Showing Posts For Mevic.7489:
I also had this game data error, and a few others.
Going underwater after the no jump bug also crashed you.
This also happenes to me along some other issues.
This also happened to me along with other issues.
Same thing happened to me, and other bugs aswell.
1. Lag or skill lag in pve and WvW. WvW is unplayable even with small groups, I had HUGE battles with 0 lag or skill latency before this update. Load times are normal.
2. When I sometimes port to another map I can’t jump, and when I go underwater I crash to the desktop. Sometimes I can go underwater but can’t use weapon skills. It may be caused when I switch characters while being underwater. Sometimes when I relog the underwater guy is at the closest WP and not underwater anymore.
3. LFG is slow, can’t join/post parties, sometimes it tells me I already joined too many parties.
4. Can’t jump in WvW
5. bad dat file error
I think I’m missing something, will edit when I remember.
Post your bugs.
Cheers!
(edited by Mevic.7489)
I have the same issue, after switching maps I can’t jump, and if I go underwater I crash to the desktop.
I created this 1 man guild just cause of boredom and managed to get the upgrades to level 2 and get guild stash and the basic buffs. Then I thought “why not invite some ppl?”
So if you are interested on joining, either experienced or new, low level or high level, geared up or not, you are welcome.
I play the game since beta and always liked to help 1st timers on dungeons/fractals, get story modes done and specific paths. Not that I spend all day helping ppl but I certainly do it when I can.
This is NOT a WvW guild, although I enjoy WvW a lot and I spend some time daily in there this is not the focus of the guild, at least not now.
So that’s it, feel free to whisper me in game to join or ask any question.
Cheers!
I don’t see how pets are bugged aside from the fact that they are slow in their attacks animation. If you manage them well, they are reliable. But if you spend all of your traits in getting the most damage to you, then well, yeah, the pet sucks.
I don’t want to “Manage” my pet, I just want it to go off and do it’s thing.
If it can’t manage to that properly on it’s own then I want it to go away.
And we should have the option to stow our pets and do proper damage like the other classes.
I love my Ranger, I always play a Ranger, I don’t like my pet.There are loads of places the pet is useless anyway, which puts Rangers at a big disadvantage over other classes because of our LOW damage output.
DON’T tell me to roll a Warrior. (Or whatever).
So, in other words, what you would be saying if you were a thief:
I love my thief, i always play a thief, but i hate stealth and i want it to go away.By the way, someone said that you can’t get your pet to attack while youre defending a fort or when you are attacking someone in other ground. That is wrong. There is an utility skill called “Guard” that basically teleports your pet anywhere you want. You can even use it in jumping puzzles with your wolf to fear enemies into their death.
Yes you are right, but that is not still a the way to do it, that is a workaround to the pet inability of attacking targets in different grounds.
Guard is an utility skill, which means, you are actually giving away an utility slot to deal with a design flaw. It sure works in other environments like jumping puzzles and whatnot but this is like telling me I need an utility skill to make my pet attack xD makes no sense really.
Guys, let’s try to keep this constructive
Like Dahkeus.8243 said a lot of ppl play rangers cause it is an amazing and super fun class.
The whole point of this is weapon damage and pet damage and why devs nerfed it so much since beta.
Pets are awesome in the open world and against single mobs, but in a more complicated situation the system starts to fail and even more in dungeons/bosses.
I don’t see why, like Soul.5947 said, the F1/F2/F3/F4 skills are for rangers a way to deal our full damage while it is a bonus for other classes:
I can output full damage with my mesmer and use mind wrack (F1) to deal more damage as a bonus.
I can output full damage with my guardian and use virtue of justice (F1) for additional burning.
I can output full damage with my warior and use bust (F1) to deal additional damage.
I can output full damage with engineer and use (F1/F2/F3/F4) for damage or buffs according to my utilities.
I can’t output full damage with my ranger and I have to use my pet to do it = we have no bonus like other classes, why? cause we are op?
