Showing Posts For Marciolegal.3461:

The solution to matchmaking is: remove it

in PvP

Posted by: Marciolegal.3461

Marciolegal.3461

No.

If you’re a new player, it’s not really fun to get curb-stomped time and again by platinum+ players. Matchmaking keeps people of roughly equal skill together, which makes for better games overall.

Sorry, I am proposing this for the ranked pvp.
Without MM, the chance of having good players in your team would be the same as on the opposing team. But as there are more average players than good ones, the later will win more and go up in rank faster, leaving other players behind, rescaling the division skill level. After a number of matches, the players will find their divisions “probabilistically” and based on their skill level.

Maybe a problem is that this process has probably high variance so will take a higher number of matches for players to advance. Specially at lower divisions it will be really crazy with the mix, but this can be aid by controlling the points gained/lost using party mmr. So, if your team gets to win/loose (to) a stronger team they would be rewarded/taken more/less points.

I disagree that matchmaking is helping much. Maybe it helps the new players as you’re saying and also is why you can find bad players at high divisions. The division you are should depend on your skill level, so players should not be consistently carried, neither consistently paired with bad ones just to make matches balanced. If I’m better than most, I should have more than 50% wins.

I’m sure the MM system very sophisticated, but the way it is now is scaring away good players. Although you can always join the tournaments, I bet most players would enjoy playing casually and still see their effort payed off.

Humiliation

in PvP

Posted by: Marciolegal.3461

Marciolegal.3461

If you lost the match, chances are there where many times during the game where you where dead on the ground with a enemy standing over you, I don’t understand why having it at the end of match is a big deal.

Also don’t get why people trigger over this, but are fine with finishers.

Because finishers add mechanical flavour to the game. Dancing over a corpse just adds humiliation. A finisher can be humiliating, but it’s also interesting and can even be a little humorous. Dancing over a corpse is not interesting. It’s humiliation and nothing else. Perhaps a replay of any finishers used against the losing team during the game would be more appropriate. If no finishers were used, then some stock footage of one using models of characters from that game would be fine. This will still add a little humiliation, but not to be demoralizing, unless you’re super sensitive, in which case you probably shouldn’t be playing PvP game mode.

A small video with random cool coments would be great too, if possible.

what is the best 1v1 class right now

in PvP

Posted by: Marciolegal.3461

Marciolegal.3461

Me

The solution to matchmaking is: remove it

in PvP

Posted by: Marciolegal.3461

Marciolegal.3461

How does it sound? Better players will increase the chance his her team will win and raise in rank faster. So the balance mechanics could focus on class ballance if needed, and not player characteristics. I guess this would give a better sense of advance for evolving players.

The way it is, it feels like it doesnt really matter if youre good or not. The system will always find a way to compensate and get you a ´´ballanced match´´. Also, it appears a bit broken as instead of alternating between a few wins and losses as expected, you alternate between long sequences of wins and losses, making players loose sense of contribution.

Without MM, as players raise in rank, my expectation is that they would have progressively more exciting matches, in average.

"Long Range Shot"- is this a joke?

in PvP

Posted by: Marciolegal.3461

Marciolegal.3461

Well… With my build, one of my pets can hit in an aoe for 7k damage… The hardest to kill ppl are ones that can avoid damage and can heal a lot.
So that build is easy to counter if you want to. the stealth thief build is way more stupid: Can be invisible most of the time so that I need to sit and let him give his 5k hit before I can even start combat… On top of that they can basically leave the fight when loosing and come back when they full health, ready for another burst, while my cooldowns are half way. If I don’t 1hit kill them (which is what I do), It is impossible to kill cause I wont have a target to start with. I think thieves builds that have that extreme ability to damage and keep stealth shouldn’t have also the mobility and so on . That is, make them choose a combination of two (mobility + damage Or stealth + damage Or stealth + mobility).

