Treb Master of the Shiverpeaks
(edited by Memphisjz.1405)
EDIT: Please read my replies on this thread as well before posting.
ArenaNet, i love you guys for making this awesome game.
However, can you please explain me how such a big group of smart developers never realized that it makes absolutely no sense that players can damage a gate without bothering to build a ram (or other siege). If defenders bothered to siege up a tower, they should be able to hold it if they outsmarted the attackers and killed their rams and/or cata/treb.
Not only is defending freaking impossible (Blobs just melt gates). It is simply completely unacceptable that the hard work of a dedicated group of people to escort dolyaks to a keep to finally have a WP can all be undone by a single troll who’s sole purpose in WvW is to tag the enemy keep. Seriously, our EB waypoint has been contested the whole week as some dude had nothing better to do than tag it all day long.
PS revise dolyaks as well, escorting them is useless since a thief can just stealth up to them and 3 hit them before you can even kill him. Increase Dolyak’s health and toughness and give them perma regeneration. Even when escorting with 3 people it is still impossible to keep a dolyak alive.
TL;DR: Stop the mindless karma train, promote tactical gameplay by getting rid of PvD
(edited by Memphisjz.1405)
Hello fellow player and (hopefully) ArenaNet developer.
I’ve been playing WvW for a long time, and i have noticed that there are some things wrong with it that can be easily fixed (i’m talking < 5 minutes programming work) that would have a MASSIVE impact on WvW in terms of (i) Fun and (ii) balance (server-wise). Some of these ideas are probably already mentioned somewhere in a post. But i would like to list some ideas. You can see it as a player-made patch list for WvW!
By implementing the above tweaks, WvW becomes more how i believe Anet themselves intended it to be! An epic battle with proper siege battles, where the most clever siege placer wins! IMO, 10 persons should be able to withstand ANY direct assualt given a properly sieged tower (enough AC’s to prevent ramming, few ballista’s vs cata’s and 1 trebuchet to counter trebuchet assualt) Attackers would thus be forced to (i) find a high ground so they can out-range the defensive trebuchet or (ii) coordinate the building of multiple trebs, placed in opposite directions, so the counter trebuchet can only shoot 1 down and the attackers would win. This would really get rid of the mindless ‘who has the biggest blob’ mentality.
Comment or like this post if you agree, so that Anet can see it!
(edited by Memphisjz.1405)
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