Showing Posts For Malachi.1836:

December 10th Ranger changes

in Ranger

Posted by: Malachi.1836

Malachi.1836

Power Rangers
One idea we talked about for Greatsword would be to take the evade off of the 3rd attack of the auto-chain and put it on swoop. This would give you a second on-demand defensive skill and instead we put something less timing based (for example a whirl finisher) on that third attack to empower it.

This is such a bad idea that I’m hoping it was suggested as something to use to scare us and then not do, so putting in the natural vigor change despite our objections seem better.

That evade is what makes it possible for Power/Precision rangers to use their greatsword in crowds, where it hits multiple opponents and lets them attack a boss when there are other mobs around. Evades/dodges are how power/precision rangers survive.

Please don’t make this the patch that forces people to put points into vitality/toughness like a fancy version of later-patch Daiblo 2 where life is all that matters for almost every class.

He pretty much retracted that statement as soon as he made it. While I agree that the evade is very valuable, it’s kind of a lazy approach to this class’ problem with melee combat. Not to mention GS #1 is less than productive as it is because the damage is just so low.

Really, and I’ve said it numerous times, more than anything else, this class needs more burst or AE before a power option will ever work. This class has little else than chaining #1 skills behind rapid fire or the often catastrophic option of swapping to GS in hopes a swoop+hilt+maul will finish someone off as you took who knows how long whittling someone down slowly with auto and rapid fire.

Even just one other skill to combo into would resolve a lot of the problems power Rangers face.

A trait to reduce the cooldown of weapon swaps seems the easiest solution given what we have to work with. If we weren’t tied to offhand axe or greatsword for 10 seconds after swapping we could make better use of our burst as we won’t be stuck with a completely lackluster weapon waiting for maul to come off cooldown.

Alternatively we could swap things around to make room for a burst skill. My preferred route to take is to remove spike trap (because it sucks),

A third method, assuming it’s possible, would be to change one of our lackluster signets (Signet of the Hunt) to offer a unique skill dependent on the weapon we have selected at the moment of activation similar to how the Glyphs work for the Elementalist with their various attunements.

S

Signet of the hunt is not a lackluster skill. It is our burst skill. Hit for 8k with a GS and then come back and say we have no burst skills. The problem people have is if they want to have “burst” they one have to build up a rotation of attacks and two they have to go far glassier than other classes. You either burst or you survive. Find your happy medium and stop trying to ask for everything. Signets need love, but its far more in the region of SotW and SoR end and not signet of the hunt.

Reduce recast on signet of SoR, make it only cleanse conditions like warr signet of stamina and you have a great stun break, active cond cleanse and power build option for classes. You dont even have to overdo it. a 50 sec cast time without signet mastery and full trait lines is fine, then give those who want to specialize in the traits an incentive like casting removes 2 cond from nearby allies etc.

What youd get: remove 1 condition every 10 sec, active cleanse all conditions on self.
With grandmastery trait heal all conditions on self/pet 1-2 on surrounding allies from caster (can be modified based on overall balance)

Or better yet, make heal as one a viable heal by introducing a condition cleanse component for pet and caster. Thus making it a viable heal. Decrease overall heal HP to a lower component, decrease recast time to 15 seconds, heal 1 condition and decrease healing power scaling. This creates a better heal for power builds that removes poison without overpowering healing power spiking condition builds

=What youd get 15 sec recast heal base of 4750-5000 ( at a 333.3 base for healing based off second) and 1 condtion removal on cast HP scaling can remain as 1.0 or be decreased top 0.5 (this allows it to compete with troll unguent at a lower health return per second but at a higher gain for power builds).

[FIST] Yaks Bend

(edited by Malachi.1836)

December 10th Ranger changes

in Ranger

Posted by: Malachi.1836

Malachi.1836

Am I the only one who wants to see that evade on GS gone? If you want burst then stop using the GS as a DEFENSIVE weapon. It is just another passive mechanic that has no place in game. I would gladly trade that evade for damage boost.

The evade on the GS is one of the only things keeping power rangers relatively alive in front line fights in WvW. I dislike running conditions because of the passive use of cooldown play it brings. As such, the evade on the 1 allows me to control when i want to evade simply by removing the auto attack.

