Showing Posts For Luna.8691:

CDI- Guilds- Guild Halls

in CDI

Posted by: Luna.8691

Luna.8691

•What do people see as the benefits of instanced?

Instanced content means no disruption to the main game. No excessive loading as you move from one area to the next. Megaserver technology will likely clash with open world Guild Halls. Coding will be easier for Instanced Guild Halls. If there are any serious errors or exploits, Instanced Guild Halls can be shut down temporarily to fix. This encourages developers to experiment more with Guild Halls to improve their functions without worrying about breaking the main game.

•What do you see as the benefits of open world guild halls?

None. The potential problems and limitations are too many. Do you really want to GM police gold sellers / trolls camping a popular Guild Hall ?

•How could we get the benefits of instanced guild halls in a system of open world guild halls?

You have to consult your coders to come up with a reasonably do-able system. GW2 does not have the resources of other bigger MMOs.

•How could we get the benefits of open world guild halls in a system where guild halls are instanced?

(1) Use NPCs that pop up menus to search for guilds’ names and enter (teleport) into their Guild Hall Instances. You can reuse the code and interface from Black Lion Trading Post.

(2) You can have airships hovering over cities that transport players to Instanced Guild Halls. Ownership of these airships are on a weekly bidding system based on gold. These can serve as a gold sink.

Remember that any open world system for Guild Halls will result in competition for real estate space and there will always be players that feel left behind as they have less manpower or gold compared to others.

(edited by Luna.8691)

Siege Troll Discussion

in WvW

Posted by: Luna.8691

Luna.8691

It would be really nice to crowd-source a solution from your players and program the code but seriously…. you are making a mountain out of a molehill.

Currently hardcore siege trolls incidents are at most less than 10 sad players. Hire an intern to investigate the players with extremely high incident reports from unique players and pass to a dev for action. Crosslink the alt account with their main (IP address) and ban for 72 hours. If behaviour persist, ban 1 week and so fro. The lack of consequences for trolling is what is causing the problems to compound.

Coding restricted siege blueprints usage with a certain time may be tricky and bug-prone and hack-able, but worth a try if your coding skills are good. But this will take a long time by Anet’s previous history ( " in the next feature patch" lol ).
The new cost of commander’s tag is 300 gold. Alt accounts that are willingly to spend this gold to troll will be doing their sad deeds for long periods of time and easily identified. If there is a dev in charge of WvW , it is his responsibility during the tournament to ensure it goes smoothly. Man up, grab energy drink and start reviewing the siege troll complaints and ban. Surely anyone can handle this small pool of hardcore siege trolls.

Automated defenses of Towers & Keeps

in WvW

Posted by: Luna.8691

Luna.8691

This is a good idea . It makes a huge difference for low ranking servers that have only a handful of defenders. Then again, some players like Jeknar ( ET-rank 22nd ) might be too addicted to PvDoor easymode all day long in their last category matchups. The last category matchups is most of the time another eotm karma train.

An addon to this idea is to have a NPC that spawns in base when outmanned bluff is on for more than 30mins. Paying gold to NPC activates auto defending cannons , oil and mortars. This NPC despawns when outmanned buff disappears for more than 3mins.

(edited by Luna.8691)

EOTM - the Death bringer

in WvW

Posted by: Luna.8691

Luna.8691

Lower Tier Servers can have as little as 1-3 defenders on a map, so jumping to eotm means a great opportunity to play with many more people. The PPT also gets less emphasis so everyone walks away from the 3 hour matches feeling like winners as long as they had a great playing experience.

The definition of a great playing experience varies from each person . Some are contented to farm a few WXP levels, some level their alts while others hunt down other players for sport. A few play eotm as tower defence and challenge themselves to how long they can hold their keeps against 50 man zergs. All are viable playing styles and the most typical one is the " Queensdale " karma train style.

The devs have made a good map in eotm and a 3 hour mini WvW game. It is the players that determines how it is played. One impressive commander is zerg karma train killer " Xushin " that leads outmanned pugs to kill enemy zergs the whole game till they all logout or change maps.

Primordus VIrtus [RISE] Hibernate Mode

in WvW

Posted by: Luna.8691

Luna.8691

In BG’s greatest hour of need getting banged by 2 servers and 40k points deficit, you decide to take a break ?

Exactly what your guild did when Kaineng lost WM guild and your guild was the first to pack its bags and transfer.