Showing Posts For Mark Love.6274:
@Danikat: the GW2 wiki mentions ticks on several occasions, at least on pages about conditions or skills that apply conditions.
I was asking about ticks in relation to the workings of condition damage, not the workings of software.
How do ticks work? Are they equivalent to seconds?
Didn’t it stop you from moving befor, if so then indeed a good change.
No, it didn’t. You’d interrupt Mighty Blow when you start moving mid-cast.
You’ll just have to time it carefully/watch your positioning if your worried about falling off a cliff.
I’m not worried about falling of cliffs. It just happens.
Regardless of how well I time my casts, I cannot time the casts of the people around me. This makes the end result of what Mighty Blow does unpredictable.
…
Have a target, problem solved.
Targets die, often sooner than expected. If target is dead, it automagically selects a new target. So you jump into a random direction. If there is no new target available, Mighty Blow will throw you of a cliff if it can.
Guardian hammer skill #2 pretty much got ruined. The gap closer for guardian hammer should have been connected to skill #3.
I just found another issue: I jumped of a cliff unintentionally, because my target was a bit more dead than expected. That issue, is largely my own, but could be solved by fixing the hammer skill. :-)
I found it to be a very nice change, the jump isn’t so large that you’ll overshoot your target, and the ability of having a little gap closer is nice. The hammer feels a lot more fluid now.
If you’re fighting a foe 1-on-1, this new jump effect isn’t much of a problem. I can see PvP players be happy about this change.
In PvE it’s not that uncommon you roll up 3+ mobs into a ball and smack ‘em in the face. If you’re jumping all over the place, it’s quite a bit harder to control your ball of mobs and your aggro.
A gap closer is on the hammer is very possible, but I rather see it done in a combination with Zealot’s Embrace.
Wish it was just the same as last time, but you know, minus the whole cancel when moving part >>
I agree. If moving while casting was allowed on Mighty Blow, the skill would have been better.
I guess ArenaNet wanted a gap closer on the hammer. I think it would be better to either add the leap effect to Zealot’s Embrace, or chain Zealot’s Embrace to a new leap skill.
Also, you can’t AoE somewhere between mobs anymore. It effectively reduces the range of the damage.
I’m not really sure this new ‘jump to target’ effect is an improvement to this skill. I tend to jump into foes I don’t want to aggro (yet) and it makes it harder to control your ‘ball of mobs’ you smack in the face a bit with a large amount of AoE.
Thanks guys. You’ve been very helpfull. Especially the damage formula has been a good insight.
How do I figure out if a new weapon is an upgrade when it has more base damage, but lacks (some) stats?
For example:
– old weapon: 341 – 384; +47 power; +33 precision
– new weapon: 412 – 464; +44 precision; +62 condition damage
Although I’m not depending heavily on condition damage, my gut feeling still tells me the new weapon is an upgrade, because I don’t see 47 power being equal to the 70 – 80 extra base damage that the new weapon has. However, there are cases in which it might be less obvious.
How would I determine, or guestimate with greater precision (no pun intended), which weapon would benefit me the most?
Edit: corrected typo
(edited by Mark Love.6274)
Are you seriously suggesting this game isn’t like WoW enough?
They’re part of your town clothes, so you cannot use them when you are in combat. As long as you’re not in combat, you can wear town clothes and thus your aviators. I’m not aware of any key binds that allow quick transition to town clothes and armor.
My question is this.
Would you pay for minor content updates, be it end game dungeons, quest lines etc?
Would you want to keep the game living on. Or do you plan to wipe you’re hands once you’ve finished a few story lines?
Knowing myself, I probably would, but not with pleasure. I rather buy an expansion or a new campaign that add significant amounts of content that my friends and I can experience together, instead of hoping my friends buy the same additional micro-updates.
I don’t think ArenaNet should allow addons or mods that changes the UI. Those addons/mods usually add extra functionality that give players an (unfair?) advantage over players that don’t use them.
That said, I also think a little more customizability is desirable, if not needed. Moving and resizing elements alone can make the experience so much better.
An issue I have with the current UI is the way the various windows are styled. The non-straight lines and transparency, especially at the bottom of the windows, make it very unclear what belongs to which window and which window is on top.