Showing Highly Rated Posts By Meltdown.5921:

Guild reworking, plea of a large guild leader

in Suggestions

Posted by: Meltdown.5921

Meltdown.5921

The next few are additional things that would cut some headache and make the guild system fun and manageable.

Separate the Admin lower ranks permissions
Some guilds would like to allow lower members the ability to invite without allowing them to kick/demote/promote. They should be able to invite their friends or party members if that’s what their guild allows without adding steps to that process by contacting the guild leadership.

Notification when members log on
I think this was in Guild Wars 1, but I’d like to know when people in the guild log on or join the guild. Its just a great way to know that someone is on if you see it in your chat.

I welcome feedback and suggestions from the community and Devs. Thank you for your time and I hope these suggestions will be implemented, because they’re needed.

Meltdown Fireroot
Co-Founder of Goonies [Goon] Fort Aspenwood

Guild reworking, plea of a large guild leader

in Suggestions

Posted by: Meltdown.5921

Meltdown.5921

Hello Guild Wars Community and Devs. I’m the primary leader of the guild Goonies[Goon] located on the Fort Aspenwood server. I brought this guild over from Guild Wars 1 and have been an active player since the first Beta Weekend. As far as MMOs go, guild leadership/organization is the probably the greatest part of the experience to me. So naturally I was excited by all the things I could do with my guild and ways that I could upgrade and all the neat tools at my disposal. It wasn’t until we were a month into release that things started to unravel in that dream. We had reached the max of players within two months. We had started to see our roster fill up with players who didn’t represent our guild a majority of the time. As a leader of several guilds in games with conventional guild systems this bothered me. I had openly labeled our guild as a casual guild that allowed multiple guild membership. However, that was far before I knew the impact that it could have on the internal workings of stuff like influence, upgrades and boons. We were running six boons at a time all of the influence boons, XP, Karma, and Magic Find. Sometimes adding gathering to that list. However, as activity dropped off and people started using other guilds for their PvP boons that we did not offer, we slowly had to start decreasing what we offered. We’re down to only three boons, 5% and 10% influence and Magic Find. As far as our membership, we had little way of telling who was actually playing anymore. We had just shy of five hundred members and only seventy five logging on a day. We had started a project where the leadership would demote members online that weren’t representing or responding to whispers about representing to a sub rank months ago. So using information I gathered from the forums about people not logging on, ie offline players at unknown location, I began a mass purge of my roster.
The point I’m getting at is that there is a great guild system here, but its broken and its a headache for dedicated guild leaders. There are days that I log on and do nothing but guild maintenance because there’s no easy work arounds. I know from experience that a guild leader’s job is tedious, but its currently ridiculous. Here is a list of things that must be added or fixed to help us the guild leaders:
Last Online Column
In Guild Wars 1 you could easily see when the last time a member was on. This is a must for any serious guild. There’s no way to efficiently recycle your membership without knowing who’s been online and who hasn’t.
The next three deal with the same issue
Increase the reasons for members to stay in one guild
I don’t agree with the multiguild system, but I realize that it would be harder to do away with it than to attempt to fix it. There must be a system in place that allows guilds to run boons for both PvE and PvP players. There are a large group of people who like the conventional system of guild membership and they want to play with the same people every day and not have to shift between a PvP guild and a PvE guild when they choose to play one or the other. This switch is not only annoying to that type of player, but also damaging to a guild’s infrastructure. We loose influence donation which decreases what we can offer to members which decreases guild attendance which continues to decrease what we can offer to members. The cycle can easily destroy a guild.
Increase the influence gain per member or decrease the amount needed for each boon
If we have to share our members with other guilds for different game play, then each member contribution should count more towards the guild than it currently does. That could be obtained by increasing influence gain across the board or making things at higher levels grant more influence than in beginner areas. Alternatively, you can decrease the amount of influence needed to maintain each boon whether it be queue costs or rushing cost.
Make it easier to have a PvX guild
Doing something with both of those points above will help, but it doesn’t have to stop there. You can install more upgrades like the guild workshop that would allow guilds to keep more boons up. You’re alienating a large group of players that only want to run under one guild banner. That don’t want to switch to play other parts of the game.
Show the Message of the Day at logon
This was in Guild Wars 1 and most every other MMO I’ve ever played. The MotD is the best way to get information about events and such in game. Your average member does not look at the guild screen on a daily basis. I’d also like to see it displayed each time it’s changed. Also while I’m on the MotD, please don’t make it clear the whole thing out when you’re trying to edit it.

Meltdown Fireroot
Co-Founder of Goonies [Goon] Fort Aspenwood

(edited by Meltdown.5921)