The fate of the Leaderboard [merged]

in PvP

Posted by: Marciolegal.3461

Marciolegal.3461

Thanks for the answers though

The fate of the Leaderboard [merged]

in PvP

Posted by: Marciolegal.3461

Marciolegal.3461

kitten… So in practice there’s no reason to play ranked vs unranked beyond choice of map sets? Makes no sense. They should as well close it.

The fate of the Leaderboard [merged]

in PvP

Posted by: Marciolegal.3461

Marciolegal.3461

My leaderboard record is frozen at 300 matches. It doesn’t update anymore so I’m stuck with 89 points. What’s the matter?

Defense is PUNISHED?

in PvP

Posted by: Marciolegal.3461

Marciolegal.3461

There is one thing the scoreboard is good to. Avoid bullying. Ppl only look at the scoreboard when the team looses, to find who to blame. In this cases I just make sure I’m not in the bottom.

But, after reading how the rank points system work, it is simpler to just try and get as close as possible to 400 pts.

lower target priority of pets/clones

in PvP

Posted by: Marciolegal.3461

Marciolegal.3461

Solution: Google combat mode gw2

Does the position in the scoreboard...

in PvP

Posted by: Marciolegal.3461

Marciolegal.3461

Makes sense! Thats why Im last most of the times!

Does the position in the scoreboard...

in PvP

Posted by: Marciolegal.3461

Marciolegal.3461

Hi,
I wonder if position in the scoreboard list in the beginning of the match means anything. My name appears in different positions every match. It is not alphabetical ordering, and doesn’t seem related to the order people show up in the room. Is it related to skill or something or just completely random?

2nd Season Feedback: The Good, The Bad etc.

in PvP

Posted by: Marciolegal.3461

Marciolegal.3461

I think they should remove solo from ranked. Solo players should first get a team in spvp LFG before joining ranked. Unranked could still accept solo registers. This would force more commitment from all players from start and allow them more time to plan a strategy by playing together a number of matches. Today I have a feeling that players are training in rank, and the fact they don’t see how they are penalized encourages that. In SSFIV it hurts when you see your points taken away when loosing to a lower ranked opponent.

Thats terrible if people were forced to join a full team or not be able to play rated most people that currently play rated solo or in less then a full group would just stop playing. You can’t “force” people to do anything.

Yeah, but you’re trying to force ANet to find a solution that may not exist… I mean, they’re ppl and the game’s great and almost free.

2nd Season Feedback: The Good, The Bad etc.

in PvP

Posted by: Marciolegal.3461

Marciolegal.3461

Think about it… If there are so many players going solo, it wouldn’t be hard to gather in a team by looking at the LFG lists. I think it would be more fun and would reduce hate. Otherwise, if you couldn’t get a team you could always go unranked.
Really, I don’t want people looking to play “relaxed”=doesn’t matter – in my team in a ranked match. At least they should be wiling to do their best for the team, and looking for a team would be the least effort to demonstrate the person is interested.

2nd Season Feedback: The Good, The Bad etc.

in PvP

Posted by: Marciolegal.3461

Marciolegal.3461

Heart of the Mist

The good: there is less chance to have a 4vs5 at beginning

The bad: This is one of the main issues of this season, probably the worst. To be stuck in the Mist during a queue time (usually 6 min+) is a terrible experience, the map is basically useless, there is nothing interesting to do or you can’t join hot join, custom arenas or other game maps. People tend to go afk during the queue time for this reason, so when you have a queue pop, can happen very often people don’t accept. For Streamers too, it’s really bad, because basically for the majority of streaming you see people stuck on the Mist doing nothing.

Suggestions: There are a lot of alternatives, you can improve HoTM with 1vs1/2vs2 Challenges for fun with a ticket system like pavillon, adding JP with check points or other interesting stuff. You can let people join from other maps, there is always a queue acceptation, you can add more time to queue acceptation (like 30 secs.) and reduce time from 2 min waiting. I think it’s really important Anet can do something in
this area with high priority.

