Showing Posts For Me King.6073:

Darker Themes

in Living World

Posted by: Me King.6073

Me King.6073

Gotta say I wouldnt mind a bit more chaotic approach. My favorite character is my ranger. An entity in which (in my mind atleast) shouldn’t give much of a kitten about other people in general. Oh if he sees a little girl about to be killed by a bandit sure hel put an arrow in his face and take her home. But he wont stay for dinner and he certainly wont decline the reward for finding her before going off to collect the bounty on the bandit head he has tied to his belt.

He won’t even hide it when getting the little girl safely home?

On my side, I play my ranger more as a scout, or someone who is more comfortable acting alone or with a smaller group than as a soldier in a strictly regimented arrangement. That’s why he told the Vigil to go jump off a bridge when they tried recruitment

So when I see him say some of the lines he does in the game its kinda… well it kinda feels like. “This is NOT the character I raised from level one”

I got over it when I facepalmed hard several times during Prophecies. “Put an arrow in Markis’ back now . . . now . . . NOW . . . aw darnit, you know he’s going to betray you later.”

See? Exactly what I mean. I play my Mesmer as an insane person who creates clones of herself because she is the only one who will get the job efficiently done. If she finds that little girl, she will kill the bandit for kittens and giggles, she might even help the girl depending on her mood. She isn’t however by any means a nice person.

Now imagine if you will that during one of the missions, you had an objective to do. You would have three options, to send all your forces to rush the main gate, to go on a solo scout mission to get as much information as you can get about the weakness of the keep, or go in as a small strike team, to remove the leaders quickly and quietly. I believe that would be much more fun and give most people the chance to do what they want. After all the roleplaying part of the game should be about roleplaying if nothing else.

Death is the only thing we all share.

Darker Themes

in Living World

Posted by: Me King.6073

Me King.6073

Ahh Paladin vs. Chaotic Stupid (murder hobos as we call them), haven’t had a talk about that since… Last week as I attempted to explain to our paladin that there is more than one way to role play that concept…

I do agree with you that making it completely black and white is a bad idea. What I was trying to say was that I believe the game needs some more grey. Not necessarily right out evil, however maybe slightly more greyish. Maybe a choice in our action, as Gorani pointed out, there was one hardly used system in the game where your choice kinda mattered and they removed even that, I also agree with him that there are no moral consequences to our action.

Also Tobia’s link to the Byronic hero might be more in-line with what I hope. Maybe even a couple of tree-lines with multiple endings depending on your choice…

Death is the only thing we all share.

Ascended back items

in Players Helping Players

Posted by: Me King.6073

Me King.6073

Greetings,

As far as berserker’s back items are concerned, you have 2 options. One of them requires 250 vials of powerful blood, which I will assume you do not have. Your second option is playing through the Fractals of the mist (fotm) gw2’s endgame dungeon. Using the second option will not only earn you the backitem, but also ascended rings of your choice. Getting the back piece will require you to grind the dungeon a bit. But the rewards are quite good. You should note that fractals is a special dungeon that you should read about before delving in.

tl;dr Fractals of the mist for ascended rings and back piece.

Guide for fotm: http://gw2dungeons.net/

Hope I helped!

Death is the only thing we all share.

Darker Themes

in Living World

Posted by: Me King.6073

Me King.6073

Greeting fellow humans, kittens, barbaric humans, gnomes, and plant-like creatures.

First of all let me tell you all that I have played and enjoyed the living story, but if there is one thing that turns me off the story when I try to immerse in it is being forced into the hero rule.

I hate being forced into the hero rule it is just something I dislike. Now I understand that creating a chance for the player running around killing everything in sight might be problematic, however maybe something slightly less good, less heroic, because I know that sometimes I do not want to be the hero and hate being forced into that rule.

Wanted to hear what the community thinks about this.

tl;dr option to not be as heroic, thoughts?

Thanks for any thoughts or opinions you share here!

Long live Tyria!

Death is the only thing we all share.

Dungeon Mentors [Noob]

in Fractals, Dungeons & Raids

Posted by: Me King.6073

Me King.6073

I would more than like to learn from you guys! Send me an invite please.

Death is the only thing we all share.