Showing Posts For Marza.1364:

PSA: 1h Sword tip

in Ranger

Posted by: Marza.1364

Marza.1364

Are you saying to hold down one of the directional keys and hit the dodge button? I’m not following you. I usually have AA turned off but would turn it back on if this works.

You can’t dodge during or in between sword 2 and 3 animations with auto attack on if you are stuck to your target (ie: in range of landing attacks). It is possible if you turn off auto attacks and move, or interrupt the attack chain but that hardly constitutes as successfully auto attacking.

After 3 and during 1 is totally fine though.

I would be really curious to see someone prove otherwise.

3 stacks of vulnerability.......

in Ranger

Posted by: Marza.1364

Marza.1364

Maul should honestly have a better power coefficient.

3 stacks of vulnerability.......

in Ranger

Posted by: Marza.1364

Marza.1364

The other changes are pretty sweet honestly but this? This is just garbage. Even with the bleed stacks ticking their full duration the total damage on GS was rather low. I don’t understand this change in the least.

Sword Auto-Attack-Root working as intended?

in Ranger

Posted by: Marza.1364

Marza.1364

I find that the problem is not that we cannot dodge DURING sword 2 and 3 with auto on, it is that we cannot dodge BETWEEN them either.

No it’s not. It’s very difficult to dodge between sword auto 2 and 3 (with autoattack on) because the timing window is very short, but I’ve done it before. It’s pointless though because sword auto 3 is the bigger leap, so you end up just jumping right back to where you were before you dodged. (In my case, right back into the AOE circle I was trying to get out of.)

The reason for being unable to dodge between sword 2 and 3 with auto on is because dodge does not count as a “skill queue”, so its priority will never bypass the sword auto like say Hunter’s Call would. Dodge has no issues interrupting a skill (if possible) but it will never replace a skill in a priority for the queue from what I have noticed.

Well that would help, but it’s not the problem.

The problem is the 2nd and 3rd skills in the autoattack chain have what I’m guessing is a substantial after-attack animation delay. If you turn off autoattack and use sword manually on a target one attack at a time, you can see it.

After the first attack, the icon changes to a boot and pulses briefly. If you hit dodge, you will immediately dodge.

After the second attack, the icon changes to a leaping cat and pulses. For nearly 1 sec you cannot dodge. You can still use other skills or even the movement keys (and immediately dodge after using those even though the 1 sec isn’t up). But you can’t go straight into a dodge for about 1 sec after using sword auto 2.

Same thing after the third attack. The icon changes back to a sword, but again for nearly 1 sec you cannot dodge.

@up technically it isn’t a bug. You can’t dodge while leaping with any skill so why You should be able break leap with dodge on this one?

It is not the leap animation. I tested for that. I manually did the #1 and #2 attacks, waited then dodged, then fired the #3 attack. After I finished leaping back, I still could not dodge. There is something going on after the #2 and #3 attacks (not the leaps), I’m guessing an after-attack animation delay, which prevent you from dodging, but not from using other skills or moving.

I would call this as a bona-fide bug for this reason. Allow dodges to interrupt after-cast animations (assuming that’s what they are), and half the “root” problem goes away. (I say half because if they fixed this, the “root” problem would become a “my character just jumps right back to where it was before I dodged” problem. There’s no getting around that unless you turn autoattack off.)

Ya I see what you mean by sword 2 and 3 locking you from dodging for a period of time after the attack itself. I had some success by moving first after the attack and then performing the dodge but otherwise you just kind of stand there not dodging even if you are not doing anything. I personally think sword 2 suffers more from this than sword 3 from what I have noticed.

Having said all this I still have been very unsuccessful with pulling off a dodge between sword 2 and 3 with auto on. The only way I have had any sort of success if by the ways I mentioned above.

Sword Auto-Attack-Root working as intended?

in Ranger

Posted by: Marza.1364

Marza.1364

No it is not a bug, and I personally never made that claim in my post. It might be an annoyance, but it is most definitely not a bug. Everything about the skill works how it should within the game in its current state.

Sword Auto-Attack-Root working as intended?

in Ranger

Posted by: Marza.1364

Marza.1364

I made a video specifically to address complaints like this.

Just… watch it.

Although this is somewhat a clever way to get around the issue of dodging with a sword this video does not even address the problem area of the sword.

Your first example is dodging by queuing up a skill to prevent the sword auto chain from continuing and then interrupting the skill once it activates with a dodge (which can be done because it is an interruptable skill unlike sword 2 and 3). But you used it at the one time when you actually CAN dodge without a hacky maneuver like this (which is right after Pounce, or sword 3)

I find that the problem is not that we cannot dodge DURING sword 2 and 3 with auto on, it is that we cannot dodge BETWEEN them either. You can of course do as the video shows and queue up a skill between sword 2 and 3 and then dodge. Or you can completely interrupt the animation with weapon switching (although I can’t even take this serious as a tactic unless you already planned on switching).

The reason for being unable to dodge between sword 2 and 3 with auto on is because dodge does not count as a “skill queue”, so its priority will never bypass the sword auto like say Hunter’s Call would. Dodge has no issues interrupting a skill (if possible) but it will never replace a skill in a priority for the queue from what I have noticed. This is why sword auto is so clunky I believe, because there is a period of time where you cant even dodge between attacks (2->3).

I know this thread suggests that we use a macro setup so that we can take the sword off auto but I have found this to be insufficient due to the same problem that I already mentioned above. Skill Queuing. If you are rapidly firing off lets say the 1 key every .125 seconds then you are going to end up queuing up your sword attack to fire off the next skill even if you cancel the macro before your current attack finishes.

As an example:

You begin fighting something and hit your macro to begin to mimic auto attack for you. During the animation for sword 2 you notice you need to dodge and cease the macro firing off your sword key immediately, which should theoretically prevent sword 3 from firing giving you a chance to dodge right? Wrong. The game’s built in skill queue takes over and your rapid firing macro had already told the game to queue sword 3 because of the fact that your rapidly firing macro already sent the key press during sword 2(its continually going off afterall right?). Sword 3 happens and you don’t get a chance to dodge until after it.

Technically you could find the exact time between of each attack and have the macro fire off in certain intervals that match the attack chain but this all falls apart for one reason. Quickness. The exactness of the macro falls to pieces once you gain that boon and your only solution at that point is to either have a seperate macro for quickness (cumbersome) or spam the key (annoying and also makes it incredibly difficult to dodge again).

If there is a macro set up that I am missing that would solve the issues that I outlined above (especially the 1st one) then I would be more than happy to hear about it.

TLDR:
There isn’t really a perfect solution to the sword attack chain even with the help of macros and software and there likely won’t be until ANet gives us the option for dodge to have the same priority as a standard skill (something that can be toggled on and off since I doubt everyone would enjoy this). That or they can change the actual attack itself. Until then we just have to deal with the sword and all its flaws I suppose.

(edited by Marza.1364)