Showing Posts For Metanoia.6524:

Holosmith is broken in PVP

in PvP

Posted by: Metanoia.6524

Metanoia.6524

Kazeshini.8210

The cheese holosmith build that uses mixtures of flask, googles and turrets health won’t go down than 80% HP. Even when that same Holosmith had a massive condi bomb can just easily cleanse it as if it’s nothing.

Absolutely agree. Totally unbalanced. For most of the weekend I thought it a bad idea to test new elites mixed in with old, but now we see how unbelievably exploitable some are in comparison. That Scourge build people are running is also somewhat game ruining.

Wrecked a weekend of PvP, of course… I hope this is fixed before the release or this PvP season will be a write off as well.

[Suggestion] Soulbeast improvements

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Posted by: Metanoia.6524

Metanoia.6524

Again, pasted from feedback thread, but being automatically switched out of beast mode and it being put on cooldown when I enter/leave water is really annoying…

Soulbeast Demo Weekend Feedback

in Ranger

Posted by: Metanoia.6524

Metanoia.6524

Also, being automatically switched out of beast mode and it being put on cooldown when I enter/leave water is really annoying…

Condi Duration food nerf

in Guild Wars 2 Discussion

Posted by: Metanoia.6524

Metanoia.6524

akenoyuki.8210

We have this two nice trait to boost our condi duration:
Fell Beacon – Torch skills gain reduced recharge. Gain expertise based on your condition damage. (Gain Expertise Based on a Percentage of Condition Damage: 7%). Meaning that if I have 2k Condition Damage, I will get +140 expertise
and
Sand Soul – Gain concentration and expertise for each of your active sand shade (Expertise: +75 per Shade). Meaning 3 Sand will give +225 expertise
365 expertise should give about 24% condi duration

Thank you for this information. I wasn’t aware of this. This will certainly offset the food nerf a great deal.

I suppose it is to try to get us to try Scourge, which is fine. Perhaps doesn’t help other classes who have relied on this condition duration food, however…

And, yes, I hope necro group damage is not reduced disproportionately in favour of support; it took until HoT for the necro to be accepted readily into dungeon/group content as it is!

Condi Duration food nerf

in Guild Wars 2 Discussion

Posted by: Metanoia.6524

Metanoia.6524

Dawdler.8521

Hahaha…

Not necessary.

killing a brainless NPC 1 second slower, that is irrelevant

But surely until HoT, the “full zerker meta” focused precisely on killing dungeon bosses that 1 second faster.

In PvP combat, minor stuff like this can have a major impact, especially with exponential growth (ie 25 condi necros in a zerg).

Fair enough.

That said, only condi users will cry over it.

Well, if by “cry” you mean “object”, then, yes, obviously.

Condi Duration food nerf

in Guild Wars 2 Discussion

Posted by: Metanoia.6524

Metanoia.6524

Just wondered what everyone thought of the recent change of +ConditionDuration food to +Expertise?

I’ve mained a full condi necro build for a while and was a bit miffed to see that Rare Veggie Pizza, for example, now doesn’t add +20% duration but 100 expertise, which is only 100/15=6.66% duration, a drop of 13.33%!

That effectively reduces my sustained outgoing PvE damage by about 10% and seemed a rather large single nerf.

This is especially odd since it doesn’t really affect WvW, as condition duration is largely irrelevant vs. condition cleansing.

Apologies for any missing forum etiquette here, this is my first post!