Showing Posts For Meteor.3720:
Considered worse than vingador
feelsbad
What Deathok said.
ASP is great but even they follow what they want to follow. It’s interesting but not ideal if you want to observe a particular class/ moment/ tactic.
There is 0 incentive to do these again once you’ve done them the first time, so finding a team becomes rarer and rarer.
Like fractals CM, surely Raid CM (including things like slippery slubling and w2 achievements) should have some reward to make them worthwhile doing more than once and encourage players to repeat content?
This is especially true with the launch of POF – you don’t want old content to be 95% dead for new incoming players?
+1
They (kinda) listened to necro VP nerf complaints, so lets hope they listen to this too.
I think I started at Silver 1 and ended up in Platinum 2. I played around 150 games, won more than 50%. With the inclusion of legendary armor to PvP, I’m just going to focus on playing as many games as possible and not caring about winning/losing as much. I have enough shards and tickets for 2 legendary items so I’m going to try and finish the last 4 once the new season starts.
I’m sorry but this is the problem with PvP rewards at the moment. It’s great that it draws more people into PvP (and well done on that climb to P2), but whenever a system rewards losses and encourages “I don’t care about winning/ losing” mentality, the quality of pvp becomes awful.
Sure, keep PvE rewards in PvP, but make people earn rather than grind them. This applies to all abilities of PvP.
“Season is ending” = “season has actually already ended”
gj gg
MO: “We listen to the pvp community”
Community 5 years ago “We want competitive maps other than conquest. How about KOTH, TDM, lord rush, alliance battles?”
still waiting (We can all agreed stronghold doesn’t count)
My game crashes whenever I try to change character at the end of the match at the victory screen.
Happens when I win or lose
After many tears I got the bauble infusions from SAB, but sadly they don’t show up in PvP where I spend a lot of time.
Can this be fixed?
I would love a proper explanation of the point of the current report system: it does absolutely nothing.
I’ve had matches where people afk because they are upset you give instructions, or because they dislike you from a 1v1 server 3 years ago, and it’s so frustrating knowing that absolutely nothing will happen to them.
A valid report system will encourage people to play rather than afk and make the community less toxic. I don’t understand why the current ineffective system is in place…
This is not a post about queue times in legendary tier. To be quite honest I don’t find them that bad actually.
What has annoyed me this season more than any other is the trend of being teamed with the same players, and facing the same players match after match.
Also because matchmaking pairs you with players of your own skill, rather than making sure each team is balanced skill wise, it means you’re almost always facing the same players who are far better or far worse than you.
Either way it does not make for good games.
I’ve taken to checking when good/ bad players are already in a match so I can avoid being in a match with them.
I really wonder how hard it is to ensure matchmaking encourages variety in teams? If there are only 10 legendary tier players online, mix and match them rather than having the same teams game after game? Surely?!
The main issue I’ve found so far is that there are so many fundamental objectives for 5 players, the team ends up splitting 1-2 players to each task, and never moving from that role. I’ve spent 15 minutes killing archers and skritt, or 15 minutes running supplies. There is very little chance to do multiple things because objectives have to be mindless focused on. Remove npcs/ lessen their impact and it might be more fun.
Received this in-game mail today.
Pretty sure it’s a scam but thankful for others’ input and also to put out warning to others.
Note: I haven’t had any abnormal login activity haha