Showing Posts For Maddin.1935:

You deserve a buff

in Elementalist

Posted by: Maddin.1935

Maddin.1935

I just started levelling an Ele after playing both a thief and guardian to 80.

I have to say, it feels like I am playing the game in slow motion. Where is the front loaded damage? Either I am tethered to my opponent or the range damage seems to take way too long to get there, and they are out of range before it even gets to them.

Speed up the projectiles please!

Infinite tryagain : good or bad ?

in Fractals, Dungeons & Raids

Posted by: Maddin.1935

Maddin.1935

They might as well remove them. TA explore doesn’t have any and that is one that desperately needs it due to a mass amount of killer flowers.

One shot kill mechanics are bad design in any game. They are a gimmick that is used to hide bad programming and initial design. There are snipers in CM that can one shot you from a tower, guess what is in the way? If I remember correctly it’s 12 mobs. You can’t keep smoke screen or wall of reflection up long enough. Keep in mind this is suppose to be done at level 40! You can get 1 shot by them even at level 80. It’s ridiculous.

Being CC’d to death is a another problem not only in CM but TA, CoF and so forth. Used to stop people from trying to run past mobs when simply putting up a barrier that is destroyed/removed when the trash is killed would of sufficed instead of being unable to move your character. No amount of skill is going to save you from being chain CC’d. Granted there are skills that can get you out, anything with stability or a thief’s blinding powder for example. However you can’t keep it up the whole fight since even trash have a tonne of HP.

Lastly some events are totally ridiculous. I will go back to CoF just because it is ran frequently by the masses. The torch event in path 3 is like pulling teeth. It’s literally the first thing you have to do in the path. Why would torches go out after 5 seconds with respawning mobs? The Magg bomb event has been discussed to death.

To summarize my argument, cheap gimmicks combined with ridiculous events make the dungeons frustrating rather than challenging and fun like they should be.

Infinite tryagain : good or bad ?

in Fractals, Dungeons & Raids

Posted by: Maddin.1935

Maddin.1935

With every dungeon being terrible designed no one would play the game if you weren’t allowed to try again.

CoF : P1 & P3 Finale

in Fractals, Dungeons & Raids

Posted by: Maddin.1935

Maddin.1935

I agree with Fynda. In no way shape or form should I be forced to die in a dungeon. That’s what the bomb event is. The current strategy calls for starting with 2 people in the room and you alternate when one person dies. This continues for 200 seconds for some unknown reason.

In fact I have run Path 2 about 100 times and I think it needs to be scraped until it’s fixed. Magg bugs 90 percent of the time when crossing the lava. How this even made it into a game is beyond me.

Is your charr scarier looking than mine?

in Charr

Posted by: Maddin.1935

Maddin.1935

Maybe not but I am ready for Halloween!

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Massive zone lag, jade quarry - fireheart rise.

in Account & Technical Support

Posted by: Maddin.1935

Maddin.1935

I was just able to get back on. Appears to be fixed now.

Massive zone lag, jade quarry - fireheart rise.

in Account & Technical Support

Posted by: Maddin.1935

Maddin.1935

Yes, hopefully they are fixing it.

Massive zone lag, jade quarry - fireheart rise.

in Account & Technical Support

Posted by: Maddin.1935

Maddin.1935

Still lagging and only an hour until instance mark resets. The dungeon has been closed for over an hour.