Showing Posts For Mandroid.9538:
The idea is to change them into something that’s not so easy to leave out of every build. Think more like weapon spells in GW1, where the skill adds an effect to your attacks…
What if we changed these silly things from being instantly killed minion-style critters to an on-cast buff to your attacks? As an example: say we took Sword of Justice and made it a damage boost on a % chance per swing, in the form of an arc of damage. When activated, you’d see the weapon itself come out and deliver the (preferably cleaving) blow. Traits could be reworked to deliver this buff to allies as well, similar to venom sharing with the thief, as well as increase activation chance and possibly effects of each weapon. I know the shield’s pretty nice as is, so we can probably have it appear in front of the guardian and cast the bubble periodically to match the proposed changes.
Thoughts and opinions appreciated!