(edited by MAYFthirteenB.4326)
Personally, I run S/P and Shortbow, I find it give you a lot of opportunities to stay alive! The blind on S/P 5 is great for slower swinging enemies and the evade on S/P 3 is great for DPS and has a long evade period. I go for air and fire for sigils for the extra DPS.
I mainly use the Shortbow for kiting when my unskilled capabilities have gotten me in a bit of a state, or in areas where the mob density is high, the bounce shot on SB1 is great for proccing Sigils so I use fire for even more AoE and Blood for a spot of extra heal.
Traits wise I run 2/6/0/6/0 with Mug, Practiced Tolerance, Crit haste, Invigorating Precision, Power of Inertia, Hard to Catch and Assassins reward.
I know it’s not the current flavour but this allows me to run 90% berserker gear 10% valkeryie and stay alive, even in situations where a lot of guys in Silverwastes are sat on their backsides.
I also run the unpopular signet of malice, the ever popular S/P faves, shadow refuge, shadowstep, signet of agility and dagger storm.
There’s a hell of a lot of heals in there I know but its been my most successful build in PvE so far, a good combo of damage and survivability and a few get out of jail free cards. Works well in every area so far.
If you get in a tangle you have a lot of options, Mug in and S/P 3 will return a fair chunk of health or get in a group of mobs and hit dagger storm for a big heal as well. Or bug out with shadow step and kite sideways with the bow and swiftness.
I hope that helps!
(edited by MAYFthirteenB.4326)
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