Showing Posts For Maddwarf.8064:

Suggestion for Vinewrath Event (afk'rs)

in Guild Wars 2 Discussion

Posted by: Maddwarf.8064

Maddwarf.8064

Perhaps I should have clarified it a bit more in the original post. My issue with players who go afk, is that shortly after actively targetting and attacking a mob, they can then gain the rewards from the event later on. That’s the issue which I should have stated clearly at the start. Because they stay put where they are, everything has scaled up, inactive or not, doesn’t matter. They are there, scale remains.

I have even tried to get the attention of most of them via tells and gotten no respose, or from the few that gave me some outright offensive language for asking them to help out with the event. One of which even threatened to have their entire guild report me for offensive language and get me banned. The chat log for that, if a gm read it, would have seen that person I was talking to wasthe only one using offensive language.

One last thing for you to consider. As to some mechanics related to scaling. Follow a Chest Train in SW. Once you come across one of the bastions held by the mordrem, go attack 1 target and see how long it takes you to kill it. Once the train leaves the area, try again and watch the difference. Most trains generally just bypass the bastions anyhow, but their mere presense in the area is what drives up the scale. Doesn’t seem to matter if they participate or not.

I have taken screenshots of all the people that I have spotted afk. Just idling there on the ledges mostly out of range of all hostiles. Not moving since pratically the start of the event. Still there 15-20 minutes later in most cases. I would list names of them if I felt the need to. Even list their guilds names as well. But that would not solve anything. I have them merely for reference sake, of who not to associate with. Lazy, Arrogant & Freeloading rude people.

@Azhure.1857

I like your idea. Straight, simple, and to the point.

Suggestion for Vinewrath Event (afk'rs)

in Guild Wars 2 Discussion

Posted by: Maddwarf.8064

Maddwarf.8064

@Sane.5072.

Yes I am fairly new to the game. Started in early jan. However, I’ve been in the silverwastes for the last 6 weeks. I have also been instructing people who are also new to the top/mid/bottom lanes on what to expect, as well as how to survive. I also waypoint out when i’m dead in the boss fight, but not in the lane unless its heavily overrun. I will not stay, if the process of me being revived is going to get people killed. I’d rather waypoint out and return on my own. Even if it means coming back from the zone’s camp resolve one.

People afk’n during this major zone event hasn’t stopped, if anything its grown worse. We lose alot more often when people that are there, are afk. Than the times we win and no one is afk. Why do you suppose that is?

So you tell me, does it seem fair to the people who are actually doing the work towards winning the event?

@abbetd.5912

Takes less than 2 seconds to hit esc and click log out. Which is quicker, than waypointing to somewhere. You’ve expressed your dislike of this, and even tried to bring up a exploit option. If you had read the OP you’d have understood why i suggested that there’s a pop up window attached to it. Guess you didn’t though.

The reason they would be moved off map is because, its always better to have someone in the zone who is actually helping out, than someone who is not. And at the least, you would be placed in a safe zone. The only difference really, is that you’d probably notice the minute or two left on the debuff, provided you return within the first 5 minutes, if at all. And that’s only provided that this suggestion or any part of it, even reach the drawing board.

Suggestion for Vinewrath Event (afk'rs)

in Guild Wars 2 Discussion

Posted by: Maddwarf.8064

Maddwarf.8064

Ok, Everyone knows that afk’rs during a major event cause problems simply because their afk. Being there ups the scale of difficulty, and now that they have added in a 3 carrier loss, for failing to kill the lane boss before timer runs out. Things have taken a turn for the bad. So i’ve put in some time towards thinking of a solution.

First While in the RED circle aoe for the event, A new flag (buff) is given to everyone in the area. This buff would allow you to access a NEW report afk during major event option by right clicking target’s portrait only. Not via their name in any chat window, but specifically targetting them. I’d also suggest at least 6 people have to report them within a certain time frame, say 2 minutes. This reason is to stigmy any abuse that players may feel towards actual non-afk’rs in the chat windows. Reasonable right? You have to be there, to see them, to report them for it. You cannot report them from a distance because there is no buff for you to do so. Got it? Got to be there, got to be active, and have them within your sight range. No other way.

Secondly, because botting has been a issue with online games since as far back as the early 90’s. I’m suggesting that the people who went afk, the game developers themselves add into the code a new pop up randomly placed on the players screen, to cancel this afk effect. Which will be listed below shortly. This is because there are also Click programs that are associated with botting programs/scripts, to keep them going. If the window is in a random place each time, then they simply can’t automatically react to it with such a program in use. I’d say 20-30 seconds is a good timeframe.

I understand some people have to suddenly afk for reasons unknown, and there may actually be emergencys requiring their attention. But on the other hand, this is a game, and everyone plays to win. So with the regards towards the masses, Majority rules. If your not here to win, your not here at all. If your going to be at the event, you should be there the whole time for it. If you have to afk or leave, then either teleport out, or log out. Otherwise, suffer the consequences.

Which brings me to them right now. First, the player is teleported out of the vinewrath event automatically, to their home instance or starting zone. Secondly, all teleport options are disabled for them for 5 minutes on the first offense, 10 on the second, 30 on the 3rd. Timer would reset back to 0 offenses daily or weekly, at gm/dev teams discretion. This debuff would be account wide, and would not fade on death. The debuff for this would also pause on log-out. This debuff stays until its timer has expired by actual online play. In most cases players will have exhausted this timer, by the time they have actually returned to the game. In some cases, that may be otherwise.

This is currently JUST a idea. Its not set in stone, and its certainly not a very well thought out idea. Its something to start with. If you have any criticism about it, keep it to yourself. I’d rather see something constructive than actual flaming posts. If you have idea’s towards it, that’s fine. Be constructive.

Teragriff Mordrem issues.

in Bugs: Game, Forum, Website

Posted by: Maddwarf.8064

Maddwarf.8064

Firstly, sometimes the trail they leave behind them blocks / prevents ranged attacks from landing. The shots themself’s fire accuractly but they do not reach the target. Secondly, the breach event there’s often invisible and rather WIDE aoe left behind by the 2 champs at indigo bastion. Making it not only a pain in the royal to run through, but some people don’t even know there’s a hostile aoe on the ground because most of the time it fails to actually appear. Kindly fix these bugs please.