Showing Posts For Luminastik.6958:
Is there a reason for this?
Thanks Anet for making changes that force people to exploit.
It’s been this way since the game was opened for this event, you’ve always had to exploit this event due to its massive design flaws.
meh, we don’t need to convince one player to enjoy the game. if he doesn’t enjoy playing a video game, he doesn’t enjoy it. why do i feel this way? i like going back and just exploring, doing stuff i didn’t do on my way to lvl 80 the first time, ie jumping puzzles, dynamic events. and when i get tired of something i ask my friends what they’re doing and enjoy participating in their experience even if i’ve done it before blah blah we could all go on describing how to enjoy a game but if your not interested in having fun why bother with a disgruntled ungrateful brat. /chuckle
You are the reason this game will die soon.
Nuff said I’m out, have fun fan boys, there is clear issues with the game but if all anyone is going to do is defend a sub-par title then there is no point, the game will die.Same thing was said of GW1. It was the 2nd largest game of the time. We survived just fine without your type. We will do so again. I bid you good bye. /show’s you the door.
Guild Wars 1 may have been big in the beginning, but it’s population dwindled slowly. Guild Wars 2 was big in the beginning, and most of the population is already gone. You can’t say that a game will be fine just because of the game that came before it. The only example I need is D3.
Its population was actually fairly steady around a mill to mill and a half or so till the last 6 months to a year but kinda expected when nothings really launching for it. As for this games pop. MoP just launched. So ofcourse your going to see a dip. The numbers for GW2 are still fairly decent would be my guess.
The population of GW1 went back up in the last few months of the game due to people trying to get enough HoM points for GW2. Most people weren’t actually playing the game with others, just going about their own business. And yes, MoP may have just launched, but that doesn’t explain the massive dip in population that has been seen in the last week or two.
I don’t understand the point of having the mobs respawn for the magmacyte event at all. If they just took out the respawns, people would just take the time to kill the enemies, put out the fires, and escort him across. With the respawn timers the way they are, and the amount of health that enemies have, I couldn’t possibly understand what the dungeon designers were thinking.
meh, we don’t need to convince one player to enjoy the game. if he doesn’t enjoy playing a video game, he doesn’t enjoy it. why do i feel this way? i like going back and just exploring, doing stuff i didn’t do on my way to lvl 80 the first time, ie jumping puzzles, dynamic events. and when i get tired of something i ask my friends what they’re doing and enjoy participating in their experience even if i’ve done it before blah blah we could all go on describing how to enjoy a game but if your not interested in having fun why bother with a disgruntled ungrateful brat. /chuckle
You are the reason this game will die soon.
Nuff said I’m out, have fun fan boys, there is clear issues with the game but if all anyone is going to do is defend a sub-par title then there is no point, the game will die.Same thing was said of GW1. It was the 2nd largest game of the time. We survived just fine without your type. We will do so again. I bid you good bye. /show’s you the door.
Guild Wars 1 may have been big in the beginning, but it’s population dwindled slowly. Guild Wars 2 was big in the beginning, and most of the population is already gone. You can’t say that a game will be fine just because of the game that came before it. The only example I need is D3.
I can confirm this bug. One person in my CoF group managed to hop through the wall and kill the crystal while the rest of us were trying to the dungeon legitimately. I’d also like to point out that this ended up giving an extra chest use as well.