014:
Second WvW Tournament Season begins.

Once again the tournament rewards are bugged, with many players not receiving the reward tickets.

April 2014:
Megaservers introduced in PvE
WXP changed from soul-bound to account-bound.
Ferocity stat replaces Crit-%
Major re-work of runes, sigils, and method for unlocking traits.

WXP change well received. Megaservers in PvE sever any link between WvW and PvE, and makes it much harder for WvW to recruit players from PvE. Decline of WvW population accelerates.

Ferocity change sees shift in roaming from power builds to condi builds.

September 2014:
Coloured Commander-tags added for 300g.
Siege-Disabler introduced.
Third (and final) WvW Season Tournament begins.
Banners no longer revive dead Keep/Tower Lords.

Significant backlash against the proposed cost for commander-tag colours. Cost is eventually removed.

March 2015:
WvW maps no longer required for Map Completion.
Stability changed from stacking duration to stacking intensity.

WvW no longer required for map completion removes the last incentive for new players to try WvW.

Stability change does not affect roaming or GvG, but has major impact on large-scale fights. “Pirate-ship” becomes dominant zerg meta. Warrior is effectively removed from the meta. Ability of smaller guilds to fight larger groups significantly damaged.

June 2015:
Major re-work of traits (removal of “points”, forced to choose 3 trait-lines).

July 2015:
Golem-Rush Event

August 2015:
Change to arrow-cart line of sight.

October 2015:
Heart of Thorns launched.
Alpine map replaced with Desert map.
Revenant + Elite specializations introduced.
Changes to guild upgrades.
Guild Halls and Arenas.
Shield Generator introduced.
Guild banners and tactivators introduced.
Changes to how buildings upgrade.
WvW achievement requirements adjusted.
Badge gear now salvageable.
EoTM rewards reduced.
Waypoint availability between repel events fixed.
Fortified Gates.
Condi-food nerfed.

Many positive changes, but unfortunately many negative changes also. Major problems of WvW remain un-addressed (particularly population and stability). New PvE content, and requirement to PvE for new specializations and gear drains WvW population even further.

Revenant and and elite-specs reinforce the pirate-ship meta. Roaming becomes almost impossible for all non-elite builds.

Desert BLs not well received. Lag from Oasis event makes it almost unplayable for many. Majority of remaining population shifts to only playing EB if possible.

Changes to guild upgrades universally disliked.
Poor design of guild-arenas results in many GvG guilds giving up.

November 2015:
New squad UI.
Desert BL waypoints moved from spawn-towers to keeps.

January 2016:
PPK introduced.
Can no longer revive fully-dead while in combat.
Rallying reduced from 5 to 1.
Banners nerfed.

All changes generally well received, but do not address major issues.

March 2016:
Oasis event disabled.

If there was one period I would point to as sending WvW into decline, it would be the introduction of EoTM, abysmal tournament rewards, the removal of WvW requirement for legendary, and introduction of megasever cutting off the supply of new players into WvW. No matter how good or bad the updates to the game are, veterans will always leave eventually. Without new-blood the death of the game-mode is only a matter of when, not if.

[Scnd][TA][Dius][aX]

(edited by Ragnar.4257)

Error in WvW Glicko Scoring.

in WvW

Posted by: TorquedSoul.8097

TorquedSoul.8097

I’m not sure if this should be reported as a bug but there is an issue with the current modeling in the WvW ratings system. I assume that this link is still a valid description of the strength of victory modeling. https://forum-en.gw2archive.eu/forum/game/wuv/The-math-behind-WvW-ratings/first#post2034699

The problem is that the Sine function model that is currently used to award the actual score in the glicko rating deviates considerably from the actual real distribution of results. I retrieved a history of scores from http://mos.millenium.org/na/matchups and parsed the results and converted the scores into the portions used by the Anet Glicko system. I then converted that distribution into a probability distribution that the rating system uses to assign the “actual” score that is use to correct the ratings. I’ve attached an image of the plots that I did for this explanation.