But adding an evade to swoop will create a much better escape mechanic than already present, the only problem with that being I would rather they look at ways for rangers to stay in fights than simply run from them. Trait reliance for reliable condition removal being one of the main problems. Builds without EB are doable but you are handicapping yourself out the gate. Fix the reliance on one trait line for active condition removal (signet mastery and SoR is a clunky removal that would only be worthwhile if the cooldown was reduced to 30 sec with trait and just removed conditions as opposed to being a sacrifice your pet button).

[FIST] Yaks Bend

Some ANET interfered with our GvG

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Posted by: Malachi.1836

Malachi.1836

It’s WvW, not GvG. Not sure what you expect. You think people are just going to leave it alone when they’re trying to play the game as intended? Anet or not, you’re going to get grief for wasting everyone else’s time in wvw by sitting there and not contributing.

haha oh man, the irony. Why are there still people out there who actually think PPT even matters at all? Ever? Congratulations you are playing in a game mode that means absolutely nothing and winning due to absolutely nothing other than numbers. Skill, organization and tactics mean nothing and PVP is horrible when the solution to every one of your problems is add 20 dudes.

Seriously?

UO lasted forever, why did it last forever because of pvp and actual fights which involved personal skill and timing. There are still free servers to this day with that same rule set and pvp rules since when? 1997. Theres longevity.. due to BALANCE

[FIST] Yaks Bend

Some ANET interfered with our GvG

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Posted by: Malachi.1836

Malachi.1836

This is hilarious, and sadly not surprising. The game is all but dead to me as is the current mode of WvW.. think ive played a grand total of 2 hours since the latest development “Additions” and description of their intent to destroy what was the best open world pvp currently available in an MMO. good thing they actually had people telling us this so I could stop paying them money through gem purchases.

Thanks for the heads up

[FIST] Yaks Bend

Pvp in a nutshell

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Posted by: Malachi.1836

Malachi.1836

“Welcome to our 9/24 Class Balance meeting. Lets start with the first thing on the list;

-How can we screw elementalists even more and buff warriors. Suggestions?"

All elementalist class aoes now damage the element a list that uses them. This allows for heightened risk reward gameplay and rewards higher skilled gameplay. With a giant middle finger

[FIST] Yaks Bend

Army Marching Sound Effects

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Posted by: Malachi.1836

Malachi.1836

Ya. Totally spend time working on this. Nothing else of importance needs to be completed in this game at this moment sound effects for zergs are like #1 and #2 on the list.

Better yet let runes of perplexity proc this with no icd with 15 stacks of confusion in an aoe

[FIST] Yaks Bend

I play this game for WvW not sPvP

in WvW

Posted by: Malachi.1836

Malachi.1836

The fact that you refuse to see that WvW is a week long competition is rather amusing. Do 3 servers compete for points in WvW? Is there a winner and loser? It’s a fact that WvW is a competition….can’t refute that.

Rock – paper – scissors has a winner and loser, but cannot be considered a competitive game. Simply by chance one side wins the match. The outcome is not based on actual skill, there is no real competition. In the context of WvW coverage decides the winner of the match-up. Most WvW’ers on my server have to work on the next day, therefore the night coverage is low. During the night our opponents can accumuluate points without resistance. How can you call a gamemode that lacks opponents competitive?! Competitive games are built one the idea of equal numbers, equal starting positions, equal gear, … . WvW is the opposite of competitive.

I am simply here stating even though GW2 WvW is fraught w/ all those horrible issues its VASTLY more popular than any sPvP/tPvP venue. So logically as a company you would allocate man hours and resources to the bigger portion of your player base.

Do you know the numbers? No, you don’t. In WvW the players form a zerg and rush from door to door, leaving the rest of the map unpopulated. In sPvP, however, with the server structure you will never encounter a zerg or skilllag. Your individual observation cannot measure the popularity, neither of sPvP nor of WvW. The most “popular”, popular means 80 viewers on average, WvW/GvG streamer is the elementalist from Second Law. The sPvP/tPvP streams average 200 – 300. That’s still a low number, but definetly more than WvW. The hardcore WvW/GvG community is small, egocentric and vocal.

