Showing Posts For McGrundle.7931:

Team Arena request

in PvP

Posted by: McGrundle.7931

McGrundle.7931

This needs to be bumped. THIS IS A MAJOR ISSUE IM TIRED OF BEING PUNISHED FOR QUEING WITH LESS THAN 5

Q Anet : Mark of Evasion Inconsistency?

in Necromancer

Posted by: McGrundle.7931

McGrundle.7931

The tooltip for this trait reads “Leave a mark of blood when you dodge,” yet the mark that is left when this trait procs has only a 5-6 second bleed duration (less duration than mark of blood tooltip reads) and only procs 2 bleed stacks (tooltip shows 3 stacks.) I have yet to check the regeneration duration it provides to check the consistency with the “Mark of Blood” tooltip yet but am interested to find results.

I have seen in past updates where this was supposed to be fixed, so my question to Arenanet … is this inconsistency purposeful or is the glitch yet to be fixed? I understand this isn’t a pressing issue but I’m curious to know what to expect. As I’m not running the current 30/20/20 FOTM build, this trait directly effects my epidemic rotation for corpse pressure, hence my interest in a solid answer.

Many thanks I continue to enjoy your game,
DomDeluise/SnorlaxQt

SOTG Interview: DS To Get a Unique Condition

in Necromancer

Posted by: McGrundle.7931

McGrundle.7931

The new condition should also damage structures, so some kind of acid or decay theme might be appropriate. Condition builds are too weak against structures which limits their tactical viability in many situations and gets condi Necros killed by one ranger elite root.

It might be an AoE life drain to help with survivability issues, or a condition that enables other conditions to life drain/damage structures (and really no condi damage against structures should be addressed overall instead of a one-off fix IMO).

Definitely a great idea, condition builds def need some love when it comes to structures though it would need balance in WvW for obvious reasons, but the life drain is a solid idea across the board. As the condition is going to be “cross-class” it needs a niche like the other conditions (ie Burn- “burst” damage, Bleed- attrition damage, Poison- support damage with utility vs heals, Cripple- Mobility reduction. etc etc)

The life drain concept is a great niche for a new condition that really focuses on attrition, and it compliments the aesthetics of a necro (eg. siphon/vampire builds) and could really open up some new builds for variety. Engis would work great with this as well for those that run defensive builds which utilize conditions to their favor.

Vulnerability is a unique concept (increases direct damage taken) how about a new condition that increases condition damage taken? It can be in the form of 1 duration, 2 intervals b/n “ticks” or 3 just a flat % increase on base “tick” damage.

Another niche (which every one’s already screaming for) is obviously a condition that deters cleanses in the form of either 1 direct damage (possibly aoe) 2 mass confusion (aoe) 3 removes boons as it is removed (aoe probably too powerful here) or 4 provides buffs for the caster (not necessarily boons, just something beneficial) You can get pretty creative here…

Lets keep this up!

SOTG Interview: DS To Get a Unique Condition

in Necromancer

Posted by: McGrundle.7931

McGrundle.7931

Just going to throw around some ideas for the new condition based around a “Demonic Possession” theme. Some of the ideas may be unbalanced but the point is to create talking points and new ideas that can be balanced later…

Main Points:

1. Target is haunted for X duration, increasing condition damage by X%. After X sec. the entity moves to another enemy target and spreads confusion to nearby foes as it passes. If the entity is exorcised (cleansed) it can… (just ideas)

A. Take the form of a Flesh Reaver
B. Spawn Jagged Horrors (ie – Liche 4 without the mark)
C. Applies direct damage to its last target (most obvious but also least interesting)
D. Create a “Reapers Mark” around its last target before the cleanse
E. Remove boons equal to the number of cleansed conditions
F. Daze the last haunted target

Another direction…

A2. Heal nearby allies as it is dispelled (possibly in the form of a well/combo field)
B2. Provide boons to nearby allies (vague I know, but you get the point)
C2. Return to the caster in the form of life force (and possibly reset the cd on death shroud)
D2. Cleanse conditions from allies in a radius of last effected target

Last Direction

A3. The entity performs a DDos attack on the enemy team, successfully booting them from the game
B3. The entity escapes its code and forces the enemy player to physically alt+f4
C3. Whoever cleansed gets banned 4 lyfe

Obviously the last 3 are (awesome) jokes, but wanted to throw these ideas out there to start some good conversations.