The people complaining in this thread have completely ignored the fact you get them randomly from just killing stuff now and make it sound like they will never get another shard as long as they don’t unlock through raids. That’s just ignorant.
Except that isn’t true, is it now? Perhaps you should be a bit less selective in what you read.
What people are complaining about is that they (non-raiders) are apparently barred from getting spirit shards through experience (in the HoT area) unless they complete at least one raid. This means that people who have never completed a raid end up wasting an infinite amount of experience even when all the other HoT masteries have already been completed unless they participate in a game mode which they might not enjoy and which was marketed as being for a small minority of “elite” players.
Yes, there are a lot of other sources of spirit shards. Almost nobody is denying that. But I don’t see why that somehow makes it okay to hide this behind raids, which – as mentioned before – were intended as elite content. And as far as I’m aware, spirit shards have nothing to do with raids. Feel free to correct me if I’m wrong.
As for the value of the currency, that’s to some extent subjective. You might find spirit shards absolutely useless, while somebody else who’s aiming to get every single skin/legendary in the game might find them invaluable and spend them at an alarming rate. Don’t assume that your play style and spending habits in this game are the norm; everybody is different.
Now, some people will say ‘just do a raid if you want to unlock that spirit shard source so badly.’ However, those people appear to forget that not all people are interested in raids or for that matter, skilled enough to complete them. Remember, Raids were meant to be “elite” content. And certainly, I suppose it is possible to pay an exorbitant amount of money to a group to get them to carry you through a raid, but it seems silly that this would be a requirement just to get those spirit shards. And before anybody goes ‘but 50-100 gold (or however much it costs these days) isn’t that much,’ please remember that that this too is a subjective thing, and a very casual player will often not have that much gold.
As for me, I don’t need more spirit shards. I’ve got plenty of them. But there’s a very simple reason I want to be able to get spirit shards from “levelling” in HoT: It doesn’t waste the XP which I gain.
This may sound silly to some of you, but seeing a lot of XP simply go to waste when I know that there’s a possibility actually make it do something is incredibly demotivating. And yes, this may not affect your enjoyment of this game, but it does affect mine. You may not understand why I feel like this. You may think it’s stupid, and you’re entitled to your opinion. But regardless, it’s still a factor for me which negatively impacts my enjoyment of the game.
A big part of the issue for me is actually Bloodstone Fen. I absolutely adore this map and spent a lot of time on it doing the achievements, getting XP for masteries (when I still needed it, went on a quick mastery levelling spree for Nevermore) and just farming events. But lately, I don’t spend much time on it outside of doing the dailies. Why? The map bonuses. Whether you can use XP or not, it constantly bombards you with XP boosts. And again, if you’re like me (pray that you are not), that very quickly starts to nag at you.
And let me make one thing clear: It’s not that I’m unwilling to put time into this game levelling masteries and acquiring mastery points to unlock it. I’m more than willing to level those masteries if I must. Hell, the fact that I’ve been slavering away on Nevermore suggests that I’m quite willing to go the distance for stuff I care about. But I don’t see why I have to do Raids (or more accurately, at least complete one of them) just to unlock the possibility of getting spirit shards through XP in the HoT areas.
And in case people are wondering: Yes, I’ve tried doing Raids. Partially because I was curious about it and intended to give it a try at least once, but mostly because I needed it to unlock the Forsaken Thicket mastery track. And while I can see why some people enjoy Raids, I personally do not really care too much for them. It’s just a game mode which does not appeal to me all that much, and which I find too hard to be enjoyable (yes, I’m a casual scrub). And again, before anybody goes ‘but raid wing 3 is easy:’ No, that is your opinion. It is not an objective fact.
Don’t get me wrong, I wholeheartedly believe that people should try game modes (whether that’s Dungeons, Fractals, PvP, WvW or Raids) before saying that they don’t like something. And I would definitely encourage people to try out Raids at least once or twice. Who knows, you might enjoy Raids far more than you thought you would. Hell, I know I got hooked on Fractals for a while after somebody just gave me that little extra push to try it out. But if you make content for “elite” players, then you should not then make that content a barrier for other things in PvE for the so-called “casual” players.
Again, I’m fine with people having to complete all the other HoT mastery tracks before getting access. Hell, I’m fine with completing the Forsaken Thicket mastery track if I have to, even if I might never use it in the future. I’m not completely opposed to having to put in some effort to get to the stage where I can get spirit shards from XP (in HoT areas). I just genuinely don’t see the point of locking the Forsaken Thicket mastery track – and thus the spirit shard “levelling” mechanic – behind the successful completion of a Raid (or behind a Raid boss kill, for the nitpickers amongst you). I just don’t.
Lastly, for those who are for some reason opposed to changing the current system to allow non-raiders to also get spirit shards: why are you opposed to it? Would this proposed quality of life change in any way harm you? As far as I can see, it would not influence you in any way whatsoever, and only (positively) affect those who currently feel like this neat little feature/spirit shard source/method not to completely waste XP is locked away from them.
I really see no reason to oppose a change which would positively affect a sizeable chunk of the community and harm none. The only real reason I can think of is elitism, and I do not find that particularly compelling. But hey, that’s my subjective view on the matter.
PS: For those who are wondering how much I care about this: enough to write this massive wall of text. Enjoy! =P