Wow. and yet again another person who just simply doesnt get it. THIS HAS NOTHING TO DO WITH GVG. The entire debate about that can be delegated to other threads and other reasons. EVEN FIGHTS AND ACTUAL BALANCE CHANGES ARE THE CORE. caps are fun!

this has nothing to do with guilds that like to fight each other, the few egotistical ones who apparently soured the responses of every other person who constantly posts on gvg and the scene as a whole. The even fights there are only a reaction to the terrible mechanics and outright avoidance of any semblance of balance that WvW has. Whether it be population, class balance, population balance you name it. This has led to problems and these problems arent even being looked at.

WvW is meant to be imbalanced. Yay. sooooo time to stop playing then?

[FIST] Yaks Bend

I play this game for WvW not sPvP

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Posted by: Malachi.1836

Malachi.1836

See this is just another gvg thread labeled as something else, @op if they have the tech for wvw and the tech for custom arenas then its not to hard to think that tdm maps for guilds would be that hard to do. If that will happen is up to anet. Also everyone who plays gvg assumes it has a huge following in this game, I literally never here anything about gvg besides they same people on these forums saying everyone loves and watches it. I tried watching it, hammer warriors and blast combos hide any nuances of the game behind a wall of particle effects. As for the stat buff from orb meh what ever, it has as much of a chance to kill my unsupported meta (5 man roaming) as it does yours (gvg) its a bonus but so is the passive health from PPT and buffs from wvw rank, or the wild swings you get in stats from builds, gear, foods and on kill sigils, you just deal with it and be the better player.

the only thing I really agree with is that wvw is to reliant on siege and taking keeps then it is on defeating your enemy in battle, that’s why I like the addition of the point for spiking from the orb buff.

Ironic since GvG has nothing to do with the topic. But ya…. lets go back to that!

All forms of small fights and even fights are going to be harmed by bloodlust, ascended weps, and ascended armor due to be coming out. His point is that all of the additional content we are getting isnt anything anyone wants. But were still getting it.

What we do want is actual balance and a sense that they care what is going on with a market that is far larger than their esport pipe dream (4k viewers at PAX hooray!)

[FIST] Yaks Bend

Ranger pets vs WvW zergs.

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Posted by: Malachi.1836

Malachi.1836

I think it’s pretty obvious that ANET thinks ranger pets are fine as they are in WvW zergs.

I don’t agree, but that’s irrelevant since they don’t like player ideas either. It’s annoying that other class mechanics aid them in Zerg v Zerg play. Such as guardians being able to stroll through a Zerg relatively unharmed with aegis and heals, traited to regen and protection. Or Mesmer f4 giving invulnerability. Or necro life pool. Or engi massive diversity of toolbelt selection. Or warrior burst skill (which is usually hammer AoE).

Maybe were all just looking at this wrong and our class mechanic is rally bait?

[FIST] Yaks Bend

Tired of Condition Spam

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Posted by: Malachi.1836

Malachi.1836

There needs to be less damage overall. When damage can only be negated by large masses of people in WvW spamming blast finishers on water fields something is horribly wrong.

There is little to no timing or finese in pvp because gearing builds for damage always trumps support. Very few classes can build in such a way that they can mitigate or survive such consistent burst

[FIST] Yaks Bend

okay.. so.. this leaderboard.. ehm...

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Posted by: Malachi.1836

Malachi.1836

Congrats! I miss old style GW1 HoH i could play that for days on end without getting tired of it coming up with rediculous team builds. Spvp here.. eh not so much

http://i.imgur.com/eACzJ4e.gif

[FIST] Yaks Bend

Simple Solution to The Bloodlust Controversy.

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Posted by: Malachi.1836

Malachi.1836

No! plz dont let the orbs affect stats! I dont care about Wxp or Karma, but dont let it affect other stats!

The fact that you don’t care about them, isn’t that why it has to be something else? The buff has to be something most players will care about. No-one cared about the quaggan and they only get captured as an afterthought. It also doesn’t make sense for someone to constantly fight over the ruins – which doesn’t award karma or exp – if the only buff was karma or Wxp because they themselves won’t benefit from it.

