(edited by Luna.1598)
Showing Posts For Luna.1598:
Dungeons are meant to be more challenging than open world content. All of the bosses have tells, ( ways to visually spot the attack). Everything is a challenge till you know whats going on. I would suggest joining some more exp players, it will make the encounters more enjoyable and you can start to see how the mechanics work.
Sorry you gave up so soon, its actually a great game.
To Op if you are in a dungeon, yep he’s deff dead.
Yeah sometimes I’m bleeding or poisoned and my bear just runs for target when I hit f2. No shake it off for me.
I wish there were some nice skins that actually looked like bows for more serious players.
A lot of people going on about how great the pets are going to have a rude awakening. In regular pve pets are mostly ok, mostly, however in dungeons this is another story. Having 15 points in beast mastery my pet is still dead most of the time. Get ready to hear “My pets down” a lot. This happens even with pulling pets out of danger, using your heal on them, etc, this is traited so pets heal for more, heal on crit.
I agree that Companion’s Might needs a slightly, but only ever so slightly duration increase. If you are set up for high crits you can stack around 5 to 6 in my exp sometimes more. I think somewhere around 1.5 to 2 would be a good spot. 3 to 5 seconds is just way too long sorry.
Hi everyone enjoying the game so far but there are issues,
During open world frames are pretty stable between 75fps on low with v-sync on refresh rate @ 75hz playing at an amazing low 768×1024 in hopes of better performance with no change.
It would seem that some areas of the game just induce low fps even if nothing is really happening on screen where as other areas can be slightly crowed and still have a decent frame rate.
In dungeons the game is almost unplayble due to fps drop/ network lag sometimes its hard to tell, specs below
Amd quad 955 @ stock 3.2
gpu Hd 6950 oc edition
8 gigs 1333 mem
650watt psu