Showing Posts For Maze.1902:
Precision / Toughness / Vitality
Toughness / Vitality / Healing Power
No more ideas? Maybe a hint from a Dev?
You could even throw out in the PvE world random Champions that enter the world from one side, simply walk across and out the other if they’re not defeated. It would be up to the players to recognize, band together and defeat this champion to get an unlock that way. Don’t announce it, just have it happen.
So an open question: If you don’t announce it, how do players who want to progress their character down these new paths of exciting character progression know what to do it, or how to progress? …
And if the champion isn’t available, how do we message to players that the system of progression to advance their character isn’t available at this time? …
In Gw1 there were Zaishen Challenge Quests. IN Gw2 we could have Order Challenge Quests. The Bounty could be a way to hunt the champion down and get a chance of aquiring the desired loot or skill.
My favorite:
Sociopolitical Diversification: Player housing, Guild Halls, and Faction Alliances leading to new game play opportunities, rewards and content.
Could creatures on a map behave different (e.g. hotile/non hostile), depending on my level (even if scaled down) and “experience” I earned on this specific map?
Ranger, Traits, Skirmishing 15, Furious Grip
The description says it grants 10 seconds of Fury on swapping weapons in combat, but it only grants 5 seconds.
What about upgrading weapons and armor via crafting?
If you have a rare berserker sword you could craft it to be an exotic berserker sword.
To report buggers there´s an ingame-function. This forum isn´t the right place.
… can’t blob because blob vs blob = lag …
This is no longer true, Anet made real efforts to reduce the lag in large fights.
… Every single soul on the map works as one singular being.
Resistance is futile.
I do think that the players on RoS are alot better then those on DL but that does not matter for this match up since the victory will be decided by coverage.
I don´t think you´re right. Honestly I´ve got the impression you want to troll
The quality of single player doesn´t matter in WvW. I think most players in WvW are at the same quality-level (more or less). What really makes the difference beneath the coverage are the commanders leading their forces.
It really makes me wonder to see somebody is unsatisfied with warhorn-performance.
Would it be possible to create a trainer where one could reset his WvW-Ability-Points?
Might even cost some gold or badges.
I use Sick’em in WvW.
Even though we wouldn’t do it now another shot at Greatsword to discuss
A) 1 chain NDA by giving Vigor.
B) Add evade to swoop…Discuss?
I would prefer the chain to give protection and I like evade on swoop.
More disturbing than particle effects are the numbers, especially the crits. I´d appreciate it if these could be turned off.
Thank you for this very nice graphic.
I´m glad they fixed the other issues first, because culling was much worse, than queueing is.
Ranger is viable in every aspect of WvW (including Roaming). Zerging is a matter of build/weapon and movement.
1) Rewards (Defending Objectives, Ruins)
2) Buffs (Outmanned, Bloodlust)
3) Nightcapping