The black curve is the real distribution of scores. It was normally distributed about 0.5 with a SD of 0.15.

The Green curve is the Sine function curve that is currently used. This curve currently over rewards lower performing servers and under rewards higher performing servers. The worst error occurs at 0.7 and 0.3 on the x axis. In these locations the error is about 0.11. this means that higher performing servers (0.7) performing in this range are getting about a 10% penalty in score and the lower performing (0.3) server is getting a 10% bonus. It doesn’t matter what your server rating is, if you perform in the error range you being rewarded improperly.

The real problem with this is when a server is expected to have a really high score not to lose rating points. The best example of this right now is Dragonbrand (1839.9965). They are currently competing against Stormbluff Isle (1667.1971) and Maguuma (1534.7854).

According the current system, Dragonbrand would have an expected score of 0.71 against Stormbluff Isle. According to the sine function currently used, they would Dragonbrand would need to have a score portion of 0.64. But according to the real data all that should be required to achieve that score is 0.59. That 0.05 difference is significant over the course of the week where the overall proportion shrinks as the scores go up. Against Maguuma the situation is worse. The Sine function requires a portion of 0.73 when only a 0.65 is justified by the historical data. The conclusion is that Dragonbrand (and any top ranked server in a teir) must work harder than necessary not to be pulled back down. And the lower ranked servers will have an easier time pull the top down.

If the servers were pooled and randomly competed this wouldn’t be a problem. It would simply result in a virtual floor and ceiling for the ratings. Downward pressure on the top and upward pressure on the bottom. Everything pushed to the middle. But when you have tiers, this makes Tier mobility difficult. Servers pushing up have to put forth a monumental effort to break in to the next tier and the servers on the bottom of the a Tier get protected by the system even after they stop performing at a level worthy of their tier. To be more blunt, it screws servers like Dragonbrand and Tarnished Coast and benefits servers like Blackgate and Sea of Sorrows who have had long periods of poor performance and still refuse to drop down to the next tier.

In a Strength of Victory system like the one Anet is using, the score awarded should be consistent with the distribution of the historical scoring data. I understand that when a system is initiated and there is no data to reference you must guess. But now there is plenty of data to use for reference.

I’m not sure where the Sine function came from but modeling normally distributed data can be done with a logistic curve much more easily. I believe this is why Elo used it. I have modeled a logistic curve to fit the historical data and it shown in the chart as the red line. The sigmoid midpoint is 0.5, and the k value is 10.91. This k value gives the lowest sum of squares of the difference between the historical data and the logistic model.

You should consider fixing this to reward hard working servers that are trying to push up the ranks and maybe more importantly to properly punish servers that are coasting at the bottom of upper tiers.

Just as an aside, reducing the range of the MMR variability by capping it at 100 has also aggravated the problem because it forces servers like Dragonbrand and Tarnished Coast to compete against lower ranked servers more often which keeps them weighed down.

I’ve also attached a csv of some of the derived data. I’ve included column headers but it is still a bit messy.
Columns
Proportion: a score proportion
Count: The number of times the proportion block (by 0.01) appeared.
Cumulative: Cumulative count.
%cumulative: total Probability distribution of real proportions data.
Sine: the result of the proportion as a function of the Sine function currently used.
Corrected: The result of the proportion as a function of the logistic function.
diff^2: squared diff of %cumulative and Corrected.

EDIT: Changed the x axis on the graph to be more consistent with my comments.

Attachments:

(edited by TorquedSoul.8097)

Flashing exp bar makes me hate u all

in Guild Wars 2: Heart of Thorns

Posted by: Ezeriel.9574

Ezeriel.9574

I’ve maxed out the exp for all the things I can train. It flashes because it’s full, and it’s a reminder….

…but I have no point to train with, and the ones I can still earn are crazy hard to get. Triple Trouble being the easiest ones… LOL.

