Showing Posts For Mattrun.9104:
One thing that always frustrates me about playing mesmer in pvp or wvw is that your body double doesn’t have a big arrow pointed over them like the real you, which is a dead giveaway for your assailant to kill the real mesmer. What’s the point of the body double in downed state if you have a big arrow pointing at you saying “HERE’S THE REAL ONE?”
Also while we’re at it, why not make desperate decoy drop a fake downed body? It would be cool if the body drops where the trait activated and it unstealths just a second earlier than you do, so you have a small bit of time to try and escape if that’s the plan (or counter burst for the brave mesmers).
Eventually players recognized that there was an abundance of flax and the price began to trend in a positive direction.
This statement doesn’t make sense. Excess supply, aka “an abundance of flax”, should imply that prices will be driven downwards to stimulate demand so that the flax market clears. Would you care to elaborate?
I agree as a Thief main.
Staff is beyond bad due the following reasons:
- Auto-attack needs to be faster
- Skill 2: doesnt go towards the target but right where you’re looking at, which is bad. Imo it should work like Heartseeker and go towards the target. It should also hit 1 target more while going through it.
- Skill 4: too long casttime, range is fine.
- Skill 5: too long casttime
Overall, the staff feels clunky, not smooth as I thought it was going to be. I do like the way its going but it needs some work here and there. And thats what a Beta is all about, which I highly appreciate tbh.
Another thing is the dodges in Dare Devil traitline, the GM traits.
2 of the reveal you in shadow refuge when someone is attacking you in the refuge.
While the dash (same as staff skill 2) feels clunky while engaging into melee.I feel like Marauder/zerker staff isn’t going to be a thing, but more for a Hybrid (Cele).
Going into marauders with Staff is plain suicide right now.Physical skills are meh.. The elite is fine and working as intented, though. But the physicals arent worth leaving Shadow Refuge and Shadow Step. Which only leaves one utility slot for a physical.
I think this sums it up. The staff is just simply too slow. It feels very lacking in damage compared to other options (mainly daggers), and the utility the staff brings is really not impressive enough to outweigh its lack of solid dps.
Also to elaborate on the utility physical skills, I really think the only impressive one is “Impairing Daggers.”
“Fist Flury” in particular is just way too slow and relies on a stun proc if all its very slow clunky strikes hit. This is extremely unlikely as it only takes one dodge from the victim to break the chain. Quite frankly, Pistol Whip is a better version of “Fist Flurry”
I feel Bandit’s defense would have been way better as one of the staff skills, and should have a longer block period.
On a more positive note, I found that the leap trait for dodge had some nice synergy with smoke field for more stealth at times.
Overall, Daredevil thief fell way short of my expectations.
I have the exact same problem.