Showing Posts For Metanoia.6524:
Again, pasted from feedback thread, but being automatically switched out of beast mode and it being put on cooldown when I enter/leave water is really annoying…
Also, being automatically switched out of beast mode and it being put on cooldown when I enter/leave water is really annoying…
akenoyuki.8210We have this two nice trait to boost our condi duration:
Fell Beacon – Torch skills gain reduced recharge. Gain expertise based on your condition damage. (Gain Expertise Based on a Percentage of Condition Damage: 7%). Meaning that if I have 2k Condition Damage, I will get +140 expertise
and
Sand Soul – Gain concentration and expertise for each of your active sand shade (Expertise: +75 per Shade). Meaning 3 Sand will give +225 expertise
365 expertise should give about 24% condi duration
Thank you for this information. I wasn’t aware of this. This will certainly offset the food nerf a great deal.
I suppose it is to try to get us to try Scourge, which is fine. Perhaps doesn’t help other classes who have relied on this condition duration food, however…
And, yes, I hope necro group damage is not reduced disproportionately in favour of support; it took until HoT for the necro to be accepted readily into dungeon/group content as it is!
Dawdler.8521Hahaha…
Not necessary.
killing a brainless NPC 1 second slower, that is irrelevant
But surely until HoT, the “full zerker meta” focused precisely on killing dungeon bosses that 1 second faster.
In PvP combat, minor stuff like this can have a major impact, especially with exponential growth (ie 25 condi necros in a zerg).
Fair enough.
That said, only condi users will cry over it.
Well, if by “cry” you mean “object”, then, yes, obviously.
Just wondered what everyone thought of the recent change of +ConditionDuration food to +Expertise?
I’ve mained a full condi necro build for a while and was a bit miffed to see that Rare Veggie Pizza, for example, now doesn’t add +20% duration but 100 expertise, which is only 100/15=6.66% duration, a drop of 13.33%!
That effectively reduces my sustained outgoing PvE damage by about 10% and seemed a rather large single nerf.
This is especially odd since it doesn’t really affect WvW, as condition duration is largely irrelevant vs. condition cleansing.
Apologies for any missing forum etiquette here, this is my first post!