I’m fine with knowing that I will never be able to craft one of the HoT legendaries, as they all require maxed mini games, jumping puzzles. yada yada…

….but the exp bar, flashing at me, might as well be chanting “loser, loser, loser” all day long.

The only way to play the engineer is to exploit it.
Playing the engineer “as intended” is simply not viable.

Forum post statistics

in Guild Wars 2 Discussion

Posted by: Silmar Alech.4305

Silmar Alech.4305

In the past days I had too much time on my hands, so I made a statistics of posts in this forum. I was curious on the activity trends in the last 3 years, and I imagine the forum activity somewhat resembles the ingame activity as well.
I also added some milestone updates.

The big orange bars are the english forum, the small blue bars are the german forum. The french forum is about as small as the german forum (a bit smaller, in fact), and the spanish forum as about a quarter of the german forum, so it didn’t made any sense to show all of them in the graph.

From the numbers and the trend, I would say 2015 has been a more successful year than 2014, although 2014 was filled with LS2 updates and 2 feature relases, and half of 2015 passed with almost no important gameplay updates until specializations and HoT hit us.

Enjoy

In case you are wondering from where I got the numbers:
Every forum post gets a unique number, one higher than the previous post. Every forum (en, fr, de, es) has its own counter. So I made a small crawler that searched for the last post of each day in each forum, and the number of posts a day is the difference between the numbers of these posts. If you have proof that this is a wrong assumption, I’m happy to correct my analysis.

One last thing:
I never thought there are still a whopping 2000-4000 posts a day in the english forum.

Updated statistics up to 2016-08-18:
https://forum-en.gw2archive.eu/forum/game/gw2/Forum-post-statistics/6293305

Attachments:

(edited by Silmar Alech.4305)

A Scribe's Lament aka The Optimist Love Story

in Guild Wars 2: Heart of Thorns

Posted by: MFNTavlok.6802

MFNTavlok.6802

So since Heart of Thorns has come out, everyone in my 500 player guild started donating and upgrading our guild hall. I looked at a few things and decided that I would dedicate myself in a purely selfless act, and become our guild scribe.

Things were good!

Things were great! I started out and made a chair! Everyone complained that you couldn’t sit in the chair, BUT I COULD! I would stand on the chair and /sit my happy little asuran butt down! I sat the chair down as a badge of honor near the scribing area. I would AFK in the chair for long periods of time just chilling. So proud was I of the chair!

I didn’t have the mats to make a table, so I purchased the mats on the Trading Post. I made a table. I was so proud of the table. I sat my table in front of my chair. Sometimes I would sit on the table instead and meditate. I would watch my guildies go into the arena. Sometimes I would sit and think of new things to make! The table then became my “Architect Table”

Life is good!

Suddenly I found myself able to upgrade things! Ideas flowed freely, inspired by the muse of Lyssa herself!

I instantly set out to make more things! All of a sudden resonating fragments started being needed in my recipies. That was ok! I spent more gold and purchased them on the Trading Post. I had to make better chairs and tables!

Suddenly one day I look up from my Architect Table, brushing aside the designs for new things, and I realize… I have 30 chairs and 30 tables. They are all Fancy too! Boy do I feel a sense of pride, accomplishing stuff for the guild!.

The growth of the guild slows down. We are now level 15.

The chairs and tables are laid out! We even have KEGS! We have a nice little bar area! Everything is GREAT!

Life is good!

Halloween comes. I place pumpkins all over. I surround the fountain with them! They look amazing. I stack them in the corner. I hide in the pumpkins and pop out as people run by in the hall.

Now I get the bright idea to make a garden! I plant a circle of vined bushes. In the middle of them I place rocks isometrically. Dead center is a Spire Topography! There is only one entrance into our garden. The garden is beautiful! All 400 of us love it! Sometimes we sit on the rocks staring in meditation at the spire.

