Looking at CoF path 1 prepatch – it was a nightmare. If the boss didn’t bug out, which was a big if mind you, the last 25% were impossible, yes I said it, bloody impossible for some groups. That is not fun, that is not fair, and that is reliance on roles which I thought this game was trying not to do. I couldn’t disagree more that people should have to join a guild led by some guy, be forced to deal with their politics and fighting, and have to sign up for dungeon times to be able to run with people on a teamspeak server or something.
If leveling was easy and fun, getting into PvP is easy and fun, crafting comes naturally and is rewarding – why should this one aspect of the game be a huge chore and extremely difficult? It’s a grindfest at best with the number of tokens needed to get a set of full exotics, so why should each run take ages and come with huge repair bills? For flaming armor that has no stats bonuses over any other exotic? No sir. That is stupid and is like the WoW gear treadmill minus the better stats! I am amazed anyone buys into that formula at all because it is INSANELY moronic! You have zero idea what fun is if you think it is running a static, difficult dungeon 100 times over for some digital plate is fun, and you should not be allowed to be on these forums at all. Dungeons need to be doable, rewarding, and not take forever. Like it or not Guild Wars 2 ends at one point or another and cutting people off right when they are starting to have fun because you want 30% more damage on mobs to fulfill you is idiotic.
If you think the cosmetic gear upgrades aren’t worth it, then don’t grind for them! Do each dungeon once just to see the content, and call it a day! This might sound like a rehashed answer, but I really don’t understand why you complain that there is a grind, and then complain that the grind isn’t worth it in the same breath.
I farmed the full CM explorable light armor set because I thought it looked great. The first few runs were very annoying and time-consuming; I thought that any route besides the Seraph route was a complete time-waste because of the rooms with 4958943 mobs and Sure-Shot Seamus. While doing it, I mastered the dungeon literally; worked out best ways to overcome mechanics, pulled better and better, recognized troublesome mobs amongst a pack; I managed to streamline every route to approximately 30 minutes, and guess what? Despite the ‘farm’, every other run was an experience; whether it was watching someone who hadn’t done it before die to spikes in the pillow room as I typed the warning out, ending a run with two people in their underwear, people commenting at the end that that particular run was the best they have ever done, or getting friend requests at the end, dungeon runs don’t always have to be mindless token drones. Take them for what they are: 5 guys doing a tough dungeon together.
Also, yes, Guild Wars 2 does ‘end’ at some point, but ‘when they are starting to have fun’ is debatable. Does that mean you were only just starting to have fun at 80? And no one is being cut off from dungeons because they do 30% less damage to mobs; I don’t really understand your source of frustration at the end of your post.