I don’t think points from stomps or reduced damage from siege would be enough for people to care about the ruins, especially on lower ranked servers where siege isn’t as big of an issue. A buff for points on stomp alone isn’t appealing to people because blow out matches are common and points don’t mean anything to a lot of people (even the serious people).

What kind of buff is honestly valuable enough that players will care about it as much as they care about the current suggestion, but one that people find acceptable? A celestial buff is something that every player will benefit from. Someone who’s stepping into WvW for the first time will understand it makes them better, zergs going to fight an enemy zerg will be glad they have it because it makes them better in combat. The buff needs to be important for people to care about the ruins. What alternative is there that is as universally attractive as a celestial buff?

There doesn’t need to be a buff at all, that is the problem. People keep arguing about what is an “attractive” buff without seeing that any BUFF to stats at all will only benefit the side with more numbers. Guess what, those numbers are in the top four servers of which 12 will be in the gold league in NA. 12-4—-> 8 servers with low population which will NEVER see that buff unless a server just decides to let them have it. Its ludicrous that this is even a discussion and people actually think this is a good thing. Is it because WvW has gotten stale that the PPT crowd is just happy to get something good and hope that its a step in the right direction? Like every step that has occurred in WvW since release with the exception of culling? Ya those masteries were totally a game changer. If every change to this game only rewards zerg play just tell us now so those of us who actually want a PVP game can just cut our losses and stop putting cash into this game. Because in all honesty we came to GW2 for open world pvp and balanced pvp at that. Having a dev for the game mode actually tell you they arent even worried about balance and that in fact WVW is supposed to be imbalanced is hillarious and quite frankly poorly chosen wording.

No group that is ever involved in a pvp match that actually intends to remain in the game and have fun wants imbalanced fights. granted youll have the people who just enjoy playing games where they have no chance of losing but such games are boring and dont last. Just give one server a +200 buff to all stats randomly chosen each week by a dice roll and let people go to town. yay imbalance!

Or better yet just make WvW teams and let us chose population and balance because apparently the community are the only ones that actually see the writing on the wall.

[FIST] Yaks Bend

Simple Solution to The Bloodlust Controversy.

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Posted by: Malachi.1836

Malachi.1836

Numbers are not skill, hitting a wall when people sleep isnt skill, and sitting on siege isn’t skill.

Small groups actually fighting against even odds and relatively balanced fights are skill based.

I don’t really understand why you’re throwing around “skill” as the highest ideal of WvW. People who roam around in large groups aren’t doing it to impress you. They’re doing it because it’s a well-rewarded activity in a game that, like most MMORPG’s, is all about pursuing incremental rewards as part of a large playerbase. They don’t care whether or not you approve of the skillfulness of their reward pursuit.

If you want a game type that more heavily emphasizes skill, you’re in luck because GW2 is one of the few MMORPG’s to even have one: it’s called sPvP.

You hit the nail on the head. Those people are doing it for the reward, and that in itself is the problem. Pvp games used to be about just that THE PVP not the shiny rewards you get from running in massive blobs. Good games last not because they have incremental rewards but because they have a competitive system in place that keeps people coming back for more fights. Running in large groups so large that they make any form of combat simply 1 fests is boring and repetitive. sPVP and tPvp would be great if they only allowed for more customization, and open world combat.

But I waste time here, everyone who realizes that this game for PPT and siege is old hat already understands this

[FIST] Yaks Bend

Simple Solution to The Bloodlust Controversy.

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Posted by: Malachi.1836

Malachi.1836

Well people, you always go on how you want to have zerging reduced, and this is a step in that direction. It favors getting small parties to split off to turn those power points for the main zerg.

Obviously populated servers are getting more out of this, but they are getting more out of anything, so it is not making bad match-ups any worse, while enhancing the game between almost equal opponents.

This. Doesnt. Split. Zergs.

Seriously, stop saying this. The map changes are a good thing but anyone thinking this will do anything but increase the number of scouts around those points once a blob owns them is just blowing hot air. This magical wish of all people looking for WvW fights WILL NEVER HAPPEN because the buff in question isnt removed when you negate the circle but when you take it. Take the buff, IE that massive zerg that can move everywhere on the map in minutes can still make it to you before you get the buff and smash you against the giant wall that is 1 spam.

