Showing Posts For MaxPower.3216:
Well Skorpia – ignore the jealous and ignoble people who would attempt to be critical of such an accomplishment. You seem to be at the very least the first to post your accomplishments on this forum and I for one am both impressed and happy for you.
- bows * quite an accomplishment
I despise the look of the backpiece anyways – so the shards are pretty useless if I can’t sell them. So – I agree with OP – make such things tradeable.
MIght I ask which types of bags you tried Wanze ?
Thanks for posting your results – informative.
I know there are other discusions on-going on this subject – but was/am frustrated enough that I wanted my own.
TL;DR summary – 1)Lag in meta events makes them unplayable with recent changes, and 2) increasing drops on meta-events has made every just jump from event to event rather than doing open world – would it be so hard if open world drops made it worthwhile to play and explore an area ?
The latest changes to boss loot has resulted in huge mobs at major meta-events like dragons, Maw, Shadow Behomoth etc. The resulting lag makes the events virtually unplayable – certainly not fun – but they are the most worthwhile thing to do in the open world. Just today – in the space of two hours I attended three such events as my guild announced them – and failed to get a single chest because the lag was so bad I couldnt use any skills and so did no damage (busy IRL this weekend – first time playing since Friday so no I had not recently been awarded the chest).
In addition to the above issues, the value of doing events like this far supercedes anything else in the open world – and so it has lead a lot of people (including myself at times) to really stop playing other parts of the game and just popping from event to event to try and get a good chest.
A competent fix to both problems would be to have improved moderately all open world drops – especially open world veterans and champions – such that once could expect on average about 1 rare per x hundred kills ( I don’t know what x should be). ANET should be able to figure out how many kills an average open world player makes in a day and set an appropriate number for the probability of a rare or better dropping. Maybe reduce the chance of rares from meta-events – but increase or keep the same the chance of exotics ? As it is, there is little incentive to actually just go and explore a map – only to get crap for drops.
Really – is it so hard to make a game where just playing the whole game is rewarding ?? Why does one need “gimmicks” like dungeons, FoTM, and dragon events to be the things the produce decent goods – while open world does not in general.