I go on a tree planting spree. I plant some trees and bushes in the water surrounding the arena entrance. It looks fantastic! I planted them in the water so you cant see the pots when you are running to the arena. Everyone tells me how amazing it is! All 400 of us love the garden and the decorations around the arena.

Life is good!

We are guild level 20 now! Growth is coming more sporadically!

I discover that I can make baloons. I cheer at red baloons. Me and my guild leader joke and laugh at the idea to make 99 red baloons. We sing songs and joke. I prepare and buy the mats to make 99 Red Baloons!

I discover I can’t make them yet. It seems we need to upgrade our guild decoration merchant because they do not sell the base item I need to make the red baloons.

I am disheartened, but not discouraged! We will get there!

I upgrade more stuff. Donations towards scribing are at an all time low, but thats ok! I said I would scribe and I’m a stubborn asura! I buy the mats I need off the Trading Post! I have money to spare why not?

I make some pillow cushions to go in the rocks in our garden! All 300 of us in the guild love the pillows! “My Darkis… Thank you for your hard work! This is just so amazing!”

Life is good.

We are guild level 27 now. Growth has significantly slowed.

Suddenly the scribe merchant decides to sell Mortar! I’m estatic. I purchase mortar and immediately start to make statues! I place them everywhere, guarding the entryway points into sections of the hall. All 200 of us enjoy the new statues.

Life is good.

We are guild level 30 now. Growth is a crawl.

I am hopeful! We are only 4 levels away from the red balloons! Me and my guild leader are excited!

I buy the mats that I need to scribe. Donations for decorations are few and far between now. I’m selfless and so I don’t ask people to donate them. I just keep buying them off the Trading Post.

I keep upgrading everything I can.

Life is good….

We are guild level 31 now. There is no guild growth.

There are no more donations for decorations or upgrades. I buy all the mats I need off the Trading Post. I try and just level scribing by making the cheapest thing I can to level. I also make any new thing that I haven’t already made. That way we have an example. The most expensive thing I need now are the resonating slivers. But thats ok, I have the money to buy them. Also I get them from donations after guild missions. Of course I have to mention that I need them for scribing every week on mission night. Thats ok though because…

Life is good…

We are guild level 31 still. There is no guild growth. Our guild experience is maxed and we didn’t level.

I am disheartened.

Guild mission day! 100 people participate! Everything goes great. At the end of the missions I do my normal shout out for Resonating Slivers (So I don’t have to buy as much from the Trading Post). A guild officer says “Why would I donate them? I can sell them for a lot of money on the Trading Post!”

I get no donations of resonating slivers, and I am down to my last 1000 gold. I write an 8 page (8 mails to max letter count) to our guildmaster because she isn’t on. I complain to noone but her. I don’t want others to see my weakness.

That’s ok because

Life is good….

I am disheartened.

Patch day! CHRISTMAS EVENTS ARE HERE!

I am overjoyed as I read the patch notes! CHRISTMAS ITEMS! I frantically log in and remove our halloween decorations. I run to the vendor and check what I need. I run back to the scribe section and check what I need. I shout out to my 50 guildies and tell them what I need to make our hall festive!

I recieve 7 Flawless snowflakes.

I sigh and head to the trading post. I purchase 20000 Flawless snowflakes! I make piles of snow! I decorate the hall. I “Freeze” the fountain by playing with the decorations until they cover the water. I put snow on the stairs. I place wreaths by our statues in our guild hall. I place snow in our garden. The hall is now ready for Christmas! Everything is beautiful! All 20 of us love it!

I look at the scribe merchant. He gives me a nod. I go to my stupid table. I look at what I can do as a level 340 scribe. I don’t have the mats for it. All 20 of us can’t afford to donate anything. I can farm mats to make a chair I think. But we have 42 chairs. I know! I’ll go to the Trading Post! I look in my wallet. Nope. I’m broke. 27853 gold is gone.

Life is ….

3 days before christmas.