It is hillarious to read people trying to defend this idea. The individuals who dont see the massive imbalance that is WvW getting that much worse with a buff that is given to servers who just have more people. The biggest problem with NA WvW is the simple fact that everyone transfered to literally 4 servers and the population is so spread out. Numbers are not skill, hitting a wall when people sleep isnt skill, and sitting on siege isn’t skill.

Small groups actually fighting against even odds and relatively balanced fights are skill based. For a supposed PVP game the complete lack of understanding of balance is comical. No fun will ever be had when imbalance is your basic starting point. The only thing that will happen is people will quit.

Just like people quit Pokemon, and Marvel vs Capcom 2, and Smash Bros. Oh wait…

People have already quit. If you havent noticed these population trends even on Yaks Bend you are just simply blind

[FIST] Yaks Bend

(edited by Moderator)

Simple Solution to The Bloodlust Controversy.

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Posted by: Malachi.1836

Malachi.1836

Well people, you always go on how you want to have zerging reduced, and this is a step in that direction. It favors getting small parties to split off to turn those power points for the main zerg.

Obviously populated servers are getting more out of this, but they are getting more out of anything, so it is not making bad match-ups any worse, while enhancing the game between almost equal opponents.

This. Doesnt. Split. Zergs.

Seriously, stop saying this. The map changes are a good thing but anyone thinking this will do anything but increase the number of scouts around those points once a blob owns them is just blowing hot air. This magical wish of all people looking for WvW fights WILL NEVER HAPPEN because the buff in question isnt removed when you negate the circle but when you take it. Take the buff, IE that massive zerg that can move everywhere on the map in minutes can still make it to you before you get the buff and smash you against the giant wall that is 1 spam.

It is hillarious to read people trying to defend this idea. The individuals who dont see the massive imbalance that is WvW getting that much worse with a buff that is given to servers who just have more people. The biggest problem with NA WvW is the simple fact that everyone transfered to literally 4 servers and the population is so spread out. Numbers are not skill, hitting a wall when people sleep isnt skill, and sitting on siege isn’t skill.

Small groups actually fighting against even odds and relatively balanced fights are skill based. For a supposed PVP game the complete lack of understanding of balance is comical. No fun will ever be had when imbalance is your basic starting point. The only thing that will happen is people will quit.

[FIST] Yaks Bend

(edited by Moderator)

We are all World vs World players...

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Posted by: Malachi.1836

Malachi.1836

It is funny though, rather than embracing and seeing how other people like to play, we tear each other apart because we think “they suck” and “we are better”.

‘Sorry you are a PPT player. I can’t be seen in public with you’

Its more of a problem with the system itself. Not the player. The problem with this discussion is every single player used to be a ppt player. Then the basic imbalances of wvw start becoming more obvious and ppt loses its appeal. I almost always roam. Our guild of 2 just looks for fights even..uneven. It doesn’t matter. What we usually find is groups only attacking us of they outnumber us by double. The game mode itself rewards uneven and unskilled play. I miss fighting servers where even fights were the norm. Some servers had people who if they saw an even fight watched. They to have learned that one stomp is far more boring than a good 20 minute fight.

I want good fights. Not zergball stacks and 1 key spamming.

[FIST] Yaks Bend

Simple Solution to The Bloodlust Controversy.

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Posted by: Malachi.1836

Malachi.1836

For the last time people the mechanics introduced will not break up zergballs. Those inviduals who still find safety in numbers will still do so even with the spread capture points.

Why do people think that an introduction of spvp style capture points will somehow invalidate the other ingrained mechanisms of wvw that promote zergplay? Will these new capture pts somehow remove commander doritos and force people to evenly spread out? Please. You’re being foolish. This isn’t a gvg issue it is entirely a balance one. No server that is outnumbered will have the numbers or coverage to hold these points from larger populated servers. That is a pipe dream.

All this will do will increase scouts from 0. To 3-5. That’s it. Congrats.

No to statbuff on bloodlust. Yes to 11% siege reduction and ppt per stomp per buff. Stats on outnumbered

[FIST] Yaks Bend

Simple Solution to The Bloodlust Controversy.

