Showing Posts For Malernasam.4327:
that isn’t PvE. Thats a core aspect of WvW. The windfall buff? You had better BELIEVE that is WvW based. Ive seen smaller forces push larger forces ENTIRELY because they know if it starts to go bad they can retreat off that cliff. Otherwise they would have run back to air keep and started setting up siege. Does it work out for them? Not always but if gives them something to TRY. And the knowledge that htey have windfall and the enemy doesn’t makes them much more willing to push along that cliff edge.
WvW Isn’t just PvP in a PvE environment. Its both combined. Aspects of both merged into a new whole. Taking/Defending objectives can be used to get fights yes but they are also GOALS if you want your server to win or lose a matchup.
I agree the stab changes and rally changes were good. And I would like to see more changes. But those are the kind of changes that can only be made RARELY. Because they cause huge sweeping changes in how the game mode is made. Not all of which are for the better. They had to rebuff stability later due to how changes had affected things. Allowing hammer trains to reform because those trains were what allowed groups to function in an organized fashion. Hammer trains give both sides something to orient around. Where at the height of the pirate ship meta it was simply two clouds swinging around eachother until one lost enough people they bailed.
You say the game mode is being ruined by changes made about siege, objectives, and gliding.
I say thats your opinion man…and I also say that its a very narrow minded one. Siege and objectives for example are core aspects of WvW. They are what your fights orient around. Like it or not. Believe me I HATE grinding into a keep filled to the brim with ACs. But gods below when we do and we hunt down and crush every single AC and there operator into paste before slaughtering there zerg it is SATISFYING. It feels GOOD and makes that stress worth it.
As for gliding. How in the hell is gliding going to ruin your game mode. You still havn’t answered that. What is gliding going to do that is going to damage WvW so badly.
O.K. let’s try this. How about I get to play Anet developer for a day, and I end the megaserver, and from now on if you are on a different server I can kill you in Queensdale, in Orr, in Auric Basin, etc., as I could in the PvP or WvW environment. So, like, you might be rallying to fight Balthazar or some unchained champion in Siren’s Landing or whatever, and my guildies and I come along and kill you. I mean, you have the choice to also run with guildies for protection, or to avoid us, and ignore us…move servers, jump to a different map, etc. You are full of options! The other elements of your game (champions, events, etc.) are still there, I took nothing away from you. Are you happy with this change?
If the answer is “yes,” for whatever reason, then we are speaking the same language…we just have different worldviews. If the answer is “no,” for whatever reason, then we weren’t even speaking the same language.
We are speaking the same language. The thing is gliding does nothing to inhibit your fun. At all. And it has a small chance of enhancing it…
Im a PvX player. But I spend most of my time in PvP. The next chunk is in WvW. And a VERY small amount of my time is in PvE. usually a fractal run here and there. Or when a new story mode comes out.
As for what its adding? New ways to defend some objectives for one. Lets look at garrison. Its currently a common tactic to build arrow carts above the lord room. But when the enemy force starts to push up there you can get shafted pretty hard if they make it.
If your force up there is getting pushed by a larger force. They “before” could jump to the floor below. But the other force could just keep pushing. Now those 4-5 people on top can glide off likely all the way to the inner wall or even to some parts of outer in order to escape and then regrp with there commander. As it is its normal for those 4-5 people to die.
I am CERTAIN you can think of an interesting way to use this feature to your advantage. If you want to. But if you don’t thats fine too. Thats how opinions ARE.
Try it and if you decide you actively hate it after a couple weeks then I hope to see you here on the forums stating your opinion clearly as well as putting forth what you consider a FUN alternative would be for them to work on. Something that fits your vision of wvw. Hell when you do send me a message and ill make sure to look and leave my own opinion for you to consider/dismiss at your leisure.
We could play the “Why is this fun” game all day. The truth is if you have decided flat out that it won’t be fun there is nothing I can do to convince you except state what I would have fun doing with this tool. There is no reasonable way to force someone else to see something as “fun” as the concept of fun as arbitrary and varies wildly from person to person.
Even as a PvPer I consider myself a wvwlder. I am in there for 3+ hours 5 days a week with a reasonably organized guild. So Im not just talking from no experience either. Nor am I a non wvwlder trying to ruin the game mode by bringing loads of PvE into it.
I enjoy wvw. And I want to enjoy it more. And to me, this is an interesting way of doing that.
I shortened your quote, not to cherry pick it, but just to find the right demonstrations that we are certainly NOT speaking the same language. Gliding in WvW has no chance of enhancing my fun. Strangely, though you speak about doing PvP and being in an organized guild, almost everything you described disproportionately affects the PvE components of WvW (defending objectives). Where is any mention of what this will do for players learning builds, and rotations? How about positioning with commander? How to play backline? Anything? Because if the answer is that this does nothing for that, then we don’t need it. And no, I am not talking about gliding off to regroup with commander.
