Showing Posts For Measure.6174:
Gaile Gray, might you provide an example of 3 player vote requirement causing issues? Should the party somehow be reduced to 3 members, the original vote kick system could temporarily activate. There is the possibility of a player being afk for the vote kick. I suppose there could be a timer on the voting itself, perhaps 100 seconds or so. At this point, forcing a majority vote at the end of the timer should eliminate the issue. Between a time lock preventing a player being vote kicked repeatedly within a short window and other player limiting systems for this function, typical party finder dungeons should be basically the same; albeit with a more fair and communicative system for removing unwanted players. Also, it may go without saying, but this proposed 3 person kick would need to be unanimous. If it were 2 votes for and 1 vote against and it passed, that would be the same as a 2 person vote.
Lucius.2140, this sounds like an excellent way to implement this function. The dialogue selection system could potentially be used in tandem with the dungeon path selection system (timer included) for the purposes we are discussing.
For anti afk measures, setting a standard time such as 7 or 8 minutes (at the end of which a vote kick window stating ‘afk’ would appear for players) could be a handy addition to dungeons.
Great feedback guys, thanks.
Woljnir.7810, ‘must exist’ has been shattered beyond all recognition by the Anet/NCsoft team, but I do agree that a vote kick system is effective for ‘troll,’ ‘jerk,’ and afk management (though these are things I experience rarely, the latter especially). I would also agree with increasing the number of votes required, if the vote kick system is kept. It only takes one person besides the one who initiated the kick to notice this bright green checkmark (ooo a bright green checkmark! Let’s click!) and click it in a cavalier fashion, without this person or anyone else knowing just why someone is being kicked.
Artemis Thuras.8795, honestly it doesn’t happen to me very often. I run dungeons quite often, and it usually goes fine. But as I’ve been running dungeons since shortly after release, there are many memories of this happening to me, and observing it happen to others. And the experiences I’m referring to are not in such extreme situations as a level 40 fractal (which requires agony infusions to simply survive the unavoidable pbaoe). Mostly ac, cm, cof, ta, etc. I have seen situations where instead of the party trying to work with someone new, the player was instead kicked, to instantly find another more seasoned player through party search. I’ve seen situations where a party member was kicked because they could not make a run through a very long corridor of enemies that are typically skipped. And I have seen many times situations where party members who weren’t following an exact method inscribed in the ‘current meta tactics’ handbook be promptly kicked with impunity. In situations like these, I believe a more unanimous vote would be fair.
Xytl.8659, you present a very interesting idea about a party instance lock (by lock, I mean vote kick is disabled) past a certain point. The biggest issue with this may be people going afk after the lock, which can be easily resolved by implementing a Dungeon Afk Timer (this should really be imposed anyway, to eliminate this issue from whatever iteration of Vote Kick). Somehow I don’t see people intentionally waiting for the lock to start trolling or being a jerk being a big issue, so I believe this system could legitimately function.
As it is, there is this unspoken understanding for experienced dungeon runners that can basically be summed up as ‘well, if I don’t like one of these players, we can just get another one.’ That is the heart of it, in my opinion. This is what I believe subverts the sense of teamwork and the spirit of cooperation. New party members are a dime-a-dozen, and they are only 2 clicks away. Realistically speaking, there will be situations where a vote kick is justified. However, this would be better judged by more than 2 opinions. There is also a much greater probability of it happening before an instance lock, were this system to be implemented.
@ cranked.3812 I am speaking more generally, and not about level 80 only parties. I have been around the gw2 scene for quite a while now, and I have seen the vote kick system abused in myriad situations. And as I previously stated, forming dungeon parties is so easy that, in the rare event some lunatic is sabotaging and subverting in a dungeon run, it is incredibly easy to jump ship and join a new party. In other words, I have seen the system be abused and detrimental much more often than be practical, useful, and promoting of team cooperation. I don’t really expect a change to be made, but I felt rather strongly about it. On the other hand, I have seen anet implement some very ingenious systems, some of which were at least partially derived from feedback on these forums. I will continue to hope, foolish though that may be.
This is just a general opinion of the vote kick system. I think it should be removed, or be more unanimous, as it is heavily abused. I see players kicked all the time for simply being sub-80, and I myself am tired of being vote kicked for no apparent reason. I think it detracts from the game in a significant way, and I think it is a convention that should not be upheld, along with many others that were rewritten in guild wars 2; especially considering the ease with which parties may be formed for dungeons. The lack of a vote kick system in Guild Wars 1 was phenomenal. Please remove or modify this system in a way that it does not have such a negative impact on ordinary ‘pick up group’ experiences. Thank you.
yepp. this issue seems to be fixed.
for what it’s worth, all you new people, this type of thing doesnt normally happen :/. i play this game daily and never have any connectivity issues…
I’m on to you… Mr. ArenaNet PR guy
evil glare at the PR guy
lol, very funny.
We are not laughing.
<folds arms and keeps an awkward stare going>
i think its funny and ironic that when someone tries to have some compassion and ease the irritation of others, those others automatically assume ulterior motives and intrigue…
to think i deleted Miss Frizzel for this :/
i know, i deleted a lvl 23 warrior, myself. i would have purchased a new character slot, but the trading post wasnt working when i tried to.
for what it’s worth, all you new people, this type of thing doesnt normally happen :/. i play this game daily and never have any connectivity issues…
I’m on to you… Mr. ArenaNet PR guy
evil glare at the PR guy
lol, very funny.
for what it’s worth, all you new people, this type of thing doesnt normally happen :/. i play this game daily and never have any connectivity issues…
im just glad its not just me
having the same problem. tried to create sylvari ranger. then tried to create random characters about 5 times, no luck.
Thanks a lot, Khisanth. I should have wiki’d the trait first. The description of that skill ingame infers a completely different functionality.
And it seems I was also wrong about trait V not working. However, I find it quite strange and misleading that weapon mods and consumables with + condition duration update the skill description for Cry of Frustration to properly extend the Confusion duration, and trait V does not.
The Master of Misdirection (V) and Phantasmal Haste (X) traits in the Illusions line are not working at all.