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Posted by: Malachi.1836

Malachi.1836

If you want the buff to make an impact on WvW warfare in general, why not make it so you take 15% less damage from siege for each 3 capture points you control? Siege Wars are bad enough with tons of people hiding inside their keeps and towers rather than coming out to fight. Plus, it would make it very valuable to take before attacking the more important objectives, like well defended fortified keeps.

This is the best idea I’ve heard on the issue.

+1. Great idea that people will want to get and fight over. Give the outnumbered buff the stats and reduce the damage % drop from siege on the bloodlust buff to 11% per buff making it a realistic protection from siege at all three buffs plus ppt on stomp.

[FIST] Yaks Bend

WvW and the role of "Balance"

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Posted by: Malachi.1836

Malachi.1836

I don’t like “too much” balance. What is too much is debatable, but being unbalanced through certain builds is what makes games like these fun to me.

I like to try and work my builds to be “OP” and rarely look at other people’s (sometimes I do for a baseline-idea) because that to me is the easy way, when I fight a player I want them to party me and say “dude wtf are you running?”.

If everything was too balanced, then fights would nearly be pre-determined, too much Rock/paper/scissors. That is why I love WvW and hate sPVP, because you never know what to expect with the combinations we have access to. Which is also what makes it difficult to balance, but again makes it fun.

.
You are looking at balance differently. Good PvP games are built on balance the game type above it however doesn’t necessarily have to be balanced. Balance means every class has access to the tools necessary to compete at even levels. This just simply isn’t true. In the current meta certain classes are just not feasible in wvw and are delegated to only certain builds. The base balance is required for any competition to be fun. If you want to maintain population in a PvP game balance has to be present. Skill has to be measured between individuals.

Sadly every game since UO has failed this most basic premise. The most simplistic of games lasted years off one core accident from the developers. The PvP was balanced. And very good. This doesn’t and shouldn’t diminish builds the “OP” feeling you apparently like is still there. Even in a balanced PvP game gimmick builds can and will exist. The core problem is of there is no general consensus to combat them.

Wvw is quickly becoming a place to login skirmish for thirty minutes and just quit. I don’t find any fun in a gametype when I know all further additions to it will only reward unskilled play

[FIST] Yaks Bend

Final solution for league and transfers

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Posted by: Malachi.1836

Malachi.1836

This is nothing more then a Money grab attempt, knowing that WvW is dying as they insist on ruing it they want to make as much money as they can before they put the final nail in the coffin.

This is a TERRIBLE idea, simply because Anet is in control and they dont like to listen to players. This could work well IF they listened and ACTED on advice the players give:

1) Make it so that the MOMENT the season starts if they transfer to another server they lose ALL rewards no matter how the server they were on does and no matter how well the server they are now on does

or

1.1) Disable server transfers during the season, maybe have a week before the next season begins or something so people can move

2) Make WvW Daily HARDER and make it a requirement for the rewards, not based on how the server does but how the player does.

This could be done by – increasing kill requirements, dolyak kills, camp/tower captures and such and then making it so they need to complete a certain number of them to gain access to the rewards, say 5/7 every week for the duration.

3) Players get rewards for how the server does and how they personally do, with a Gold, Silver and bronze set up these could include laurel, Gear Chests and such on top of what they earn for how the server does.

Disabling transfers during the season will not stop anything, Im sorry but everyone who already knows how awesome this new season league will be has already transferred for their super skilled reward.

let the horribly unbalanced and poorly planned and thought out zerglust begin

[FIST] Yaks Bend

"Rangers can't handle more pet control"

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Posted by: Malachi.1836

Malachi.1836

Xsorus covered literally everything. Broken trait lines incoherent damage bonuses (great sword trait damage in vitality? Huh?) And class mechanics that make my favorite class an uphill battle at all times. Just remove the pet completely and increase damage by 20% or give us some measure of control over what equates to 20-25% of our total damage.

[FIST] Yaks Bend

An option to disable "orb" buff on myself?

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Posted by: Malachi.1836

Malachi.1836

Guys,

The most important part of the buff is the points on staked player.
If you are in a Borderland you will be wanting these points for your team.

Don’t forget this, if you get the buff taken off you will not be supporting your server.

