Showing Posts For Lucis.3156:
I was wondering the same thing!I got HoT the day the prepurchase went live and I had the item in my bag all those days. So today I used it and when I realized nothing happened I was scared that maybe I have lost it. Some official responce on this would be great:)
Unstuck now too!Ty very much whoever did it:)
Has anyone been unstuck thus far?
Hey everyone – as I’ve mentioned in other threads, we are aware of a bug that causes some people to become stuck in matches when a new game build is released. Rest assured, we are working on a fix for this issue. In the mean time, some manual intervention is required to clear up those players that get stuck – which I am happy to do. If you are stuck, contacting CS or posting is definitely the right thing to do as we watch the forums closely for issues like this.
Apologies for the inconvenience.
Thanks,
Ray
I need manual intervention pls:D
Im stuck right now in Foefire, not only myself but my entire team. Pls fix this bug already, its rly annoying!
What were the reasons for choosing “Worlds” to stay in WvW with the megaserver update, instead of a “campaign” system?
WvW:
1. Rewards/Achievments
2. Anti-zerg mechanic
3. Skill lag
Inquiry for you then (regarding Rangers in dungeons). My first level 80 was a Ranger and I loved the skills and gameplay, A LOT. At first I had a mix between damage and survivability and thought I was doing fine damage-wise; I mean, I survived, I was constantly doing damage, had a intuitive and on-demand rotation that kept max damage up, and contributed to the party in a lot of ways in lieu of support as well, or so I thought.
I began to question how I compared to other players to improve my playstyle and found that my damage was incredibly paltry, that other players (not even spec’d for damage) could down mobs and do more damage in general. So I conversed with a guildie on his damage Ranger spec, came up with my own to maximize damage output and noticed the difference in DPS quite obviously yet I was still far behind other classes and non-DPS builds.
Now this same guildie (who has spent 1500 hours on this main Ranger of his and played every facet of the game) came to the same consensus a long time ago. The fact that Rangers simply do less damage in a damage spec than pretty much any other class (maybe Condition Necro if you argue bleedcaps).
That being said and moving onto the dungeon part, once you get to a point in this game where you have accomplished most everything as far as the main content goes you aim for the vanity (e.g. skins) which are accomplished by repeating content (farming dungeon tokens). Grouping up with people as a Ranger is a risky process, not just because of how the group will tolerate you, but because the composition of a group may require that someone with more skill help carry them to a degree, and that simply cannot be done with a Ranger. Every Ranger build I have experimented with has a ‘better’-version in some other class/build. Rangers were promised attention months ago, and as a result received buffs to their Underwater skills
.
As a player of a Ranger in dungeons, do you not agree with this assessment? If not, is there something that we are doing wrong as players that make Rangers more viable? Is this concern still being looked into by the designers? And as a fellow Ranger player, do you ever speak on our behalf?
Rangers have their highs and lows like every other class. They have really good DPS, but they have to work at it a bit more than other classes like warrior or mesmer. It’s possible just not as easy.
As for ranger balance, we have frequent meetings about balance where we discuss that sort of stuff – I go to those meetings on behalf of dungeon content and to lend my experience with ranger knowledge.I personally accept the tradeoff of damage for survivability (Can’t do damage if you’re dead). I tend to run a condition build using shortbow and sword\dagger, and focus on being supportive and holding aggro while keeping a steady output of DPS through conditions. Rangers have an incredible amount of evasion and damage mitigation if you are very focused and know when to use your skills and heals (prot on dodge roll, vigor on heals) means you can keep prot for when you mess up, and always have evasions ready. There are some very successful dungeon builds, but most of them aren’t DPS focused.
We’re working on ideas for making pets better in dungeons. There’s a list of reasons we can’t just tweak a number and call it good (it wouldn’t actually solve the problem), but it is something we are aware of and working on.
One of the things you have to think about, is how the game is played. If we buff rangers just for dungeons, than they are too strong for the open world. Considering I can solo most content in the open world by letting my pet tank, I feel ranger is very powerful outside of dungeons. We can’t have rangers that change based on PvP, open world, and dungeons because that gets too confusing for players and puts us on a slippery slope. Whatever we do to the ranger, it has to happen in both the open world and dungeons, so it requires more than just number tweaks. You see a lot of bots as rangers for that very reason – they are really strong open world classes, and buffing them for the sake of dungeons doesn’t work out to being a good fix.Wow this is getting long. I should go to the class balance forums some time, lol. Sorry for the text wall!
So Robert if u worry that by making pets “better” in dungeons you will make Ranger OP in open world, then how about taking some dmg off the pet and give it to the Ranger itself?That way u can make the pets better in surviving all those hazardous dungeons but at the same time pets wont be OP damage wise.Simple solution I believe.
Anyways I’m happy that at last after many months a dev told the Ranger Community that pet issues are getting looked at.
/bow
My guardian alt Antamas!
Still working on skins for boots and weapon!I love the oaken set, gonna use it for my sylvari Warrior, one of the best sets in this game imo.
:D
It’s a combination of Twilight Arbor’s dungeon set and Tier 3 cultural(head)!
There is no recipe iirc.
:(
That will hurt my pocket a bit :P
Anyone knows if I can craft Superior Rune of Strength in Mystic Forge?
And if yes,what are the materials needed?
I searched in wiki and some other sites but didnt find anything..