Showing Posts For Marcus The Cube.3872:

[Gunnar's] [SOJ] is looking for nice people

in Looking for...

Posted by: Marcus The Cube.3872

Marcus The Cube.3872

Queen’s Jubilee

Want to jump with us into the Crown Pavillion?

Portos Du Val [SOJ] www.swordofjustice.org

[Gunnar's] [SOJ] is looking for nice people

in Looking for...

Posted by: Marcus The Cube.3872

Marcus The Cube.3872

Our GW2 forum completes it’s 1st anniversary on the weekend
Curious? in that case I invite you to follow the link and visit us.

Portos Du Val [SOJ] www.swordofjustice.org

Re-spawning of enemies

in Guild Wars 2 Discussion

Posted by: Marcus The Cube.3872

Marcus The Cube.3872

I really wonder why people think an MMO needs to be as badly made as WoW. Especially since WoW is a very old game and in those days it wasn’t possible to do it any better. But MMO stands for people playing together and not about re-spawning enemies!

In our last guild rush at Southsun Cove this was really getting annoying to the max. Here we are talking about MMO gaming in its core. In those 15 minutes I am sure we have killed the same ennemies 10 times and even the broodmother boss several times, to the point that the strategy is to stand on the spawn points to kill and re-kill…

That really feels dumb and totally ruins what could become a nice MMO feeling in terms of playing together to achieve a goal It gives me a stupid farming of enemies feeling and that without even moving!

Portos Du Val [SOJ] www.swordofjustice.org

[Gunnar's] [SOJ] is looking for nice people

in Looking for...

Posted by: Marcus The Cube.3872

Marcus The Cube.3872

Which sword I hear you ask.
Who is the sword?
We are!

Sword of Justice :http://www.swordofjustice.org is a home for enthusiastic Guild Wars 2 players.

+ The primary objective is having fun
+ we look for people that like to play in teams
+ we want to play at a high level but stay relaxed
+ we have members from all over the English speaking world
+ we are looking for nice people willing to help each other
+ we look for people that look for a social players community that plans to stay together

+ guild activities are scheduled on European evenings (UTC+1 time zone)
+ We are mainly focused on PVE but also play WvW and PvP.
+ most of us are on the Gunnar’s Hold server but people from all other servers are welcome

Structure of the guild and leadership:

Guild officers and leaders will provide a virtual home for you. The rest is up to you We welcome you to participate in (organised) activities, join the chat on our forum and on our own Teamspeak 3 server.

You want to become a member in our Guild?

We are looking for:
- mature (18+) and
- friendly players who are
- willing to give as well as take.

“Visit our website”: http://www.swordofjustice.org to post an application on our forum.

Guild history
We started in January 2006 as a guild regrouping real life friends and people we met before in the game – just a couple of people that liked to play & discover the game together. Step by step a lot of nice people joined us. On Alliance level the German guild “Die Schwarze Kralle” (today known as House Black Talon) who was the first “guild of the month” at the end of 2006 joined our alliance. Our aim was and is to have fun playing without getting into serious competition inside or outside the guild. Of course we went through some ups and downs and stand now as a group of people enjoying to play the game in a friendship-like atmosphere.

We look forward to playing with you!

Portos Du Val [SOJ] www.swordofjustice.org

(edited by Marcus The Cube.3872)

Re-spawning of enemies

in Guild Wars 2 Discussion

Posted by: Marcus The Cube.3872

Marcus The Cube.3872

I don’t see a huge problem with the re-spawning as such as long technology is not able to make re-spawning enemies invisible for party members that just killed them.

Also I don’t see the risk of running out of opponents because of that. Maybe that ruins some farm strategies when things killed only come back for you the next day but as far as I know the wait times for loot from the same foe are anyway quite long. As for emptying the game I doubt that it’s possible to kill everything in GW2 on a day.

What I have troubles to understand is why just killed opponents can not “turn green” together with the setting that sets their loot to zero for those that just killed it.
Once they drop loot for you again they would “turn red again”.

Just because old/most/all MMOs do it that way is not really convincing.

If there would be really a need to be able to re-kill mobs just killed – I really don’t see why, but who knows, people enjoy the weirdest things – the game could “turn them red” again when attacked by those that just want to kill again without a loot chance.

