Showing Posts For Lorkmir.6580:
This is my current look, I just hope I can get my hands on a Deathly Mantle, but sadly none are on the TP. Otherwise I’m still happy with the exalted mantle as a substitute.
What armor is that? (Except for the head ofcourse.)
Head → Grenth hood obviously
Mantle → Exalted Mantle
Chest → Trickster’s Vest
Gloves → Trickster’s Gloves
Legs → Trickster’s Leggings
Feet → Trickster’s Shoes
I might find some different gloves and boots at some point. Hopefully I can get a buy order filled on the mantle.
This is my current look, I just hope I can get my hands on a Deathly Mantle, but sadly none are on the TP. Otherwise I’m still happy with the exalted mantle as a substitute.
I’m not sure, I’d have to say it is a toss up between my two necromancers.
Personally, I think we don’t have enough weakness. Thieves are capable of easily 100% up-time on weakness with a spam attack. If the goal is for Necromancers to be powerful at attrition, lowering our burst while increasing overall effectiveness of conditions, buffing vampiric traits and abilities, giving greater access to weakness, and also buffing torment, would be steps in achieving that goal.
I’ll be upfront in saying that we are an LGBT couple; if you mind that then you of course need not apply. On to business.
I play a level 80 Necro as my main and have a level 80 Mesmer alt. My Husband has one of every class at level 80 and plays them all, but mostly his Guardian and Elementalist. Both of us are generally big on PvE but I do occasionally like WvW and I have a slight interest in SPvP; I actually really dislike fractals. I played WoW for years and just got tired of raiding and the “gear grind” so I am jaded on fractals. My Husband never plays PvP of any kind unless I drag him with me, but he does fancy dungeons and fractals (He has a full set of dungeon gear on all but 2 characters).
We both have jobs and the like, so we play casually whenever we can; usually I play slightly more than he does currently. I usually play for around a few hours a day in the evening on most days. We play a LOT on the weekends. We are Central time US players.
Message me or my Husband, Raphael.2064.
Yeah, this is seriously old. I played WoW from Vanilla to Mists, I’ve played Rift, I’ve played Tera, SWTOR. In every single one, you had the “elitist” crowd. Nobody is forcing anyone to play with people they don’t like. Just find people you enjoy playing with and add them to your friends list or join a guild of like-minded people. I found my place with a group of people in 2007 back when BC was first released; I still play with them to this day and they are some of my best friends.
Just go out, don’t be shy, and you can make plenty of friends that like playing the way you play. The people that make up the elitist crowd have their friends and they didn’t meet them by just sitting around and complaining about other people.
This is my Necromancer Zodoco. I based his colors off the fungus Aseroe rubra; it smells like carrion and uses flies to spread its spores, perfect for a necromancer!!
This is my Mesmer after finishing my set. On the right is my boyfriend’s Guardian.
I agree. The top 3 blacksmiths of the world include, according to the storyline, a Norn, a Tengu and a Sylvari. Now, the first 2 make some kind of sense but a Sylvari…that’s just shoving one in without thinking. Charr or Asura would have made so much more sense.
I’d have been ok with Sylvari being equal to the elder races. But they’re so often portayed as better that it’s getting annoying.
The only Sylvari that was well done was Seiran, because she actually displays the lack of worldly knowledge the Sylvari were supposed to have…before the game was released anyway.
Actually it makes complete sense. The Sylvari do not practice normal blacksmithing; they use their connection with plants to mold them. They cause the plants to grow into particular shapes that form into weapons and armor, like the verdant weapons, cultural weapons or cultural armor sets. When amassing an army consisting of differently skilled soldiers with different preferences, it helps to have different kinds of resources. So it would make sense to find the best Sylvari smith, the best traditional blacksmith, and the best Tengu smith; the Tengu also possessing their own unique form of smithing.
