Showing Posts For Mark.3615:
While I mainly agree with the OP I have a futher issue with the new gear iniative.
Giving new better gear to players will change the balance of WvW. Assuming that everyone gears up to the new level the player vs player aspect will not change much but.
Siege will be less effective. [ mainly in deffence, most attack seige is used on the buildings]
The mobs out in the world will be comparatively weaker, making tagging animals in a fuight to get the cheap res a more viable tactic.
New players, and alts of people who want to try out new variations will be comparatively weaker.
And worst [for me] Guards and keep lords will be easier to kill. Now I like a good keep ninja mission but I don’t want it made that easy. It allready takes no more than 3 decent players to take down a Keep [not tower] Lord. So adding better gear to the game will help our favorite folks, the night cappers.
I would sugest changing the level 80 boost mechanism to remove any gear gains past the exotic level. So anyone in ascended armour will get the stats for the equivilent Exotic gear.
I would like to see the new gear put through the stat adjustment filter that already exits for WvW. [ the one that up-levels you to 80]. Setting the Ascended stat boosts down to their exotic equivalents and blocking any additional bonuses from the inserts.
I won’t be grinding for gear and if the new stuff becomes common in WvW I’ll be relegating this game to a happy memory alongside DaoC and PS.
But until that happens, fun times.