Almost every addition during past year or two has been PvE elements…the air shrine buff so you don’t take falling damage when you jump, or whatever, is a great example. I use it because it’s there…if tomorrow Anet took that away, it would do NOTHING to my game.
You know what changes were made that I thought were pretty brilliant? Capping how many people could rally off of a down. Stability changes that ended the hammer train as we knew it. Those were tweaks to battle mechanics directly related to making fights be better decided by skill.
And I do not PvP, by the way. I am sure I am terrible at PvP. What I like about WvW is that it is PvP in a PvE environment. Taking or defending an objective is a means of getting a fight, as a group. That is the game mode I complain is being ruined when the changes made are about siege and objectives and…gliding.
Shadelang.3012:On this I can’t really say. It depends on how they use the territory system from now on for example.
My current reaction to the gliding is a solid Head Nod and me thinking “Cool thatl be nice to try out” and moving on.
I mean honestly guys the fact that they are willing to try this is COOL. And I want to see what clever commanders/teams can do with this on the various maps.
Ill say one thing. Chasing that mesmer with snowfall runes who trololol off the side of a fall you can’t follow him down will be nice. Though the thought of getting magic bulleted on the way down is terrifying.
Seen my attitude about this described as “anti fun” elsewhere on this thread. And that response, and yours, show we are not even speaking the same language when it comes to the game mode. You say it will be nice to chase a troll Mesmer…why? People saying it will be nice to shake up the game mode and fly around instead of doing the same thing also leave me with the same question…why? My fun in WvW has nothing to do with anything you guys are thinking will be cool, interesting, nice, or fun, and all of those things you are advocating for you have in PvE. There is a massive world in which you can glide, and chase people who roll off cliffs with snowfall runes…why does that need to be in the WvW environment? What is it adding for people who like the game mode? Because it seems to be adding things for people who wish they were doing PvE…so, go do PvE.
McKenna please answer this question! Will we be able to glide while in a golem? PLEASE MAKE IT SO!!!!
(e_e)
Dear anet can you please stop kittening up wvw. People like it just the way it is right now. When you guys look back at the release of the desert bl map. Was that a great succes? No. But u guys kittened up wvw then and this will be the same. Stop putting pve crap into wvw. We the hardcore wvw players dont play pve. So please stop messing up our content. I know for a fact that lost of players will be leaving the game because of these things. They only game back when its back to normaal.
Gliding for wvw is actually going to be super fun, I don’t know how gliding offends you so much, and if someone is running away from you in your territory, they wont exactly be able to glide off, so youll probably have a better chance at catching them than before. Stop crying about something that hasnt even happened yet. xoxo
Gliding offends because certain people didn’t bother to read the whole post before they started typing.
No, I read. I honestly believe that people that go into a WvW map and want to explore it, and glide in it 1) don’t have enough to do in WvW, 2) should get their exploration and pointless mechanic fix in PvE, and 3) should not be driving content in a game mode they clearly don’t understand or appreciate. It’s been true since launch, WvW players feel ignored by Anet, but then any time Anet pays attention this kind of stuff happens…golem rush week, deployable canons, dragon banners. PvE content will never be a plus for someone that really plays WvW.
Gliding
Gliding in WvW does not require unlocking gliding through PvE masteries. Instead, you can acquire Gliding by using ability points in the new Heart of Thorns War Gliding Mastery. The War Gliding Mastery is available to those who own Heart of Thorns and allows gliding in territories that your team owns in the Mist War maps: Eternal Battlegrounds, Alpine, and Desert Borderlands. If you enter a territory that you do not own while gliding, you will be kicked from your glider.
We’ve made several map adjustments to the Eternal Battlegrounds, Desert, and Alpine Borderlands maps to better accommodate gliding. Besides map adjustments, we have also replaced Ballista’s fourth skill with an anti-air bolt skill that shoots people out of the air and immobilizes them for a short duration.
It is important to keep in mind that this is a test for gliding in WvW. If we discover with this test that gliding is not appropriate for WvW, we will disable it.
This is such a terrible idea, and only people who don’t really understand WvW are hyped for it. I hope it is disabled soon after launch. May it be even shorter lived than deployable canons, or the OP Dragon Banner, or…just stop adding PvE content to WvW.
It’s as if devs at Anet believed someone would make a character, level it, spend money gearing it, and then…what? Spite them with its existence? No, people make characters and level them and gear them (and now, unlock their traits) to play them, to play them without restrictions, as they wish, where they wish. Why does the “how” even matter to you? AND, again, what is the point of giving Proofs of Heroics to characters that are fully unlocked? So they buy superior siege?
Proofs of Heroics should be account bound...period. What do my fully unlocked Druid or Reaper want with these tokens? Superior siege? Because I can no longer use them at vendor, I took my Chronomancer to Queensdale to get hero points...level 80, fully geared, grinding through that map...is this "progression?" When Anet talks about "character progression" it sounds as if the existence of a fully realized character is some sort of affront to them.
This is pretty ridiculous. 4 days, no information, no updates.