Showing Posts For LordHavoc.5768:
First off, congratulations, that is one heck of a pile of points. The time and money it took to do that is no small feat, and I tip my hat to you.
I remember when games required strategy and skill for these things.
Really? Tell us of this magical time- because I’ve been playing games for a fair while and all achievement points have ever been is a way to engender system loyalty by awarding points for nothing more than game completion.
I believe he’s referring to the time before achievements, when it was your accomplishments/gear or in-game knowledge that were items of distinction not some arbitrary counter of points.
Honestly, I’ve never understood achievement points, the achievement in itself is what deserves praise not the collection of a number to which the developer has decided is worth “this much”. What’s amazing is not the fact that you have 20k achievement points, but that you have salvaged 1.4 million items and have completed all dungeon paths.
The Signet of Illusions design seems intended to supplement low points in the Illusions tree. Since most Phantasms don’t benefit much from the Illusion traits (outside of optional Major Traits) only the first 5 points, maybe 10 are required. It allows you to have a way to clear up your Daze/Distortion shatter if it is needed immediately as the CDs on those abilities are very long w/o points.
Phantasmal Haste then is then the flip side, it benefits a Shatter build more than a Phantasm build. After shattering two set of clones via MW/CoF you can summon Phantasms that will be able to attack twice in the time that those shatters are recharging, filling in the damage that you are lacking from your primary burst being on CD.
(edited by LordHavoc.5768)
@ Mesmer: We’ll be addressing the current Mesmer build that’s spiking for insane damage. Sorry that change got through – it is something we’ll be fixing.
@ Macros: Macros are against the user agreement. You can be banned for using them, so use them at your own risk. I would also advise against using them, because in live tournaments, you won’t be able to use macros. So it makes little sense to learn “bad habbits” you’ll just have to retrain later.
We adhere to the same “one keystroke = one action on one character/account”, which is used by a lot of MMO publishers when defining botting/macros.
Just wanted to clear that up – be careful w/ those macros, they can get you banned.
When you say you intend to address this change I assume you mean “adjust it in a downward direction”? I don’t actually disagree with this. The burst damage for several classes in this game seems to be getting out of hand. Thiefs, Warriors, Mesmers now, are all capable of killing an opponent before they have time to react. Will you be addressing the fact that Mesmers aren’t the only class that can produce this damage in such a short amount of time?
From a PvE standpoint as well, Mesmers really aren’t that bad, it is just that so many other classes outshine us in DPS and there really isn’t another role to be played in dungeons/fractals for reasonable ROI.
Would it be possible to change the questions regarding profession bugs to a general question asking when/if they plan on addressing all of the bugs stickied in the profession threads. The way the questions are currently addressed could lead them to believe that the Elementalist/Guardian/Mesmer/Thief and Warrior communities are unconcerned with the status of their bugs.
I would have to say all in all; this event was definitely worth it.
The first two events were lackluster and extremely buggy, left me with a significant sense of dread about the whole thing today.
Today’s event however felt truly epic and world changing. The exotics at the end were just a bonus to a well-scripted story.
I’d say what makes it really worth it though is the information ANet was able to gather this weekend. They know significantly more about their technology’s limitations and hopefully can come back to do events similar to this in the future with less bugs.
Anvil Rock (overflow)
Fadh and Saballa are still not spawning. Completed Saballa’s event but when she got to the Quaggan pod she just disappeared. Fadh is nowhere to be seen at all.
I was playing around with Blink and Far-Reaching Manipulations today and I realized that when switching in or out of the trait that my CD on Blink had reset. At first I thought it completely removed it, but upon further testing I found that it actually changed the skill to a different one (still named Blink) whose CD had not been triggered yet.
Not that it’s particularly game-breaking as you can’t change traits in combat, but it might also explain why it it that Far-Reaching Manipulations changes the recharge on Arcane Thievery, i.e. one version of the spell has one CD value and the other a lower one. This would also explain why one version of Blink works underwater and the other does not.
I apologize if this has already been pointed out or seems blatantly obvious to everyone, but my search-fu appears to be failing me today in attempting to see if this has been pointed out before.
On the topic of Necromancers, why not look at the Greatsword as our option for changing to a AoE class weapon?
I may not be correct on this and feel free to correct me if I’m wrong but aren’t they the only class that has a piercing attack? Why not lower the damage slightly on the auto attack of the Greatsword and allow it to pierce to it’s full range?
You could then strafe the attacks through an Orr DE. It would require greater control of your characters positioning, but with the three attacks it gives, in my opinion, a more versatile form of AoE than placing a red circle on the ground. Yes you still need a target, but as an auto attack shouldn’t that be slightly easier to control as you don’t need it to be a specific centered target?