Showing Posts For Lunateric.3708:

Forcing condition meta

in Guild Wars 2 Discussion

Posted by: Lunateric.3708

Lunateric.3708

That’s a pretty biased comparison, for the sake of it let’s just compare power engi to condi ranger instead, maybe staff thief too. There are easier and harder rotations for every profession and it has nothing to do with if they’re either power or Condi.

Forcing condition meta

in Guild Wars 2 Discussion

Posted by: Lunateric.3708

Lunateric.3708

There’s always some form of salt with patches, like people telling you condi builds are extremely easy to play (the most complex DPS rotation in game is on a condi build) but their true mistake was not immediately replacing seaweed’s mechanic with something else and/or adjusting power builds to compensate.

While this is true for engi, it is somewhat of an exception. Condi builds in general used to be easier to play than power ones, not just because of the rotations, but also because power builds generally rely on more conditional modifiers. SWS was one of these and its removal isn’t bad on its own, however the condi trend is real.

Compare this, this, and this.

The condi build is by far the easiest to play and has the highest damage potential.

The fire/arcane tempest build Fennec just posted must be something that slipped between cracks like many things do with their testing balance (how epi worked right after patch for example), that damage potential is unhealthy as hell.

Forcing condition meta

in Guild Wars 2 Discussion

Posted by: Lunateric.3708

Lunateric.3708

PvE wise I truly don’t care for this “omg condi meta” turmoil because I have come to the conclusion there’s always a dominant build for every profession and a most optimal path for every encounter, balance just shifts the spotlight every once in a while and that’s fine, all MMOs rely on this perfect imbalance, losers and winners constantly. What I didn’t like is the fact they nerfed BiS power food in hopes of eliminating wiggle spam and didn’t replace it with another more desirable mechanic (scholar runes food?, APM food?, etc).

PvP (plat/top250 experience) and WvW (just started playing it daily) wise I can’t imagine any class not reacting fast enough with condi cleanses, disengages, resistance, etc to die to any condi build one on one. Kittens hit the fan once this scales on bigger fights with more players though, and I do agree condi behavior should be different then, not nuked to the ground like most incoherent detractors want it to be but adjusted so counterplay is always present.

There’s always some form of salt with patches, like people telling you condi builds are extremely easy to play (the most complex DPS rotation in game is on a condi build) but their true mistake was not immediately replacing seaweed’s mechanic with something else and/or adjusting power builds to compensate.

Legendary armor obtainable without raids?

in Guild Wars 2 Discussion

Posted by: Lunateric.3708

Lunateric.3708

@Lunateric….. I agree exclusive items are fine…… and just like you compared pvp and fractals I think raids deserve a backpiece ONLY as well.

A WHOLE suit of armor just for one niche of the game?????

That was their design choice and it’s fine, legendary armor doesn’t give you any stat advantage over ascended. The one thing you may not like is the free rune swapping and even then most if not all dedicated players have multiple ascended sets per character already.

They already stated they were adding ascended gear for WvW in the latest AMA and then each mode will be absolutely viable for gearing up.

Legendary armor obtainable without raids?

in Guild Wars 2 Discussion

Posted by: Lunateric.3708

Lunateric.3708

I think their decision to make legendary armor raid exclusive is fine, just like Ad Infinitum needs fractals and The Ascension needs ranked PvP matches. If anything, I hope they keep adding different legendary items to each mode that people can work towards.

Other than that I find people resenting raiders pretty childish, even for a game. Seems shiny pixels bring the worse out of some.

People don’t resent raiders because of shiny pixels. They don’t resent raiders because they aren’t as “elite” as raiders and are somehow jealous of them. People resent raiders because of the bs hoops you’re forced to jump through to face bosses which are significantly easier than other games raid content. People resent the raiders that feel their whopping 1 year of raid experience qualifies them to be making any decisions that would exclude someone. The community is the problem with raids in GW2 not the content. A lot more people would have the armor already if it weren’t such an exclusive club. You may disagree with me but this is how a lot of people feel when they log on and think they might want to give this raid thing a shot.

Think it’s a perpetuated lie, I almost exclusively pugraid nowadays and have yet to see a player being shunned if said player is performing adequately with whatever special snowflake OR meta build they feel like using. And yeah, I pug 13/13 kills weekly. There is a very vocal minority here that hurts the game overall more than do good.

Legendary armor obtainable without raids?

in Guild Wars 2 Discussion

Posted by: Lunateric.3708

Lunateric.3708

I think their decision to make legendary armor raid exclusive is fine, just like Ad Infinitum needs fractals and The Ascension needs ranked PvP matches. If anything, I hope they keep adding different legendary items to each mode that people can work towards.

Other than that I find people resenting raiders pretty childish, even for a game. Seems shiny pixels bring the worse out of some.

Legendary Armor Backpiece Attach Point

in Fractals, Dungeons & Raids

Posted by: Lunateric.3708

Lunateric.3708

I would prefer some level of clipping or a way to set the armor always in combat/always stowed.

Official Skill Balance Thread: 22 February Update

in Guild Wars 2 Discussion

Posted by: Lunateric.3708

Lunateric.3708

- I believe the treatment you gave to GoTL and banners to be a really positive change: are you planning on giving the same treatment to other unique proffesion buffs?

- Alacrity on revenant is a change I don’t quite understand, would you mind elaborating on what was the thought process behind it?

- Do you beta test all these changes extensively?, if you do, can you share part of the evaluation and tweaking process with us?