For me those enemies we need to slaughter again and again in some areas are really killing the atmosphere the game is trying to build up with graphics and stories. Especially when you are playing with guild teams and you need to stop somewhere. It’s fun at the beginning to laugh about the “bugged game” but later when you need to organise re-spawn guards for those who get a phone call that is really crazy… As I have played GW before a lot this is irritating on an almost daily basis. I thought that feeling would go away, but it doesn’t

Portos Du Val [SOJ] www.swordofjustice.org

The unlimited sickle is disappointing

in Guild Wars 2 Discussion

Posted by: Marcus The Cube.3872

Marcus The Cube.3872

Expectation is pretty straight forward: a stylish shiny sickle, flying around green leaves/berries/pieces and some golden/shiny or any other animation that makes the harvesting movement more visible.

Portos Du Val [SOJ] www.swordofjustice.org

Re-spawning of enemies

in Guild Wars 2 Discussion

Posted by: Marcus The Cube.3872

Marcus The Cube.3872

If I kill a mob and I am not in a zombie game I expect the thing to be dead and not stand up smiling in my face a minute later. If I enter a cave with 30 enemies and I start clockwise at the left side I expect the cave to be empty once I have killed 30 enemies. I find this to be a pretty normal expectation. But when I reach the spot where I started in GW2 I look in the smiling face of the one I killed first when I entered. This is so ridiculous!

As the GW2 spreadsheet has obviously a value dedicated to track who killed which enemy, because an enemy will not drop anything when it’s “re-killed”, I do at least expect that the game mechanics make sure that an already killed foe does not attack the victorious party anymore and turns green for the victors in the next let’s say 2 hours.

I would have hoped for a more intelligent environment behavior like seamless micro instances in the open world. That would have also made balancing possible and eliminate the need to zerg world bosses and scale enemies stats according to opponents DPS.

Portos Du Val [SOJ] www.swordofjustice.org

(edited by Marcus The Cube.3872)

Re-spawning of enemies

in Guild Wars 2 Discussion

Posted by: Marcus The Cube.3872

Marcus The Cube.3872

If you mean that a foe does not come back when a party kills it, that’s not the case.

If you mean GW2 is just an MMO and not an MMO RPG, so the rules of roleplay do not apply and a foe is just a dummy that pops out of the ground every 120 seconds so that the next in the queue can hit it… maybe you are right, but GW2 developers promised an MMORPG with an intelligent environment.

Here and there you can see that already. The environment sometimes adepts to the number of players. But killed foes returning to attack after a minute. That is not an intelligent PvE design. In the Stone Age of online games this probably could not be solved any better, so WoW players had to get used to it. But nowadays that’s an irregularity.

Portos Du Val [SOJ] www.swordofjustice.org

Re-spawning of enemies

in Guild Wars 2 Discussion

Posted by: Marcus The Cube.3872

Marcus The Cube.3872

This thread is not about the timing it is about the re-spawning of enemies in general.

Games are not supposed to be realistic, but how ridiculous is it to fight your way through a cave, win a battle against a mighty Boss opponent and while the heroes celebrate their victory, all the enemies the party just killed pop out of the floor one after another and soon the whole cave entrance will be full again with the ones you just killed. While you think that is an effect of the adrenaline in your veins that blurs your imagination and you drink one more ale the once and for all defeated mighty troll King will resurrect and attack you while you dance on his corpse. The fresh blood on the fighters armor has not even started to dry, but they think, OK, he wants to know it, so we will kill him again. Guess what happens next? Say hello to Mr. once and for all defeated King n°3… if your friends have left the party already you might even get killed by the one just killed several times!!!

As a 1st of April joke that would be really fun, but as a game-wide bug this is just ridiculous and actually also embarrassing if you show that to someone that is not used to this malfunction. This can not be a feature I hope?

For quite a while I thought that this would be a major GW2 game design shortcoming that can not be easily repaired. However I only recently noticed that this might be programmed on purpose like that!!! The database saves the information that a certain enemy has been killed by you because when you kill it a second time it will not drop anything anymore. You can kill the same enemy popping out of the ground hundred of times a day without moving, but the spreadsheet will only reward you once per day for it.

Why on Earth – if the game knows that a foe has already been killed by a player – is GW2 programmed in a way that a foe that has just been killed returns as empty pocketed zombie to fight the players that just killed it again and again and again?!…

GW2 is not supposed to be a zombie-shooter game, why is it made like one? Is this such a deep flaw in the game design that this can not be repaired and this will only work properly in GW3? Will this be put on the repair agenda once the beta testing of GW2 is over? Is there no workaround that could be implemented a bit sooner like reducing together with the loot size the screen size of the opponent to 0 and the hit points of that enemy to 0, so that at least it is not seen and it won’t attack anymore? Is there really no way to make a foe invisible or friendly for the ones that just killed him?