Seriously, when will people get it through their thick skulls people play PVP games for the PVP. something that takes skill and timing. Its why dueling in UO was so popular and gw1 lasted so long. Zerg v Zerg and PPT running requires no skill, is no fun and doesn’t do anything for the continued future of GW2. Even with adding new content to WvW weekly people will get tired of it and search for something new. Siege warfare is not the end game. Its quite frankly the most boring part of this game and the week when siege was bugged was the most fun anyone had since release.

[FIST] Yaks Bend

"Rangers can't handle more pet control"

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Posted by: Malachi.1836

Malachi.1836

If we were to receive this change, it is very likely we will have reduced damage on our pet as being able to maul three times (4 stack of bleed each maul) with 2 feline is just downright overpowered. You can keep bringing up gw1 as a template, but the dev already stated numerous time they weren’t trying to create a gw1 remake and the notion of ‘because gw1 did this so we should’ is tedious as it is.

Why would control of pet skills even require a nerf at all? Rangers do not have burst. We only have select builds that have some burst potential and even those are niche builds. Control over CC is already there but clunky, and the abilities in question are on long cooldowns. 40 seconds for a 6500 heal isnt a game breaker for anyone, and even with that wouldnt even put it as beneficial as simply pulling a signet into a utlility slot.

None of these bonuses would change the ranger. The number one problem we have always had is quite simple. Our class mechanic. The pet simply does not work. If i have to put 30 points into a trait line run one signet and use it every time I want to time an AOE fear in a group of people without a wolfy dirtnap (save going full boring BM bunker build which is about as fun as a free rectal exam) Id simply rather play another class with better access to CC.

[FIST] Yaks Bend

The two main problems with Bloodlust

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Posted by: Malachi.1836

Malachi.1836

Its like they take what would be a good idea and switch the targets thus making it horrible. The contention points help to break up zergs and creates more of the map to fight over. All good things. However they then break this up with a ridiculous stat buff in a game where damage is already higher than healing. Simple and obvious solution. Make the stat buff go to the lower pop servers and increase the point gain for kills by holding all three buffs in zones. Give the incentive to have the buff and fight for it. But give the sides with ultimately the lower population (remember this game isn’t skill based. Its population) a stat buff to be more competitive with lesser numbers.

[FIST] Yaks Bend

Server Match up is terrible

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Posted by: Malachi.1836

Malachi.1836

A lot of people are constantly asking for balance this and balance that. The problem remains that until people either:
A) stop playing matches for score
B) ANet balances servers BASED ON POPULATION
C) the WvW population takes it upon themselves to truly balance populations and servers

There will never be “balanced” match ups. They will have fun match-ups which a lot of servers are having right now based entirely on trying to compensate for lower numbers with skill, but they will never be truly balanced.

I have no problem fighting larger groups, and more numbers. That has always been an interesting challenge, and I think that most individuals who played past pvp games (I always love to compare every game that came out to UO, as it seems that games pvpers had a incredibly different mindsets from every game after it) will feel the same. Id rather fight a losing battle and have fun than constantly dominate, yet it seems in today’s games that’s the minority.

[FIST] Yaks Bend

5/31 DragonWagon/Magummybears/SBI

in Match-ups

Posted by: Malachi.1836

Malachi.1836

Can I haz maguuma back? they roam

[FIST] Yaks Bend

05/24 T3: Maguuma/Kaineng/Yak's Bend

in Match-ups

Posted by: Malachi.1836

Malachi.1836

On a side note, WvW is BS we cant drop siege anywhere in our BL but mag and yb coming into our BL some how get to drop rams and Ac’s. -.-

Ya we had the same on yaks for a while too and EB, it was sporadic. It would let me place some siege then in a few seconds later deny it. The best was when it just outright deleted a ram on EB middle of the throw. Yay!

But at least there was fun roaming, without siege it actually forced people to roam a little more and then it was back to the standard boring zerg ballin

[FIST] Yaks Bend

Cant Right Click Enemy players in WVW

in Bugs: Game, Forum, Website

Posted by: Malachi.1836

Malachi.1836

I can right click everything else, monsters, bugs, gates. But not enemy players

happened after patch

Also, +1

…P.S. Waaaaaaaaaa

[FIST] Yaks Bend