Showing Posts For Matdudix.4763:
Actually, that might be some sort of protection, in order to stop people afk-ing in empty maps to taxi after the boss is killed, just to farm noxious pods.
Already happen 3 evening in a row to me, I know your pain :c
Ok, something really need to be done here. Since HoT, which is really great, Guild mission have been painful to do.
Guild Bounty
Well, here is what’s new : since Wintersday patch, it seems that Bounty Target can’t be interact with, as we see them no moving at all (although they might be moving server-side)
Guild Rush
Something new here too : Southsun rush couldn’t be launched at all. It was already launched by another guild, without any event activated. Could interact with the flag.
Guild Puzzle
Puzzles have been quite troublesome :
- Since guild puzzle where add to the game, waypoint were created near their start. Those waypoint are always contested, except when a guild puzzle is launch. BUT since HoT, puzzles are instantiated. So when we launch one, the waypoint is not uncontested. Basically, they are useless now.
- Being instantiated is also one cause of trouble : death or deconnection is a real problem. Today, someone died in Langmar, jumping to his curtain. Ok, you can respawn. Yes. Respawn. Behind the door, in the previous room. So 3 more people suicide themself to get back there too and re-open the door. That shouldn’t happen, and just adding more checkpoints would solve the problem (and you could relog there too).
Guild Mission Rewards
Those also habe been a problem since HoT. Previous patch did make things better, but still, some people don’t get their rewards. That is still a problem after 2 month :/
Also, no more chest at the end of rushes or puzzles is a bit disapointing. They were not really worthy, but that cheese chest at the end of Proxemics Lab was the thing giving the maze its meaning :c
Guild Portal
Well, here some thing could be done better. It is mean to send you right where the rush, challenge or the puzzle start. But it just send you to the nearest waypoint :
- that means sending you to a puzzle will always send you to a contested waypoint, as said before, and sometimes all the WP around are contested too (especially at Langmar puzzle)
- it is also being useless sometimes. For exemple, today, we took the portal to go to southsun rush. Great. WP contested, we arrived at the southsun portal, having half the map to walk, even though Lion Point WP (which is not as near as Kiel’s Outpost WP, but this nearer than the strat of the map…)
TL;DR : Guild bounty is bug since last update. Guild rush can bugged too and not end/being launched. Guild puzzle WP are useless right now, and death/disconneting in trap you out. Some people still don’t get their rewards. Guild Portal is lazzy and doesn’t get you where it should.
Well, another crash to count…. sigh
Certainly one or more things that overload the RAM, making the 32 client crash or the 64 client try to do its best.
Low FPS spikes until total freeze, especially in events with lots of players :/
Same bugs here, lot of people without their reward :/
Rush was kinda hilarious, with about 50 wolves trying to finish it, only to end up with people in line, going 1 by 1
Also, a little bit disapointed by the puzzle chest not being here anymore, especially the cheese one, which gave sens to the maze, the cat golem and us being the mice
Although the hotfix repair the guild banner tonic, it is still disabled :/
EDIT : Fixed in the latest hotfix
(edited by Matdudix.4763)
Just finished the jumping puzzle with our guild, got wipped from poison that DID NOT disapear opening the last door….
The PvP excuse is lame. This chould be made as a dungeon, not as an activity, since the change was “necessary”. Again, something we did not want, we do not like, but that is now something usual it seems….
Hello,
A little bug appeared during our guild challenge.
We were 3 guilds doing the “Deep Trouble” challenge. We managed to succeed, but only the guild that launched the challenge got their reward. Previously, we could have our helping another guild.
As the rewarded guild left, the other one relaunched the challenge, and our helped them : we succeed again, they got their reward, we got nothing.
The challenge was not validated in our guild window.
Could we have some fix on that pretty please?
(edited by Matdudix.4763)
Tribulation Honeycomb W1Z3 - Need help!
in Super Adventure Box: Back to School
Posted by: Matdudix.4763
Yeah, I agree, a developper point of vue would be appreciated : is it normal that the cloud is here in tribulation mode?
The only way to get to the Honneycomb seems to be that way…
Tribulation Honeycomb W1Z3 - Need help!
in Super Adventure Box: Back to School
Posted by: Matdudix.4763
It’s not a door, it’s a block you need to push with the 9 skill (got it in World 2 Zone 2). But there a cloud that appear and block you (not there in normal mode, you can go to the cannon)
I had the same problem with a friend. Disconnected from the game, could’nt get back with me inside, in Tribulation mode.
So we tried again from the beginning. She ran out of coin, so she was sent out of the game. She couldn’t come back.
Seems like you can’t go out the Tribulation Mode for whatever reason….
EDIT : Nevermind, the sad cloud say clearly that you can’t get back in there….
(edited by Matdudix.4763)