Showing Posts For MercMuse.3108:
This is not easy to do. The options on this split-board key layout is to either awkwardly twist in the right elbow and bend out the wrist so that the right thumb is number 6 while 7 is the pointer finger at an odd angle about an inch away. The other option is to use the number pad on the right with the right hand, but this means that in order to be comfortable the pinky finger is number 6 while the pointer is at 7, middle finger at 8 and ring finger at 9. This option means that you have to keep in mind that the left-to-right finger order is not the same as the numeric order of the keys.
Not impossible, but definitely not optimal or great for jump-in-and-play-along style of game-play. Perhaps a letter key option could be included somehow.
I am on Dragonbrand. Passing by this area, I saw the diving board above me so I went up the ramp that leads by the ship. Many buccaneers passed by, invulnerable (well, it was the same one over and over…) I was able to fight and kill non-moving buccaneers. Reaching the top, I was unable to save any of the merchants, despite being prompted by an onscreen message that it was an option in order to complete an event.
The environment itself will help you as an elementalist. Keeping high ground, staying out in the open areas, luring enemies with a pull into field traps… I have found all of these to be vital to my elementalist’s survival.
The rolling helps! Double-tap your D, A, or S buttons for a quick dodge. Roll forward, then roll back and leave a flame trail to get in a quick hit, then lure your enemy through a burning line that will extend their burning damage by several seconds. Cast while moving; the enemy can’t hit what it can’t catch. Some spells work best in concert with movement, and almost all damage spells can be cast while moving. The flame boomerang phoenix spell really requires you to move to make it really effective.
Do as much damage as you can before the enemy knows you are there. Hit with stuns, dazes or slow-movement spells from ambush if you can. Save defensive spells until the last possible moment to extend their usefulness.
Figure out the enemy’s weakness and exploit that. Learn the tells for when the enemy is going to strike and dodge, block or daze at this moment. For fast enemies, play it defensively, and lay down fields and traps. For slow enemies, use rapid-fire, long range spells for maximum condition damage.
Bring a friend or two or three. Elementalists work best in concert with other players since the elemental fields can add bonus damage to weapons. Figure out good combo moves with your party, such as adding fire damage to arrows, axes or bullets.
Bring along several weapon types to fit best into your party. If you are the primary damage dealer with daggers, make sure you have a tank to hold the enemy’s aggro before going in close (this is useful when you are with engineers, since most enemies will go for the turrets first, then the players).
Elementalists are really fun and can last a long time but you have to be dodgy and sneaky. Watch your energy levels closely. Don’t get into the middle of mobs – stay at the edges. Use other players as both cover and to increase their weapon damage on your behalf. Learn to switch between your elemental types quickly and memorize those number combo sequences.
Good luck!
Penny advice:
Wherever you go, act like you belong there. People will follow that (unless you are genuinely trespassing, in which case you should stop). If someone disagrees with you about your confidence, let them bring up the matter first. Don’t worry about it until then, and have a good time.
Make eye contact, but don’t stare.
Have a ready mental list of conversation starters in mind. Make most of your conversations about the other person. “Oh, you do? How did you get into that? Do you find your cheese-making hobby satisfying for any other reasons?”
Brush your teeth regularly. People appreciate this.
Don’t force the joke.
Try other people’s hobbies.
Show others that you are happy being yourself, and they will be happy with you as well. Just to yank some stats out of my butt, 99% of people are worried about themselves 99% of the time, and really don’t care -what- you do or who you are so long as you aren’t messing up their stuff.
Know when to leave. Best time to leave: when everyone is still smiling at you.
@Zimlobo: It is sometimes difficult to be scared of the human toons, ’cause they are all so very pretty.
Thanks for the picture, lkcen!
While not seeking the same set, I think things brings up a great opportunity to remind folks to get screenshots of their armor and post the shots (with the names of the armor set) to the wiki. Or here! I am a HUGE fan of this game because of the art, and I’m constantly frustrated by the lack of visual information available. It’d be a big help for us armor-loving fashionistas to get some good reference pictures.