Sanctum of Rall
Showing Posts For MagisterEpic.2340:
Sanctum of Rall
For everyone that wants to see this is the video of our Golem vs Golem fight in BG BL Bay
ty for watching
Sanctum of Rall
Kits are central to the Engineer’s design whereas Conjure Weapons are secondary to Attunement Swapping. I feel like we’d be stepping on the Engineers toes too much if we made Conjure Weapons too similar. Having Attunements is already part of the compensation for not having Toolbelt skills, after all.
How about having conjured weapon replace an attunement swap? Like if you switch over to air attunement you gain the lightning hammer and those 5 abilities as opposed to your regular 5 weapon skills
Sanctum of Rall
i use frost bow constantly >_> #1 on it is useless, but then again so is #1 in regular skill water attunement
as for not having enough “charges” or whatever conjured weapons work on
remember you get two, if someone doesn’t steal it.. it just doesn’t help the recast when you pick up a new onei know what you mean about a knockdown, it completely steals the skill away and puts it on an obnoxious cool down, but that doesn’t happen too often
as i mentioned the charges, i think that fire trait is a rather redundant one
and i personally don’t see the conjured weapons needing any fixes
possibly tweak the earth shield by adding damage to #1 or 2
earth shield adds defense but functions in a tanky sort of way “not many tanky elems out there”
so i think a subtle offensive buff on that weapon would make it worth whileas for what you mentioned with the flame axe.. at has a medium ranged attack, and aoe ranged attack.. the close range fire circle is a Field.. and you have access to your other utility skills during conjured weapons.. you can burst Might, at melee range.. use burning retreat, and then there is that hop forward skill to again close ‘short’ distance if needed… i think you get a random flame aura, so if you sink some trait points into fire it’s probably a good weapon
sry, if i don’t agree with your post.. i’ll agree if you say conjured weapons need some practice :p
anyway, at the very least they are fun conjure/ share with someone as a gimmick
You can pretty much do everything the flame axe but better with a scepter/dagger, so there really is no point to it, that’s why I pretty much said it’s terrible because it’s outclassed in every way, and if you’re in a WvW environment you’re never going to be able to pick up the conjured weapon unless you’re really lucky. Also, in PvE environments I notice my charges drain incredibly fast because I’m always casting, I’m not complaining that there aren’t enough charges though with the trait, as long as someone doesn’t pick up my weapon I’ll have 100% uptime with it as long as I have the conjurer trait.
Sanctum of Rall
Am I the only one who loves conjured weapons? I think all of them look amazing, but with the exception of the fiery greatsword and maybe the lightning hammer I haven’t found any use out of them yet.
They disappear when you are downed, which I guess kind of makes sense, but in WvW this pretty much destroys all chances of a non-squishy elementalist getting a full use out of the fiery greatsword or lightning hammer.
There seems to be only one universal trait that effects all conjured weapons and it’s twenty points into fire which is a pretty hefty investment, it’s very hard to work twenty points into fire without being a very squishy berserker build. All of the other conjured weapon traits are a huge joke and don’t actually do anything useful.
Maybe I’m just very low on healing power, but the frost bow does terrible healing, the only good thing is the AoE from it’s number four ability.
The earth shield seems fairly underwhelming, but I could see it having some potential for a tank since it gives passive stats, but again you could only use it for 15 casts unless you trait into fire, a damage tree which destroys your tankiness.
The lightning hammer is pretty amazing, crit damage and precision is very strong and it synergizes well with the damage boost you get from twenty points into fire. The only problem is there seems to be a lack of CC that hammers just should have, being forced to stand still to cast the static field is kind of a joke and the launcher has only been useful to me when I’m trying to knock people off of the EB jumping puzzle (not even sorry).
The flame axe seems like very pointless. the fiery field you plant doesn’t seem to synergize well with it at all considering all your abilities are ranged with that thing.
Love the fiery greatsword, no complaints there, just wish there were more traits that lined up with it.
Sorry for wall of text, please give me your opinions as well on this matter because I’ve always wanted to know what other eles felt about the four unused skills we have collecting dust.
Sanctum of Rall