I + the challenges or minigame idea. I don’t like the join from any map idea because it could increase the number of players too much and include even more casual players.

2nd Season Feedback: The Good, The Bad etc.

in PvP

Posted by: Marciolegal.3461

Marciolegal.3461

I think they should remove solo from ranked. Solo players should first get a team in spvp LFG before joining ranked. Unranked could still accept solo registers. This would force more commitment from all players from start and allow them more time to plan a strategy by playing together a number of matches. Today I have a feeling that players are training in rank, and the fact they don’t see how they are penalized encourages that. In SSFIV it hurts when you see your points taken away when loosing to a lower ranked opponent.

Coming from top ladder WoW arena

in PvP

Posted by: Marciolegal.3461

Marciolegal.3461

First post!

I’m also a former wow pvp player, though not sure if top tier (never got to 90). Here I’ll give my 50 cents about BATTLES, mostly on things you need to know right now and nobody has commented yet (or did, but I skipped, sorry about that):

1- GW2 spvp is ages ahead of WoW’s. Once you learn it you will never want to come back. The only problem is that it might make you want not to try anything else in the game, like myself, although pve and world vs world pvp also amaze a mass of players (I do fractals sometimes, duh).
2- sPVP is extremely ballanced, at least in my opnion. So… say goodbye to your WoW’s 1-man army twinky days. Here you will aim for a ballanced all-round build or a build that plays best a specific role. In all cases, you will allways find a single one that will kick your kitten , and will loose like 99% of your 2v1 battles (in spvp, and that’s true, no matter what some wannabe ram-bows say). If you want an experience similar to WoW’s pvp in GW, you should jump in to WvW pvp.
3- You will have to detach from the general rpg paradigm here. In guild wars, a mage can carry a broadsword and be a tank, warriors can handle a bow better than archers, and an archer can heal better than a Guardian. It is less of a matter of what class you choose and more what role you decide to play. With every class you can be a dps, a tank or a healer (though not as meaningful as in wow). The difference between the classes is the way you play these roles.
4- (hate me) The claim that matchmaking system favors addicted players is not real. The system is in theory brilliant and in my opnion maybe need only some parameterization adjustments. It is easy to understand that if you remember that a player can lose points when playing badly, or gain just few points when winning from weak teams. Everytime you join a new match, you risk loosing points. So people that play a lot need to play consistently well in order to keep and/or accumulating points, otherwise will be penalized. Some people complain that they have a high win rate but less points, but it can be because you’ve been playing frequently against weak teams, or have been defeated by bad players more frequenly than should. Also, I think it is fair to reward players that play more because their results are more reliable. It is the only way to ballance the ranks of players that only play when in a good team, versus players that take risk and play more often in a broader variety of teams.
I believe what is plaguing the system is how it treats low-bound outliers. Spvp is so ballanced that one very good player in the team doesn’t make too much difference, but a very bad player does.
Just 50 cents

AMD Phenom II x4 965 BE performance

in Account & Technical Support

Posted by: Marciolegal.3461

Marciolegal.3461

Hey guys, though I should share my experience with this processor (965) so far. Oc is the answer. I got good frame rate increase buy ocing it to 3.9ghz (206×19). Now my frame rates are stable at 60. To reduce frame rate drop when turning around, you should disable core parking (Google it if you need) by setting energy settings to high performance in Windows.

I am using a water cooler, but just because I live in hell (32C daily avg). I think you can get to 3.9 stable with the stock fan if you live in a nice place. I also notice that the sync option is bugged. I have to enable and disable it in the beginning of each fight in spvp otherwise the game starts with lower fps. You also have to do this whenever you apply a new frame rate limit in the games options. Finally I used the automatic clock speed feature of and overdrive as a guidance on how do to my stable Oc. It was very helpful.

Now, if you want to go to world war iii, I don’t think this processor can help you at all. For me, wxw in gw 2 is a nice idea bad implemented, then unless they fix it I’ll never even touch it.

Hope this can be of use