Showing Posts For Lurker.6539:

Siege Repair Hammer - Feedback

in WvW

Posted by: Lurker.6539

Lurker.6539

On the topic of repair hammers. I haven’t used one yet, but hope that either:

a) there is a cooldown timer that prevents siege from being repaired within 2 minutes of taking damage.

or

b) players using a repair hammer are inflicted with 25 stacks of vulnerability.

or

c) both the above.

Build memory for traits

in Guild Wars 2 Discussion

Posted by: Lurker.6539

Lurker.6539

I’ve been scrolling through to see if I could find a thread on the topic of saving trait builds in a preference or profile ‘library’, like we had in GW1. I couldn’t find one.

I’m sure there has been some discussion on this. There must have been. In the beginning, when you had to pay a vendor to retrait, it made less sense. But now that retraiting is free, I’m wondering if there are any plans to include the feature of saving your favorite builds for easier retraiting? Or is there a reason this is impractical?

Guilds united

in Battle for Lion’s Arch - Aftermath

Posted by: Lurker.6539

Lurker.6539

It was a bit frustrating that every member of my party was always in another overflow, and it took many retries before I could join them and play together.

I think it would be wonderful if during the pre-event ANet could calculate and tag players who are representing the same guild and then place them all in the same overflow when they transitioned to the main event.

OR… I would even suffer a short queue for entering the main event if they needed to queue all players to calculate groupings. Maybe a 20 second cut-scene (a random fragment of a larger story video) and a subtitle explaining that overflow populations are being ‘optimized’.

Sea Of Sorrows - Grindhouse Gaming [GH]

in Looking for...

Posted by: Lurker.6539

Lurker.6539

I think I’ve found the last guild I’ll ever join. No reason to seek anywhere else, GH has it all, and is always there.

Blessing WvW

in WvW

Posted by: Lurker.6539

Lurker.6539

Or maybe such blessing could be limited to some aspect that does not impact WVW performance, but is limited to maybe… MF, gold, XP and Karma (not WXP)?

What I’m saying is… bless it, don’t curse it.

Blessing WvW

in WvW

Posted by: Lurker.6539

Lurker.6539

It sounds like a good idea in theory (let the PvE community contribute towards WvW, as the server enjoys the bonuses WvW grants them); but in practice this is just going to heap more benes onto BG and TC LOL.

Yeah… true. Servers with the population will have the ability to have that blessing unlocked forever.

Forget this random thought as a bad idea.

Maybe it should stay in PVE land… so that PVE players benefit from their server’s WVW status, but WVW does not suffer from PVE player apathy.

Blessing WvW

in WvW

Posted by: Lurker.6539

Lurker.6539

Say what?? You correctly state that just about everyone wants PvE out of WvW, but then you propose a system where PvE and WvW are not only much more tightly and intensely linked, but is also dependent upon players who couldn’t give a rat’s about WvW???

Actually what I was trying to say was that nobody welcomed it. It was a negative add, not a positive add.

I doubt that anything would make the hardcore PVP player of WVW care anything about what happens in PVE. What I’d be after is something that might make PVE players aware of WVW. In a positive way.

Blessing WvW

in WvW

Posted by: Lurker.6539

Lurker.6539

Nobody said “Yay, there are toxic offshoots in WvW”. All I heard was "Get this PVE <insert curse here> out of WvW.

What about a way to positively link PVE and WvW performance?

What if there was a statue to each god in the keeps (and maybe towers) of WvW. If when the temple in PVE was PACT controlled, touching the statue would confer a boon whose intensity or duration was scaled to the influence of the server in the current WvW match? And that same boon was available in the PVE versions of the statues.

But don’t touch them when the temples are not PACT owned, and the statues have a dark brooding presence.

WvW persistent population

in WvW

Posted by: Lurker.6539

Lurker.6539

I’ve been think about how in times of low server population, either overnight or simply because the server has a low WvW population, there is a definite imbalance. I know… stating the obvious, but what if there never was an imbalance. What if players simply replaced placeholder NPC heroes.

It’s 4am and I’m the only player online. I have a server full of “Heroes” (for those that remember GW1) who I can assign tasks to. Tasks like: “Man that cannon”, “Escort the Dolyak”, “Guard this spot”, “Follow me”.

When another human comes online, they select what “Hero” to replace… or are randomly assigned one. When they leave, the “Hero” AI takes over and reverts to either the last task the human was doing… or the last task the Hero was assigned.

So the map always has a full population.

WvW Siege maintenance tool

in Suggestions

Posted by: Lurker.6539

Lurker.6539

I’m sure this isn’t the first suggestion, but I could find no other.

A consumable tool with limited uses that, when double clicked replaces your weapon skills with siege maintenance skills (all skills are extreme short range target):

1: Disown/claim – releases or claims ownership of targeted siege. (Only unowned siege can be claimed)

2: Disassemble – destroys target siege. (Only the owner can destroy siege, to prevent griefing)

3: Repair – consumes supply. (Slower than building new siege)

4: Assist – enhances speed of some actions, marginally. (Limited number of assists per siege, depending on action). Locks to target siege. Any movement breaks assistance. Movement of ‘driver’ moves other players. Applies to movement and rotation, not reload speed.

5: Move/release – extremely slow movement rate, causes vulnerability. (Movement rate dictated by type of siege. Can be assisted. Has a movement cap. Possibly limited to owner or unowned siege). Use of skill locks player to the siege, a second use releases them. Some siege requires assistance to move: Arrow Cart : 0, Ballista : 2, Catapult : 4, Trebuchet : 9. Movement rates should not exceed the speed of rotation available during standard use.

I can imagine 30 players only being able to move a treb at an extremely slow pace, or 3 moving an arrow cart at near walking speed.

Token Wallet! Thank you a-net!

in Queen's Jubilee

Posted by: Lurker.6539

Lurker.6539

I like the Wallet, no more character hopping to collect up their gold.

Sad to see the personal bank go away, I liked having a reserve and how map travel would warn you that you were about to access your reserve. And how the reserve protected me… my finger has a twitch, and sometimes clicks all by itself (Oops, I just bought what?)

On the confirmation box topic, some software I designed has a user configurable threshold that will only pop up a confirmation if the transaction exceeds that threshold. It put the confirmation box existence in the hands of the user, and got them off my back.

Would a botting honey pot put an end to botting?

in Suggestions

Posted by: Lurker.6539

Lurker.6539

I thought about this some more, and if I was a botter who realized my bot was stuck on a honey pot, I’d code a timer to ignore any target I couldn’t kill in 10 minutes. So maybe a twin honey pot where one was stealthed while the other was visible and they switched state every 10 seconds. Perma ban any account that attacks the twins for more than an hour.

Would a botting honey pot put an end to botting?

in Suggestions

Posted by: Lurker.6539

Lurker.6539

As I watched the bot train pass, I wondered what they would do with a target they couldn’t kill? Something a human player wouldn’t think to target, but would register to a bot as a valid mob. Something other mobs wouldn’t attack.

Has that been tried before and failed to have an effect?