Showing Posts For Mauxe.9728:
Champion Mobs can hit pretty hard and you need to be on your toes there.
I generally end up ranged on them and boss mobs because there are so many people around I can sometimes barely see what is happening.
Still, any other mob in the game (so far) I feel great going toe to toe against. I played D/D for awhile but recently switched to D/P – and I love it!
I also just “discovered” the joys of steal – a great opener, especially now that I am learning all of the item symbols – and I have the trait that applies poison when I steal. Pistol Whip is a solid follow up. I also use the skills skale venom and spider venom for great damage.
One of the great joys of this approach though is the offhand pistol abilities. Headshot causes the target to become dazed which acts as an interrupt and limits their skill usage for a short bit. It’s great for mobs which have a short buildup to a big attack – like when Ettins have a flashy light in their hand right before flattening you with their club. As soon as I see that light I headshot and they drop their attack and get all grumpy.
Black Powder creates a smoke field which blinds the target and causes them to miss their next attack. The smoke field can also be used by another projectile as a combo to blind that target or another target. I haven’t explored the whole combo system enough to report well on it though.
So – by holding on to initiative and using those offhand abilities judiciously I can stand with mobs for quite a long time if needed – all the way up to them being dead.