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[Suggestion] Finish totally dead players.

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Posted by: LothiaVela.6789

LothiaVela.6789

I think the opponents to this idea have stated a lot of good reasons to oppose it, and I sign on with those good reasons. The idea that you can just “not die” in order to avoid the penalty is absurd.

An empiric example: In my last Vinewrath fight I was on north lane. I’ve got all my boxes and achieves in that fight and am tired of loot, so I’m doing the fight for fun and I go to whatever lane calls for extra people at the start. I noted that our carrier was in trouble down by the ammo dump and hopped down to help out. A swarm of Mordrem roflstomped me just as our lane opened to the champ. I was well down slope from everyone else. Had a couple of very nice people not run down to rez me I’d never have made it to the fight from the nearest WP in time to help out; being forced to that WP would have been bitter indeed.

Instead they got me up and we all charged up the lane and I added my dps and rezzing of downed people to help take the champ out and win the event for everyone in all lanes.

That fight is not designed to let people run back in time to participate. Kicking people when they’re down will not make them inclined to help afterwards, and you’ll get a nice empty fight with no one dying because no one started fighting in the first place. Enjoy your Vinewrath fight with a handful of friends, please do.

Note: I almost never fully die at Vinewrath. I think that may have been the first time, in fact. When I see someone down or dead, I take a moment to help them if it won’t just also kill me.

But you die outside the boss area, its easer to rez you in this case and if i see a dead player like you, at this place i’ll go to rez everytime i can.

[Suggestion] Finish totally dead players.

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Posted by: LothiaVela.6789

LothiaVela.6789

Or you can resurrect downed players and work as a group as the game had intended you to, you colossal kitten.

Timed bosses are a dps race. One dead person leads to multiple others stopping what they are supposed to do and attemp to ress, more often than not getting them cought up in aoe and dying themselves.

Think, then post, before calling others ‘colossal kitten’. The problem is far more complex than ‘ress dead players and all is well’.

No, it is not as complex as you suggest. With the amount of people in each lane by the time of an encounter, it takes all of a second to resurrect a downed player if more than one person is nearby, and oh lookie here; fancy each encounter encouraging groups of players to stick close together via the mechanics built into said encounters.

Cut off the source of your issues and they cease to exist. Be proactive rather than watch someone bleed out on the floor.

Think, then post, or even -attempt- to point out why a ‘dps race’ like this is so complex, since there’s is absolutely nothing complex about a dps race. Use the god kitten built in game mechanics to help each other through an encounter.

100% agree with suggestions on auto-release within a minute.

have you ever try to rez dead people in poison aoe on the second boss ? i try sometime and die realy fast. So yes it is complex depending of the boss and the mechanic of him. If you dont kill pustule then they explose in large poison aoe and kill poeple but you need people to kill pustule and die because of rez dead player lead to more dead player and less pustule killed …

That we said from the begin is that depending of the event, boss mechanic and other situation rez is not even possible

Tengu Playable Evidence

in Living World

Posted by: LothiaVela.6789

LothiaVela.6789

About tengu…there is a book in the Durmand Priory secret Library ->
http://wiki.guildwars2.com/wiki/Riding_the_Wind:_The_Tengu_Exodus

“Now we see the world ripped by dragon’s teeth and send a message of survival to all the races. We believe in taking flight.”

Its a little evidence of a coming back don’t you think ?

(edited by LothiaVela.6789)

[Suggestion] Finish totally dead players.

in Guild Wars 2 Discussion

Posted by: LothiaVela.6789

LothiaVela.6789

Even if dead not upscale the event…they’re still useless. it’s a lake of power, groupe synergy, dps…..

For exemple : if dead payer on Vinewrath boss WP, they still can help defending Carriers, pick-up ammo…and get anyway their reward. Same for Tequatl and any other megaevent.

And just to say : Keep player alive is very different than rez them.

So maybe this idea of finisher for dead player is totally crazy (but funny at all imo) but there is a real issues with dead player (and don’t tell me its because of contest WP and run througth the map, i do it every time i was kill and it take like 30sec to 1 minute maximum to come back).
Where it come from? I don’t know, maybe because player are lazy, maybe because of a lake of understanding event / rewards mechanic, maybe because of trolling.
Now imagine you are in instance like donjon, with 5 players and someone was afk/dead for a long time without inform the other…..in most of case other player kick him. This idea is something equivalent but in openworld big event.
To be honest i think stay dead waiting for rez in megaevent and especially when its impossible to be rez instead of WP, it’s a sort of disrespect against other player. Against those who try hard to finish the event, against those who want to join the map and can’t and against those who organizes the run and against any other who join the battle.

[Suggestion] Finish totally dead players.

in Guild Wars 2 Discussion

Posted by: LothiaVela.6789

LothiaVela.6789

we can also imagine that its only became usable during special big event and only by commander (like the vinewraith or during tequalt ). This events are sort or raid and it could make sense that afk/dead player could be “eject” or “send to the nearest WP” (for many good reason).
At this moment, the player could come back in battle (to fight again or to claim his reward which are big chest on the map).

So yes there are lot of troll, and commander can be one of them but afk/dead people are worth imo during this events (take a place on the map, upscal event, take place on the ground etc…). And keep in mind that lot of commander during this events aim to succes the event.

I’m pretty sur that a system like this can be introduced with good limitations to avoid abuse.
(just see that you edit your last reply with same idea Elrey^^ )

@Astral Even if he not upscall the event, a dead player is useless than a player alive. if the dead player stay here waiting for a rez because he is lazy instead of coming back trought WP, the group becomes less effective.
@Wbon, even if you WP, you got your reward.

(edited by LothiaVela.6789)

[Suggestion] Finish totally dead players.

in Guild Wars 2 Discussion

Posted by: LothiaVela.6789

LothiaVela.6789

being the one with who you had the discussion, I can only suppport the idea

(edited by LothiaVela.6789)