Portos Du Val [SOJ] www.swordofjustice.org

(edited by Marcus The Cube.3872)

[Gunnar's] [SOJ] is looking for nice people

in Guilds

Posted by: Marcus The Cube.3872

Marcus The Cube.3872

Which sword I hear you ask.
Who is the sword?
We are!

Sword of Justice is a home for enthusiastic Guild Wars player.

+ The primary objective is having fun
+ we look for people that like to play in teams
+ we want to play at a high level but stay relaxed
+ we are looking for nice people willing to help each other
+ we look for people that look for a social players community that plans to stay together

- we are not looking for:
- arrogant or selfish people & all those that think no end of themselves
- sociopaths that machinate or cause dramas for no sensible reason
- those with a tendency to beg and complain all the time

+ guild activities are scheduled on European evenings (UTC+1 time zone)
+ We play on the Gunnar’s Hold server
that’s what it´s all about.

Structure of the guild and leadership:

After 7 years of playing GW together we feel that it’s best to play this fantastic game in a laid back way. This means you decide what you want to do. You are welcome to organise guild activities using the infrastructure of the guild if you want to do something together with the others. In the past this was done by the guild officers. In the future we think that everybody would profit from a more member driven organisation.

Guild officers and leaders will try to provide for a virtual home for you. The rest is up to you. If you like to participate in activities, are not afraid to join the chat on our forum or TS and would like to be part of a nice community that likes to play GW2 together in a relaxed way, if you feel that’s exactly the way how you want to play Guild Wars, we would like to invite you to join us.

You want to become a member in our Guild?

We are looking for:
- mature (18+) and
- friendly players who are
- willing to give as well as take.

Visit our website to post an application on our forum.

Guild history

We started in January 2006 as a guild regrouping real life friends and people we met before in the game – just a couple of people that liked to play & discover the game together. Step by step a lot of nice people joined us. On Alliance level the German guild “Die Schwarze Kralle” who was the first “guild of the month” at the end of 2006 joined our alliance. Our aim was and is to have fun playing without getting into serious competition inside or outside the guild. Of course we went through some ups and downs and stand now as a group of people enjoying to play the game in a friendship-like atmosphere. Currently we seek for some more people willing to play with us, participate in the guilds or the alliances activities, join us on TS, forum & ingame chat to play and discover GW2 together.

We look forward to playing with you.

Portos Du Val [SOJ] www.swordofjustice.org

How to resume / get back into a dungeon?

in Fractals, Dungeons & Raids

Posted by: Marcus The Cube.3872

Marcus The Cube.3872

Is that something you know or that you think? Switching to another charcater worked fine many times in the past and I neither remember that this was considered to be an exploit nor that it was fixed / made impossible in a recent game update. But that’s easy to test.
I will come back with the result.

Portos Du Val [SOJ] www.swordofjustice.org

How to resume / get back into a dungeon?

in Fractals, Dungeons & Raids

Posted by: Marcus The Cube.3872

Marcus The Cube.3872

Question:
How can a party resume playing in a dungeon – at the level reached before leaving – when that party is dragged out of the dungeon by one party member.

Problem description:
Not every party member is empowered to take the whole party with him by leaving a dungeon. That special ability is only attributed to the person in a party that goes in first. It seems that the effect is triggered by that person when he switches to another character.

In several threads here in this forum I have read that you have 15 minutes time to replace a player or to wait for a disconnected friend. In that time you can also leave the dungeon and try to find another person willing to replace the lost party member. We have seen that this reconnect/replace mechanism is working in several previous guild events.

What happened though this time is that the one being graced (without knowing himself) with this special power switched to another character, we even asked him to switch as we did character class switches already many times before without any problem… To our surprise we were all kicked out of the dungeon. But to our even bigger surprise we did not manage to get back in/resume our almost completed dungeon run. We tried to go back in, but whatever we tried the dungeon was reset.

What should we have done to get back in “our” running instance in these circumstances?

Portos Du Val [SOJ] www.swordofjustice.org

Dungeon Leader leaves... All get kicked...

in Fractals, Dungeons & Raids

Posted by: Marcus The Cube.3872

Marcus The Cube.3872

This fault has not been repaired yet.
It spoiled the end of a Twilight arbor guild event we had yesterday…

This malfunction should really be moved up the repair list as it’s a fun killing bug!

Portos Du Val [SOJ] www.swordofjustice.org