Showing Posts For Maru.8251:

WvW Maximum Player Numbers?

in WvW

Posted by: Maru.8251

Maru.8251

We, [WM], have joined into a map with 50 members maximum. (I think we don’t have more members at the same time.) And while running here and there, I can also see about 20~50 players. So I think the limitation would be between 100 and 150.

easy modification on WvW system & map

in Suggestions

Posted by: Maru.8251

Maru.8251

Re: maddoctor

1. I think we have variable choice which does not break balance. For example:
the first week: 1-2-3 / 4-5-7 / 6-8-9 / 10-11-13…
the next week: 1-2-4 / 3-5-6 / 7-8-10 / 9-11-12…

3. If we close 1 borderland, our aim is gathering more people into battlefield. It’s not for scoring. One option is locking the highest score server to reduce the gap of score.

4. Then I hope the queue size equal to every servers. My aim is to prevent zerg-war.

5. I don’t want PvE in WvW. But strongpoint is the combat occurence place. That’s why we need more. How about mini-tower which includes 1 sentry, 1 balista, 1 arrow-cart?

(edited by Maru.8251)

easy modification on WvW system & map

in Suggestions

Posted by: Maru.8251

Maru.8251

Re: Saulius

1. I don’t want the strong beat the weak, too. But I think we could be flexible, so I suggested ‘mixing’.
2. I know. But I think another motivation is needed. How about guild ranking on WvW?
3. If all borderlands have queues, we don’t need ‘closing’.
4. Of course, there should be a lower limit. About 50?
5. Thanks. What I mean is not dungeon, but strongpoints which could lead to combat all over the field.

easy modification on WvW system & map

in Suggestions

Posted by: Maru.8251

Maru.8251

1. We want random match.
ELO rating system itself is not bad. But it makes us to be in the coop.
Plz mix rating and random.
Consider WvW tournament.

2. Give us some reward for WvW.
It could be a title or cape ordered by ranking (not by kills, but by score.)

3. Close some borderland for hours.
I recommend closing 1 of 3 borderland at a time.
Call people together.

4. Show us how many people are in the battlefield.
Limit the number of 1 server to 150% of the 2nd largest number.

5. Give us more strongpoints and NPC guards.
We’re tired of running and breaking the gate like zerg.

Guildwars 2 PVP vs. Guildwars 1 PVP

in PvP

Posted by: Maru.8251

Maru.8251

I totally agree. I miss Guildwars1 GvG.

Suggestions for WvW mechanics

in Suggestions

Posted by: Maru.8251

Maru.8251

(1) Limit to time and region
We could play at any time we want, and the scores are preserved in GvG on Guildwars 1. But in WvW on Guildwars2, we should have to play all the time to keep scores. It causes fatigue.
I think a concentrated time is needed. If there’s ceasefire, players could be gathered in war time. For example, 4 hours war and 2 hour ceasefire. If one borderland are in ceasefire, the other borderlands are in war. You can occupy only camps during the ceasefire.

(2) Damage mechanism
WvW is dependant on the mumber of players, so we call WvW ‘zerg war’. I think we need to encourage more strategic play. To do that, damage mechanics need to be changed. If someone -player or wall, gate- get much damage at the same time, the damage need to be reduced. For example, if 1 attack gives 100 damage, 5 attacks on the same time give 300 damage, 10 attacks from many players give 500 damage. Then many groups will prefer party play then zerg play.

(3) Another way to enter keeps
We have to break wall or gate to enter keep. I hope there’s another way. For example, there’s a backdoor, and many hero-grade NPCs are keeping there. It’s something like a dungeon. These hero-grade NPCs can deal with about 10 people. If players killed these NPCs, the backdoor is activated. When a party(5 people) infiltrated into the keep via the door, then the door will be deactivated.
How about this?

(edited by Maru.8251)