Showing Posts For MOOMANiBE.2638:
Speaking as a player relatively new to GW, I found this dungeon massively unrewarding in story mode when I tried it for the first time last night. I got maybe 2-3 mob drops through the entire dungeon, and while the chest count was decent, I am reasonably sure that I got far, far more from AC or CM in terms of rewards when I ran them in story mode. Considering this is supposed to be the big final story dungeon, I was left extremely underwhelmed.
Figured I’d chip in that this is happening on the Northern Shiverpeaks server as well.
I feel compelled to note that “Caduceus’s Manor” is spelled as such, rather than “Mannor”.
Pretty simple, really. My Ravaging Swindler Gloves of Mending are showing up with a glove icon for who-knows-why. I’m 99% sure I got them in Harathi Hinterlands, but I couldn’t tell you where for sure, sorry. They’re currently equipped on me though, and have been that way since I acquired them – exiting and re-entering the game and the like hasn’t changed it. I’ve attached a screenshot.
I’m seeing a bunch of replies here about “oh so you’re ignoring us” or “you need to tell us what you’re doing more often”.
Here’s the thing – communication with an audience this large is tricky, especially for people working at a large studio like ANet. Why? Consider:
For every one balance change you see, the developers have tried 10 or more and then scrapped them. Announcing or talking about these in advance leads to speculation, anger, debate, disappointment, and then all over again if they don’t make it through. Sometimes a cool idea goes on the backburner for a long time and is then returned to. It’s simpler for everyone involved to simply keep a lid on tests like this until they’re a guarantee, and it allows the developers to focus on feedback of what people want right now, not what they want out of something that may not even happen.
Every day there are developers who read your posts and may agree or disagree, and bring that to meetings with them. Just because ANet isn’t doing what you want at the time doesn’t mean there aren’t people within the company supporting your interests. However, they have to be careful posting about such things because players take a developer post as a commitment, not as an individual’s statement of opinion. It’s a tricky position to be in, wanting to tell people about your plans or your thoughts but being unable to because it’s not ready or because it’s backburnered or the company decided to go in a different direction. In the end, it’s their responsibility to do what’s best for the team and the game, and not to jump the gun or call out fellow developers over a disagreement.
Not everyone can do public speaking – again, particularly towards an audience this large. Look at the misunderstanding created by a single carelessly worded line, and you’ll realize why most game studios don’t let their developers post at all and force everything through a PR approval gauntlent. Asking for more is nice, but understand the issues they face before proclaiming that they hate the fans because they can’t reply to everything.
Just posting here that I had this issue and got nothing after 2.5 hours as a result.
I ported back to a WP upon dying during the “unweb the bombs” phase of the event after spending two and a half full hours contributing. Game locked, reloaded and it was all over. So now I basically just did the entire event start to finish for no reward. This is pretty much unacceptable.