We are guild level 32

I log in for the 5th day in a row to ask if anyone can spare some mats. Nobody can spare anything. I’m frustrated. Our guild leader has not been on. All 10 of us can’t afford to donate anything. We are all broke. I am disheartened.

Life is ….

Christmas Eve

I log in. I sit there in the guild hall for a moment. I walk around and admire my accomplishments. I admire the decorations. I take pictures. I dance by them. I pull out my harp and play christmas carols. 10 people are not in our hall. I love the peace and quiet. I go to the garden and sit for a while. I take a stroll to our crystal and admire the wyvern statues. I walk down to the arena and trim the trees. I walk to our scribe area and admire my bookshelves next to table and chair. I sit for a moment.

An hour passes. Two hours pass. Nobody walks by.

I turn the table over in a fit of rage. I smash the bookcases with the chair removing them from my sight. I run to the arena and chop down the trees and bushes. I head to the crystal and smash the statues. I go to our banquet area and shoot kitten in the kegs with my rifle. As the ground soaks with booze I smash the tables and chairs. I clean all the snow off the stairs and set fire to the wreaths. Last I run to the garden steaming with rage. I stop. What am I doing? I removed all the decorations. I suddenly start thinking of what all has happened. Tears stream down my face. I slowly destroy the garden.

Life ….

Christmas Day.

All the decorations in our hall have been removed. I removed the guild message asking for donations. I have 14 gold and 40 silver left. I have almost no mats in my bank. I am a level 340 scribe.

The 29th…

Only I notice the decorations are gone.

I think to myself as I walk away from our hall: “It’s over… I will scribe no more.”

Life was good.

Darkis LIfeblood 340 Scribe

Attachments:

(edited by MFNTavlok.6802)

WvW siege limit needs a fix

in WvW

Posted by: Nedus.6952

Nedus.6952

“Only 5 weapons (sites or completed weapons) can be set within any 1000 unit radius” – Guild Wars 2 Wiki

This limit can be bypassed. How? Well a video explains better than words:

“Omg cheater!” “Why you made it public? >_>” etc etc.

I am tired to answer to these ^ comments.
Just like for all the videos about bugs and such i made in the past (auto-rally, duplicated golems) i do not want to exploit this and i do not encite people to do it.

I made this video for fun, but this is kinda a serious thing that could affect WvW mechanics. All i am asking here is anet to work on a fix to this. Simple as that.
Peace.

Passero ~ Jade Sea
Former member of WSR and AG.

GW2 Worldviewer

in WvW

Posted by: Markus.6492

Markus.6492

Hello everybody,

Since today you can under www.gw2-tools.com/worlds.php the population status of the server check.

The information comes directly from the GW2 API and the appearance is of course adapted

I wanted you not only deprive the page.

Under the domain I will publish soon further.

greeting

Markus

Guild: Teufelspack [Arrr]
Function: Captain

Point of No Return

in Guild Wars 2 Discussion

Posted by: Turtle Dragon.9241

Turtle Dragon.9241

Point of No Return.

So essentially, if we leave GW2 after this patch, we will not be able to return?

-Any account that has not been logged in for the past 60days gets banned.
-Any character that has not been played in 30days gets deleted.
-Any character that has not been played in 15days gets their level halved.
-Any character that has not been played in 7days lose all of their skill points.
-Any character that has not been played in 24hours loses all 13 traits of a line chosen by RNG.
-Any character that has not stored anything in a specific bank tab in 24hours gets that bank tab deleted and loses everything in it.
-Any character that has not used a specific skill in 24hours has to relearn that skill.
-Any character that has not used a specific waypoint in 24hours has to pay double the cost for each 24hours they have not used that waypoint.
-Any character that has broken armor now loses that piece of armor permanently.
-Any character that has not swung a sword again cannot enter PvP.
-Finally, Any character that dies becomes the closest person’s mini, and is forced to follow and watch that person play while doing nothing, until someone else dies and takes their place.