Showing Posts For Merten.2649:

UI Enhancements

in Suggestions

Posted by: Merten.2649

Merten.2649

Since I wasn’t able to find a post that fits my thoughts, here goes:

I see there are recently some UI changes coming. On that note, I’d like to add these.

1. Allow for the movement of weapon skills.
I would like in some cases to move skill number 5, for example, to spot number one. This would allow further customization and the ability to play how I want, instead of being forced to push buttons that are difficult for me. I’m left handed, and there are some skills I just don’t use or find hard to use because I don’t own a gaming pad, not right handed, etc.

2. Add more weapon skills. I understand that weapons are supposed to be situational, but sometimes a particular weapon skill just doesn’t work. Yes, I know I can switch, but it will be nice to have a selection of skills that I could equip on a weapon. Also, it would add a little more variety to the game, instead of the same old skills all the time.

I love the game, and enjoying it immensely. These are just a couple of things I’ve been thinking about lately. Thanks for reading.

A client for Linux

in Suggestions

Posted by: Merten.2649

Merten.2649

I would love to have a linux client. I stopped using windows a year before GW2 came out (I prepurchased as soon as it was available) but due to the fact that the game currently doesn’t work as well under Wine as it does in windows, I had to make a gw2 windows partition. I don’t use windows because I like not having to worry about viruses, keyloggers, and the constant “your edition is not valid” even though I purchased my copy from walmart. With the way Windows 8 is shaping up, 7 is probably the last version I will ever purchase. Other game companies are beginning to wake up and see that windows is not the be all end all, and that there is merit to having a linux version (Valve is porting Steam, Blizzard has bashed windows 8, CCP of EvE online has provided Wine fixes for their game).

I know most linux users will probably hate me for saying this, but I would be fine if game companies would choose a flavor they would like to support, so they aren’t having to try and make the game work on every last version. Valve has decided to start with Ubuntu. I’d be fine with that, and in the grand scheme of things I think other users would be too. At least they’d have an alternative to windows.

“I’d buy more gems if you gave my choice of OS actual, official support (without breaking anything)” I already buy gems with cash, because I believe in supporting companies who show they have the good business sense to put their customers first. ANet seems to be one of those. I’d be willing to pony up and buy a linux exclusive copy for, say, another $20-30, and I know at least a few other people that would as well.

I’d really love to hear from an ANet representative to see what they are thinking on this subject.

Eight Needed Game Improvements

in Suggestions

Posted by: Merten.2649

Merten.2649

I’m gonna chime in on this, mainly due to the horrible camera. I actually found myself nodding to a lot of what the OP was saying, so I’ll give a run down of them too.

1. Remove Invulnerable Mobs
Yes. While ANet, I’m sure, wasn’t going for an overly realistic play style for the game, tactics are tactics. If someone is above a mob, there’s no reason said mob shouldn’t be able to be shot. Instead of vulnerability, make the mob move out of range. At least it’s a little more realistic. The whole vulnerability thing is a problem, not because I want to be able to kill mobs from above (although it would be cool) but because there doesn’t always seem to be a reason for the mob to go invulnerable. Sometimes its completely random.
2. Remove Teleporting Fees
Honestly, I think the fees are a bit high also. My main is a level 80 ranger. Even teleporting across a zone is expensive (at least 2 silver a piece). Believe me, repairs are enough of a money sink without over priced teleports. I could see it being kinda high if someone was trying to port several zones away, but just across the one I’m in?
3. Dynamic Level Scaling = Area’s current level + (Character Level / 10)
I don’t agree with this. I think the scaling is plenty high enough. I like the challenge. It’s high enough to where I can take on 3-4 mobs at a time (usually) in lower areas, but I could still die if I bite off more than I can chew.
4. Add timers to force advancement/reset broken events
I like the idea of timers, at least until they fix all the broken events. Most of the ones I’ve been running into lately seem to be working.
5. Increase Defend events’ difficulty for each successive success
Not really sure about this one. Once they get a handle on the bots I don’t think this is really going to be an issue.
6. Be able to readjust trait points at will
Agree with this. I own the book, kinda silly to have to keep paying just to switch.
7. Mob respawn times scaling to the number of players nearby
If ANet has said this is a bug, than that’s all that is needed to be said.
8. Fade obstacles to improve camera angling
YES. The camera up close (especially on large characters such as max height Norn/Charr characters is excruitiatingly painful to do anything on that involve having a low overhead. For instance: the jump puzzle in Lion’s Arch, in the cave. I tried going through on my max height Charr and the camera not only couldn’t figure out where to go, it literally made my eyes hurt just trying to get my character through. I think the fade out effect would better serve us, sort of like Dungeon Siege (an rpg that used the fade to good effect). Either that, or when the character gets a low ceiling, have the camera move lower, and fade out the body of the player. That would cure the horrible jitter and bounce the camera does because it can’t figure out where it needs to be.