Imagine if thieves dealt reduced damage till they build enough initiative to deal full damage? 90% of the thieves would rage quit.
The short of it: (glitches and problems on other classes and builds aside) we still need our pets to do full damage while every other class have special skills as a bonus to their full damage they naturally do.
(edited by Mevic.7489)
Hmmm… no, I think u missed the part where your pet can’t attack a target cause it can’t reach it. I don’t see any bad pet management there. Then a flying pet? They just behave like ground pets.
For example, Uncategorized fractal: harpies on the platforms, you attack the harpy with your bow, your pet won’t attack the harpy. <<<< your damage is reduced compared to other classes.
Another, WvW, you are in a wall attacking targets on the ground trying to breach your gate, pet won’t get to the target. <<<< your damage is reduced compared to other classes.
The problem is not bad pet management, the problem is our pet management ranges from poor to terrible.
I played all other classes and actually play warrior, guardian, mesmer and engineer. I’m almost to the point of getting Kudzu. No, I love my ranger, but the pet system is awful. I play a character that uses pets too in another MMO, pets are always hard to deal with design wise but believe me its system is 100 times better than this.
And for the pet variety… even the tankiest pet dies in the 1st aoe from a boss, ofc tanky=crappy dmg.
Don’t get me wrong, I want pets, I just want to see them working.
And it is not rewarding bad pet management, it is exactly the opposite: I want to use my pet when I want and in the way I want to.
We have these kind of situations mainly in dungeons:
a) pet can’t reach the target <<<< damage reduced
b) pet dies getting to the target or hits the target once and dies <<<< damage reduced
c) you simply put your pet out of combat cause it may trigger/lure stuff in a negative way <<<< damage reduced (you can’t stow your pet permanently while in combat anyway, which may cause the above mentioned undesired effects)
And a lot more we all know…
It is supposed that our damage is our weapon damage + our pet damage, ok that is clear although it fails.
Now, shouldn’t we deal extra damage when our pet is dead or out of combat?
Switch pets? no, you clearly know in dungeons or bosses our pet is dead when the swapping cooldown is still at 1/4 (if lucky, and sometimes the pet never gets to hit the target even once).
For example, if I am in a platform hitting a target in another platform, my pet won’t get to the target, then I should be able to put my pet out of combat and deliver the damage my pet is not able to deal right? <<<<<
Or simple make the pets invulnerable, why not? magic force of nature…
But this will require recoding the whole class so discard it^^
I really would like the option of totally disabling my pet and be able to do the dmg other classes do. You will tell: well, then you are changing the whole mechanic of the ranger? Yes, but as far as I’m concerned the current one is not working :/
I really don’t get the “pet as part of our dmg”. I see it more like an addition to it, just like warrior’s burst dmg. It is not like warrior have to deal with burst to output their “real” damage, it is just a bonus. Well, I think our pets are just a bonus to our dmg, and I’m pretty sure most of the rangers do.
If you still like to do a pet traited ranger fine, I’m not against diversity, you will lose dps weapon damage if you fully trait your pet to prioritize dps pet dmg.
I think this really make a lot of sense, and it is not really hard to implement AT ALL. Devs should REALLY think about it.
So, if they are are going to buff up the legendary weapons once ascended weapons are out, those who already transmuted the legendary skin to exotics are screwed right?
Cause for some classes legendary stats are useless.
Some days ago I received an email from Playspan telling me they got hacked and their entire database was stolen but “only usernames (emails) and passwords” (yeah like if that was not important at all) but not billing data.
Last night after I logged off from the game and before going to bed I checked my emails as usual and realized I got 2 log in attempts from China. I don’t know if these events are related cause I used Playspan a long time ago and have no clue what my log in information was, but certainly my log in information (username/password/email) matched somehow in my GW2 account although I have a variety of emails/usernames and passwords I use for my online activity.
That being said, be aware of this Playpan issue, take care and change your passwords in a regular basis.
And finally props to Anet for giving us a secure environment to avoid hacking/stealing.
Cheers!