Showing Posts For Malkav.9867:

Ready Up: Balance Philosophy - 6/13 @ Noon PDT

in Profession Balance

Posted by: Malkav.9867

Malkav.9867

Mesmer

Strength:
→ Good group support – I would like to see more buffing and debuffing options to offer more flexible support in addition to the projectile reflection.
→ Illusions – They can offer decent dps, distraction of opponents and a various other nice things once they are up. Some more options for different illusions and less weapon-specific illusions would be realy nice. A interesting idea would be temporary phantasms that don’t count towards the illusion cap or something like a phantasm comparable to the flesh golem of the necromancer.

Weakness:
→ Illusions – Summoning 3 of them takes some effort, keeping them alive can be a real challenge and mesmers should depend on having active illusions.
→ Lower damage – Mesmer without illusion should have lower damge than other classes. In addition i would like to see another sacrifice of damge for useful support. In a way that the mesmer on its own does less damge but offers enough buffs(as unique as possible) for the group to easily compensate.
→ Lack of mobility – Mesmers are more about tricking and deceiving and less about running around.

Upgrade Component Market Getting out of Hand

in Black Lion Trading Co

Posted by: Malkav.9867

Malkav.9867

Not much of a problem for most sigils as you can use the mystic forge to create weapons that already have a desired sigil but its a huge problem with some of the runes as there is no other way than getting a lucky drop for most runes.

Making rewards more fun

in Guild Wars 2 Discussion

Posted by: Malkav.9867

Malkav.9867

for rewards to be more “fun” the RNG-only needs to go
Unique skins or minis are already in the game but all of them need either extreme luck or a lot of gold. Having a chance for a lucky drop is ok but there should exist a second way because nothing is more frustrating than doing stuff 100 times and still don’t get what other got after the first time.

As for the rewards themselves i like more visual effects. Aror and weapons are always welcome but in addition some illusions(they should work in combat, things like the transformation done in some of the fractals are interesting) would be great. An even more interesting thing would be to choose rewards without being able to get everything. Things would be more unique and the choices made might reflect some aspects of the character.

Why magic find doesn't work?

in Guild Wars 2 Discussion

Posted by: Malkav.9867

Malkav.9867

Look at sig. MF works. I have a huge sample size.

^this
BUT its still RNG and there are a lot of other things that matter. Especially things like MF not working on bags or chests. In addition i observed huge differences between different accounts(MF still has a comparable impact but base drop chance seems to be different from the start).

Game Updates: Guild World Events, Megaservers, WvW

in Guild Wars 2 Discussion

Posted by: Malkav.9867

Malkav.9867

Europe players will be glad today. Their language issue was fixed.

Added a chat option – enabled by default – that shows only the messages coming from players sharing your client’s text language.

Still there is still a mass communication issue for organized events. However that can be solved as a community.

Not even close. Its causing more issues than it fixed.
1) Instead of language issues the new filter will prevent any coordination(if activated).
2) There are a lot players that use different languages for client and server. for example i personally use an english client but play on a german server and prefere to write german when playing with my friends(and playing within a german community when organizing things like missions and events). The new filter will make other german players being uable to see my text and other users of the english client will still read it.

Non-English Languages, culture, map chat.

in Guild Wars 2 Discussion

Posted by: Malkav.9867

Malkav.9867

But i stand with Algreg here, the day Anet is forcing me into a native german Megaserver i´ll stop playing. Even in GW1 i was already not playing in the german parts of the game and i deliberately continued that in GW2.

You say that you will stop playing if you are forced into a german server but at the same time others are not allowed to have a similar attitude for being forced into an english server? That doesn’t seem to be fair.

..and back to the topic of english at school. Most players form eastern germany that are 35+ had russion at school and hardly any english. The number for younger players gets smaller but i still know a few people 20+ that hardly had english at school. Some of them just 3 years and thats hardly sufficient for a decent communication. In addition we have the younger players at 12+. At the age of 12 you have your first english lesseons. You can’t expect thoose players to speak english.

Non-English Languages, culture, map chat.

in Guild Wars 2 Discussion

Posted by: Malkav.9867

Malkav.9867

However, at least on the English servers it was always seen as common courtesy to type in English in map chat.

On a spanish server its common courtesy to speak spanish, german for a german server. Now megaserver maps are not english maps by default. The problem is most players bought the game to play a localized version using the language they selected. Now the new system is forcing them to deal with different languages.

The point that there are a lot players that have no knowledge of a second language was already mentioned a few times but there are thoose people that simply want to play the game using their language. While guesting on an english server i do it because i decided to play there but on megaserver no one gets asked if they want to switch to another language and i do understand thoose players that still want to use their native language.

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Malkav.9867

Malkav.9867

I don’t reqaly understand the casual crowd that thinks the new shedule is an improvement for things like Tequatl and Wurm. There is a fixed shedule right now. Both bosses spawn every 2h. The real issue at the moment is a lack of organization on some servers and during certain times. The new shedule doesn’t realy change that. The amount of communities organising kills won’t increase and because of increased difficulties to pick the “right” server it gets even harder to find an organised kill. What players will get is nothing else than a set of overflows and while success on overflow is possible it is not very likely.

For me this change will be an extreme negative one:
- The community of my server(+guesting players) is organising 5 Tequatl kills per day. The change will reduce this to 2. Guilds being able to trigger a spawn might increase that number but the costs of merits still makess that a bad change.
- We have an avarage of at least 10 disconnects per Tequatl fight(starting once we hit enough players on the map to create an overflow). Currently they can wait another 2h and try again. With the change most people will have a single shot at a boss per day. Disconnects will be absolutely fatal.
- Right now i have the freedom to guest on any organised server and most of the time it is possible to find the right server and be sure not to hit overflow with a tolarable timeframe(30-45mins before Tequatl spawns) . With the change i can’t predict wich instance of a map will be organizzed and which once will end up in chaos. In addition i can’t travel to a map to wait for the next spawn because its not guaranteed that i will end up on the right map.
- Right now we have grown communities for boss-kills. The mega-server system will break them up because of the increased trouble to get your whole community on the same instance of the map leading to more frustration for the active members of the community.
- For EU-Servers we have a massive language problem incoming. Its already a problem with overflows and without language-specific servers it will get worse. Players using speaking the same language might have a chance to enter the same instance of the map but already a minority of othe players will cause issues, at least for this minority.