Showing Posts For Madeon Kills.3158:
Shown below: I’m quoting and taking the credit of my guild leader testing out condition damage vs condition duration of a THIEF. Although it’s a thief, it still displays how the condition damage and duration plays out with bleeding.
As a staff wielder (especially in PvE), most elementalist’s use Eruption in order to stack bleeds on a target. So for a while, I was trying to stack as much condition damage as I could. But now seeing this, my mind has been changed.
“So I did some number crunching and figured I’d show you guys what I came up with. Basically, I wanted to know if stacking more Condition Damage gear would have a benefit over Condition Duration or would the opposite hold true. Based the Bleeding-applying abilities available to the thief, this is what I found:
Damage Comparisons
Sneak Attack (Stealth, Pistol MH)
@1341 Condition damage/ 30% dur / 109.5 dps: 2,848.3 from bleeding (5.2s)
@1281 Condition damage/ 45% dur / 106.5 dps: 3,089.95 from bleeding (5.8s)
@1215 Condition damage/ 75% dur / 103.25 dps: 3,613.5 from bleeding (7s)
Vital Shot (#1 Skill slot, Pistol MH)
@1341 / 30%: 569.66 damage from bleeding (5.2s) per stack
@1281 / 45%: 617.99 damage from bleeding (5.8s) per stack
@1215 / 75%: 722.75 damage from bleeding (7s) per stack
Caltrops (Utility)
@1341 / 30%: 427 damage from bleeding (3.9s) per stack
@1281 / 45%: 463 damage from bleeding (4.35s) per stack
@1215 / 75%: 542 damage from bleeding (5.25s) per stack
Dagger Storm Bleed (DS Elite) / Sigil of Earth (Sigil)
@1341 / 30%: 712 damage from bleeding (6.5s) per stack
@1281 / 45%: 772 damage from bleeding (7.25s) per stack
@1215/ 75%: 903 damage from bleeding (8.75s) per stack
Sigil of Geomancy (Sigil)
@1341 / 30%: 996.9 damage from bleeding (9.1s) (: Sigil Cooldown: 9s)
@1281 / 45%: 1,081.48 damage from bleeding (10.15s) *
@1215 / 75%: 1,264.81 damage from bleeding (12.25s) *
Death Blossom (Dual Skill, Dagger MH, Dagger OH)
@1341 / 30%: 4,275.45 damage from bleeding (13s) (: x3 stacks per DB, 300 unit AoE)
@1281 / 45%: 4,634.925 damage from bleeding (14.5s)*
@1215 / 75%: 5,433.75 damage from bleeding(17.5s)*
So, as you can see, with a class that has access to multiple sources of quickly applicable bleeds, condition duration will allow you not only more bang for your buck, but you will also be able to maintain a higher stack-count of Bleeding on your target given it’s increased duration per stack.
It should also be noted: When stacking bleeds on a target, you will notice that each individual application of bleed entropies independantly of the rest of the bleeds in the stack. Meaning, if you apply one Bleeding condition, which lasts for 5 seconds, and then 2 seconds later apply another, you will only have 2 stacks on the target for 3 seconds because the first stack you applied has expired, even though your target still has the Bleeding Condition.
This brings up my next point, Bleed “Loading”:
The smaller the window you use to apply a large amount of bleeds on a single (or multiple) target(s) will determine your overall efficiency as a Condition Build, in essence; how consistent your damage per second is.
Example:
Death Blossom: 3x Bleeding for 10s (base). Skill Animation time: .8seconds Instant Cast, No Build.So, at the above set-ups, this is the dps for each:
@1341 Condition Damage / 30% duration:
x12 stacks (4x uses of Death Blossom, taking 3.2s of combat time): 12,883 damage at 9.8s of 12 stacks.
So, for 20 Initiative, I get 1,314 dps for 9.8 seconds.
@1281 Condition Damage / 45% duration:
x12 stacks (4x uses of Death Blossom, taking 3.2s of combat time): 14,448 damage over 11.3 seconds. Or: 20 Initiative – 1,278 dps for 11.3 seconds.
@1215 Condition Damage / 75% duration:
x12 stacks (4x uses of Death Blossom, taking 3.2s of combat time): 17,717 damage over 14.3 seconds. Or: 20 Initiative – 1,239 dps for 14.3 seconds."
Now that this shows that condition duration is far better than condition damage (primarily for bleeds as it’s stack intensity), is it even worth going for condition damage? If not, what runes should be used? Lich? Lyssa? If more condition duration would take place of condition damage, what stats would be worth to improve replacing the condition damage?