I do think a MH Pistol would be an excellent idea. We definitely need a more offensive condition based weapon. Staff does its job well, but its skills are obviously more defensive/support in nature. It seems that they tried to make scepter a general weapon that could be used with different builds, but they failed at that. I would suggest making the scepter into a ranged power focused weapon. It already summons its clones in melee with the target, perfect for a shatter build. Making pistol into a condition weapon would also give condition build Mesmers more reason to trait into Dueling other than a small handful of traits like Deceptive Evasion and Sharper Images. (Duelist’s Discipline)
As for pistol, I would suggest that it should be our offensive condition weapon.
For pistol skills, I would think something like the following would be good…
1 – 3 shot combo. First shot applies bleeding (keeps up about 4 stacks), second applies weakness for 2-3 seconds , third applies burning for 1-2 seconds.
I think this would be a good counterpart to WoC. WoC bounces and applies either might or fury to allies but applies its conditions randomly. As a sort of trade-off for losing the bounce and boon application, we could switch to pistol to more reliably apply our conditions to a single target. I put in weakness as we desperately need more access to this condition. Currently we have only two ways to apply it; both are random. One is a 10 point trait that is a 1-in-3 chance on clone death (only to targets near the clone when it is destroyed) or through a staff skill with a decently long cool down.
2 – applies a few confusion stacks (2-3) for 4 seconds. Summons a clone that fires a version of #1 that only applies bleeding. (each clone will maintain an extra 1-2 stacks of bleeding in addition to your own #1 spam). Should match phase retreat in cool down with equal application of cool down reductions from respective traits.
Not a lot can be said about this skill. This would be our clone skill for pistol and would take the place of Confusing Images as that skill should be replaced with something else when reworking Scepter into a true ranged main-hand power weapon.
3 – cripples the target for 5 seconds, immobilizes the target for 3 seconds if they are already crippled. Cool down should obviously be balanced to prevent a target from being immobilized too much to maintain balance.
This would be our defensive weapon skill for pistols. Staff has phase retreat for distancing and then Chaos Armor and Chaos Storm; Staff though, is a “defensive” weapon. An offensive weapon should use offense as defense. Cripple/immobilize fill this role while also being a good skill to use in conjunction with shatters; preventing a already crippled target from escaping clones.
The most recent picture of my elementalist, Sakaiya.
oh my! Where was that? I don’t recognize the background; I really really like it!
My Mesmer Sethorias, standing in front of my favorite scenery in the game. I’ll post another picture with my Mesmer and my boyfriend’s Guardian later.
Rotik – Human Necromancer
ooh! he’s pretty! is that abyss? It seems really dark; or maybe pitch?
The Axe isn’t really intended for being a primary source of damage. That is what the other weapons are for; dagger for power builds, scepter for conditions, staff for balanced damage at high range. The axe is primarily a support weapon for your party. The damage you deal yourself will be lower, but being able to keep up 10 stacks or more of vulnerability provides a lot of extra damage to your party. I would imagine that the damage lost for yourself is easily counteracted by everyone else in your party doing 10% or more damage.
I could see axe working as a great support weapon for dagger power builds mentioned above, as well as a good secondary weapon for minion builds. Assuming the minion issues get resolved, MM could be a very viable build with staff and axe. The staff being your primary weapon, but the axe providing 10% or more damage to your party and also your minions.
I transmuted the priory set onto my crafted exalted gear. I’m wearing the guild backpack and the dyes are Abyss and Blood.
I did a run of CoF on mag. Had a difficult time because of the changes on the Defend event. When it was all done I got 30 total tokens though it was my first run of ANY dungeon today. Another person in the group got 40, two got 20, and one got 8. Not even an interval of 5 or 10. This is a major kick to the nuts especially considering the fact that rewards are only given at the end. So if a group happens to fail or fall apart, you get NOTHING for your time or effort already invested.
I’ve noticed every problem listed here. The most drastic would certainly be pet AI, lack of out-of-combat minion health regen (come on, even the completely temporary elementals have it), Greater Marks bugs, and the useless Reanimator trait. I’m pretty sure that maybe the jagged horror that is summoned is supposed to have “causes bleeding” not “bleeds”. PLEASE! Fix these! These are some very major bugs that have a drastic effect on the class!