Showing Posts For Mahne.6378:
That is my problem, getting points while defending is based around “if” they attack your node while you standing there. At the moment 8 v 8 is more or less a back cap race. Sure you get games where both sides play both defensively and offensively, but those are fairly rare in 8 v 8.
I just fail to see how rolling in a zerg for points instead of winning is what Anet had in mind. Maybe instead of making it so normal matches are 5 v 5, they should make it so only the winning team gets glory, this would promote more team play which should create more meaningful matches. I just feel weird calling out inc’s to nodes, or defending a node from the same 2 or 3 people who try to back cap every so often.
The point remains, even if you are losing if you group up and follow the zerg you can end the match with 200+ glory. Which is silly. I gave up playing to win, if I win great, but now in 8 v 8 I just follow the zerg and often time get more glory then the the top player on the winning team.
Sad face. . . so I take it zerging is the nature of 8 v 8 and I no one likes the idea of making normal spvp matches also 5 v 5. Hehe just trying to figure out if this is just the new game smell kicking in, and once people get a handle on things it will even out, or is this really the way pvp was meant to be played in GW2.
Howdy,
I had a quick question about PvP, I am more of a defensive player, but I noticed I do not get many points for guarding a node, so I gave that up and started to follow the zerg, and I noticed if I took part in enough fights even in a losing match I could net around 200 glory, is this intended? It seems the nature of the game (well 8 v 8 ) is simply to zerg? Where exactly does the skill come into play? Granted, 5 v 5’s are different, but I have always found competitive objective based PvP is rather diffacult for a deaf player just due to the nature of objective based PvP in the competitive setting, versus organized groups that utilize vent / mumble etc.
So what is the nature or intent of PvP in GW2, would we be better off if normal matches were also 5 v 5 to support more tactical play? 8 v 8 often times just feels too zergy, and takes away from the wonderful balance / gameplay anet created.
(edited by Mahne.6378)