Showing Posts For MagiBLacK.1270:
I’d really like to see this change at least partially reverted as well. My understanding was that the change was intended to INCREASE the efficacy of Weakness, and it may have done so in PvP. In PvE, however, the change gutted one of the already very limited support options available to Thieves.
It would be one thing to have non-tracking projectiles if players could aim, but we can’t. You target an enemy, fire off your shot and it either hits or doesn’t. There’s no skill involved and the player has essentially no control over the outcome. I wasn’t previously aware that other weapons used this same, broken mechanic. All ranged, enemy-targeted player skills should be tracking in my opinion.