Showing Posts For Marvalis.4961:

Structured PvE

in Suggestions

Posted by: Marvalis.4961

Marvalis.4961

/Quote Bovinity
Everyone bumped to maximum level, with access to all their traits and slot skills and vendors happily providing a variety of gear to them.
/Endquote

This idea is absolutely brilliant. This would allow players to experience the content with different characters without having to grind them all to level 80. This also completely removes all/any equipment grind in order to be at a plain level playing field with all other players!

On top of that, this game mode would allow players to test out all trait/stat combinations for all professions so they can build their character exactly as they want!

Instanced content provides a highly controllable environment that allows you to fine-tune the difficulty of each instance. A ranking system would allow you to see what content is the most challenging.

While I understand that dynamic event have been the focus of ARENANET in the past, I hope that they will consider making this kind of content part of their game. The current dungeon system is not nearly as good as the things suggested by the original poster in this thread.

Custom level adjustment

in Suggestions

Posted by: Marvalis.4961

Marvalis.4961

It’s pretty obvious that the game designer have chosen not to give the players any control over the content that they are fighting. There is only a very narrow window of what you are fighting, usually only 1-3 levels wide.

While I agree that a difficulty slider would be much better design than a leveling system, this will probably never get implemented.

I like the idea of something like hardmode. Sadly I don’t see how this could ever be compatible with a persistent world.

So in the end I am afraid you will be stuck with a very arbitrary and level dependent difficulty system, with no easy or quick fixes.

That also means no increased rewards for making it harder on yourself. No risk / reward payoffs.

Running around half naked is probably all someone can do when faces with situations like these. Have fun streaking.

Where are our awesome-looking capes?

in Suggestions

Posted by: Marvalis.4961

Marvalis.4961

It would be nice if they could at least add some other back items.
Currently you can only buy the ones for 5 g (guild cape). That is quite a bit overpriced.

Turn pvp and dungeon tokens into currency

in Suggestions

Posted by: Marvalis.4961

Marvalis.4961

Turn pvp and dungeon tokens into currency
so they don’t take up inventory and bag space.

There is no reason why not. Players are rewarded for pvp, but being forced to give up an inventory space for those 5 pvp tokens makes me wonder if I should just delete them.

Is this some sneaky way to make us purchase more bag space? I find it hard to believe that the game would fall that low.

Seriously, fix it.

Costs of Travel

in Suggestions

Posted by: Marvalis.4961

Marvalis.4961

I had to run some alts to places where meta bosses spawn just so I don’t have to pay 4 silver if I want to go look if they are there.

Each time I go to lion’s arch I have to watch 3 loading screens instead of one, otherwise I have to pay 4 silver.

This is getting ridiculous. It has to stop lol.

Allow players to obtain rare items from dungeon rewards

in Suggestions

Posted by: Marvalis.4961

Marvalis.4961

Dear Arenanet,

Previously it has been mentioned that players will be able to gear up in different ways according to their own preferred play-style. Players are able to obtain level 80 exotic items from crafting, karma, mystic forge,map exploration or dungeons.

However it turns out that these different methods are largely unbalanced. It is for example much easier to craft exotic items than it is to get them from the dungeons or from karma. On top of that, rare level 80 items cannot be obtained from karma or dungeons. To make things even worse, rare and exotic jewelry can only be reliably obtained from crafting.

Players have complained about the dungeons and how hard it is to gear up using this method. The exotics require a very substantial time investment that is disproportionate compared to crafting these items.

Dungeons could at least reward one rare quality level 80 item upon completing that dungeon. This item could be account bound and not salvageable.

Some players have requested that some kind of generic dungeon reward token could be implemented. This could be a good method to allow the player to choose what items they want as a reward.

A vendor could be added to the game that allows players to purchase rare and exotic lvl 80 armor. These could come in at least two variants: common skins and rare skins. The common armor should be cheaper. Each run should give enough generic reward tokens to allow to player to purchase one rare item. Every 3 runs should allow the player to purchase an exotic lvl 80 armor piece with a common skin. The vendor can also sell consumable for tokens, such as salvage kits, food buffs, potions, and so on.